Wo bekomme ich den Hotfix her?
UPDATE 13.09.15 / Krueger++ Multi-Colour LED-Matrix / Solaris Urbino (10/12/15/18/Hybrid) NEW: Lion's City (Mainz)
- NGG Andi (Busfahrerer)
- Geschlossen
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Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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Wo bekomme ich den Hotfix her?
Im Thread vom Solaris ist im 2.Post der aktuelle Hotfix von Morphi verlinkt...Hier ein Link zum Thread:Klick mich!!!
Beim nächsten mal wenn sowas ist vorher die SUFU(Suchfunktion)im Forum benutzen -
Im Thread vom Solaris ist im 2.Post der aktuelle Hotfix von Morphi verlinkt...Hier ein Link zum Thread:Klick mich!!!
Beim nächsten mal wenn sowas ist vorher die SUFU(Suchfunktion)im Forum benutzen...oder alternativ "Post 1" dieses Threads lesen (wo das alles steht), den schreiben wir nämlich nicht, weil's soviel Spaß macht...
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Moin,
Ich habe alles von Seite 1 Installiert, trozdem habe ich Folgendes Problem, das der Bus nicht Vollständig angezeigt wird. beim SU 18 wird das Heck angezeigt nur der Front Teil nicht.
Woran könnte es Liegen?
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Morphi-Hotfix aus Post 1 *räusper* dort erwähnt *räusper* nicht vergessen!
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der geht ja nicht
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der geht ja nichtNunja...ich glaube, das fällt nun dann eher wieder in die Zuständigkeit von "Morphi" - am besten mal unter "Busmods" in seinem Thread ganz lieb anfragen, ob er den Link vlt. nochmal "aktualisieren" kann, weil er tot ist
LG Andi
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Hi,
I can not get the displays to be orange. Could you please help me? Maybe I missed something.
Tried different buses / settings..
I created some orange bitmaps, and placed here:Code- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Budapest - Kelenföld.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Délpest.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Kispest.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Projekt Szczecin.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Szombathely.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Ústí nad Labem.bmp
All are the same, 4x4px orange bitmaps.
I tried different settings, but I always get only white displays.
[const]
Matrix_Width
230[const]
Matrix_Height
32[const]
Matrix_HxW
7360[const]
Matrix_PixelFactor
4Pixel refresh speed range: 1 (slowest) to 7 (fastest)
Speed 2 is closest to default Krueger matrix speed (about 5% faster)
NB Higher speeds may cause stutters; adjust speed according to your computer's performance
[const]
Matrix_PixelRefreshSpeed
5[const]
Matrix_Baujahr
2011Pixel failure rate: now possible to use 0 to disable failing pixels
[const]
Matrix_Fehlerpixel_pro_Jahr
0In all-upper-case depot files, automatically render all letters except the first in a word in lower case,
but only if the Ziel number is less than 14900
[const]
Matrix_AutoCapitalize
1WARNING: The script code is optimized for value 1 only for the Krueger++ LED variant.
There will be a big performance penalty if this is changed to 0!
[const]
Matrix_HideScrollingAnimation
1[const]
Matrix_LED
1[const]
Matrix_LEDMonochrome
1For the brightest displays, use only hues 30(orange), 120(green), 210(blue) or 300(lila), or use 0(white) (saturation 0)
[const]
Matrix_LEDHue
30[const]
Matrix_LEDSaturation
0[const]
Matrix_LEDBrightness
1[const]
Matrix_LEDBGHue
0[const]
Matrix_LEDBGSaturation
0[const]
Matrix_LEDBGBrightness
0Set hue values to -1 to inherit default value
[const]
Matrix_L1Hue
-1
[const]
Matrix_L1Saturation
-1
[const]
Matrix_L1Brightness
-1[const]
Matrix_L2Hue
-1
[const]
Matrix_L2Saturation
-1
[const]
Matrix_L2Brightness
-1[const]
Matrix_L3Hue
-1
[const]
Matrix_L3Saturation
-1
[const]
Matrix_L3Brightness
-1[const]
Matrix_IconHue
-1
[const]
Matrix_IconSaturation
-1
[const]
Matrix_IconBrightness
-1[const]
Matrix_NrHue
-1
[const]
Matrix_NrSaturation
-1
[const]
Matrix_NrBrightness
-1[const]
Matrix_L1BGHue
-1
[const]
Matrix_L1BGSaturation
-1
[const]
Matrix_L1BGBrightness
-1[const]
Matrix_L2BGHue
-1
[const]
Matrix_L2BGSaturation
-1
[const]
Matrix_L2BGBrightness
-1[const]
Matrix_L3BGHue
-1
[const]
Matrix_L3BGSaturation
-1
[const]
Matrix_L3BGBrightness
-1[const]
Matrix_IconBGHue
-1
[const]
Matrix_IconBGSaturation
-1
[const]
Matrix_IconBGBrightness
-1[const]
Matrix_NrBGHue
-1
[const]
Matrix_NrBGSaturation
-1
[const]
Matrix_NrBGBrightness
-1[const]
Matrix_NrRightAlign
0[const]
Matrix_NrFrontMinWidth
30[const]
Matrix_NrFrontMaxWidth
70[const]
Matrix_NrSideMaxWidth
50[const]
Matrix_ZielSideStartX
60[const]
Matrix_TerminusChangeSound
0[const]
Matrix_UseExtraIBISSuffixes
0[const]
Matrix_UseSmallNrSuffix
1Approximate time (seconds) between the end of the animation for displaying one page and start of that of the next
[const]
Matrix_PageDuration
1.202056903159594285[newcurve]
Matrix_HueLayer030
[pnt]
-60
0
[pnt]
30
255
[pnt]
120
0
[pnt]
300
0
[pnt]
390
255[newcurve]
Matrix_HueLayer120
