[Closed] Etrusan 3D
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- [Obj]
- Etrusan
Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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I decided to group multiple releases together, so that's the reason why it takes so much time. If everything goes according to plan it should be out at the end of this month, but no promises.
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I'm working on the next big thing but in the meantime, you can download new version of Elps (depart time should be displayed correctly now), new version of Traffic Signs (IP 1-15) and you can vote if you'd like to see new trees in OMSI2! See the first post for more info.
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On the note of still not released street lamps - one of the things I was trying to improve was light behaviour based on the height. After a long struggle (original notes I made are long gone) I was able to figure it out and you can see the result on the picture below. Please note that height ranges (left to right) from 7.7m to 11.7m, the very right lamp is original and all lamps are lined up in a straight line. I'm also playing around with LODs, because I recently learned that they can have very big impact on performance. I hope you guys like it.
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I'm still trying to figure out the trees, but I think I'm on the right path. What do you think?
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Soon you'll be able to close any road you please!
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Your projects are awesome man, hit me up sometime.
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I'm still trying to improve the trees, but there is not much I can do when I'm limited by the engine. First row is from OMSI 2, second one then from UE4, which actually has decent material settings built in.
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Love the shade and color of the tree. It looks better and more colorful than the game's ones.
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You might be asking what is new. Well, not much, in fact I'm falling behind every single minute. However, I'm trying my best to catch up. What does this mean? New version, which was internally scheduled for the end of Q2 is moved to the end of Q3/start Q4 2017. Below, you can find list of things, which I'd like to squeze in.
Bus stop objects v2.7, Street lamps v1.1, Buildings v1.2, Czech traffic signs v0.7, Trees v1.0 (end of Q3/start of Q4 2017):
- Birch trees.
- Temporary Czech traffic signs.
- All new ELP.
- Various bug fixes.
- .Sco files cleanup.
- Updated texture JR2.dds to match the power of 2 size.
- All new ReadMe file.
- Log moved to ReadMe.
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Besides the new update, I'm also working on the next big thing.
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The new update is almost ready, if everything goes well it will be out next Friday (13.10.2017). So what is confirmed to be in it?
- Birch trees.
- Temporary Czech traffic signs.
- Selected traffic devices (group Z), selected informative directional signs (group IS), selected additional signs (group E), selected other informative signs (group IJ).
- Excavated dirt, concrete pipe, entrypoint.
- Random night textures for ads.
- Support for SK and PL characters in font DIN_Mittelschrift.oft.
- All new ReadMe file.
- Various bug fixes.
- Selected .sco files cleanup.
- Updated texture JR2.dds to match the power of 2 size.
- Log moved to ReadMe.
- Adjusted License agreement.
And here is little something to ease up the waiting.
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Etrusan
Hat den Titel des Themas von „Etrusan 3D [WIP]“ zu „[Closed] Etrusan 3D“ geändert.