[pnt]
30
0
[pnt]
120
255
[pnt]
210
0[newcurve]
Matrix_HueLayer210
[pnt]
120
0
[pnt]
210
255
[pnt]
300
0[newcurve]
Matrix_HueLayer300
[pnt]
-60
255
[pnt]
30
0
[pnt]
210
0
[pnt]
300
255
[pnt]
390
0
Also tried to play with the following constants:[const]
Matrix_LEDMonochrome
1 or 0For the brightest displays, use only hues 30(orange), 120(green), 210(blue) or 300(lila), or use 0(white) (saturation 0)
[const]
Matrix_LEDHue
30 or 0###################
Script-Texturen:
###################0: Krüger++ Canvas
[scripttexture]
256
641: Krüger++ LED Alpha White
[scripttexture]
1024
2562: Krüger++ LED Alpha Orange
[scripttexture]
1024
2563: Krüger++ LED Alpha Green
[scripttexture]
1024
2564: Krüger++ LED Alpha Azure
[scripttexture]
1024
2565: Krüger++ LED Alpha Magenta
[scripttexture]
1024
2566: Krüger++ LED Colour Palette
[scripttexture]
256
256########################################
Krueger MATRIX
########################################[mesh]
Urbino_12_3doors\vollmatrix_text_K++.o3d---------------
[matl]
vmatrix_leer_led.png
0--------------
[matl]
vmatrix_voll_led_h030s1.dds
0[matl_transmap]
\S:1[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h120s1.dds
0[matl_transmap]
\S:2[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h210s1.dds
0[matl_transmap]
\S:3[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h300s1.dds
0[matl_transmap]
\S:4[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h000s0.dds
0[matl_transmap]
\S:5[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main////////////////////////////////////////////////////////
Scripts
////////////////////////////////////////////////////////[varnamelist]
22
script12\AI_varlist.txt
script12\Collision_varlist.txt
script12\antrieb_varlist.txt
script12\engine_varlist_turbo.txt
script12\elec_varlist_turbo.txt
script12\bremse_varlist.txt
script12\auspuff_varlist.txt
script12\lights_varlist.txt
script12_3doors\door_varlist.txt
script12\wiper_varlist.txt
script12\cockpit_varlist.txt
script12\klappern_varlist.txt
script12\heizung_varlist.txt
script12\rain_varlist.txt
script12\dirt_varlist.txt
script12\ALMEX_varlist.txt
script12\churakrueger\VMatrix_varlist.txt
script12\wimpel_varlist.txt
script12\visual_varlist.txt
script12\cashdesk_varlist.txt
script12\VDV_varlist.txt
script12\spray_varlist.txt[stringvarnamelist]
4
script12\ALMEX_stringvarlist.txt
script12\churakrueger\vMatrix_stringvarlist.txt
script12\cockpit_stringvarlist.txt
script12\VDV_stringvarlist.txt[script]
26
script12\AI.osc
script12\main.osc
script12\main_AI.osc
script12\collision.osc
script12\cockpit.osc
script12\zf-ecomat-4.osc
script12\engine_turbo.osc
script12\elec_turbo.osc
script12_3doors\bremse.osc
script12\auspuff.osc
script12\lights.osc
script12_3doors\door_auto.osc
script12\wiper.osc
script12\klappern.osc
script12\forcefeedback.osc
script12\rain.osc
script12\dirt.osc
script12\sound_volume.osc
script12\heizung.osc
script12\ALMEX.osc
script12\churakrueger\vmatrix.osc
script12\wimpel.osc
script12\cashdesk.osc
script12\summer.osc
script12_3doors\VDV.osc
script12\spray.osc[constfile]
18
script12\AI_constfile.txt
script12\collision_constfile.txt
script12\zf-6hp-594F.txt
script12\engine_constfile_pr228.txt
script12\elec_constfile_turbo.txt
script12_3doors\bremse_constfile.txt
script12\lights_constfile.txt
script12_3doors\door_constfile_bkk.txt
script12\auspuff_constfile.txt
script12\cockpit_constfile.txt
script12\klappern_constfile.txt
script12\forcefeedback_constfile.txt
script12\wiper_constfile.txt
script12\dirt_constfile.txt
script12\heizung_constfile.txt
script12\IBIS_constfile.txt
Script\churaKrueger\Vmatrix_constfile_K++_pc_bkv.txt
script12\VDV_constfile.txt -
Hi,
I can not get the displays to be orange. Could you please help me? Maybe I missed something.
Tried different buses / settings..
I created some orange bitmaps, and placed here:Code- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Budapest - Kelenföld.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Délpest.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Kispest.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Projekt Szczecin.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Szombathely.bmp
- OMSI 2\Vehicles\Anzeigen\Krueger\230x32\palettes\Ústí nad Labem.bmp
All are the same, 4x4px orange bitmaps.
I tried different settings, but I always get only white displays.
[const]
Matrix_Width
230[const]
Matrix_Height
32[const]
Matrix_HxW
7360[const]
Matrix_PixelFactor
4Pixel refresh speed range: 1 (slowest) to 7 (fastest)
Speed 2 is closest to default Krueger matrix speed (about 5% faster)
NB Higher speeds may cause stutters; adjust speed according to your computer's performance
[const]
Matrix_PixelRefreshSpeed
5[const]
Matrix_Baujahr
2011Pixel failure rate: now possible to use 0 to disable failing pixels
[const]
Matrix_Fehlerpixel_pro_Jahr
0In all-upper-case depot files, automatically render all letters except the first in a word in lower case,
but only if the Ziel number is less than 14900
[const]
Matrix_AutoCapitalize
1WARNING: The script code is optimized for value 1 only for the Krueger++ LED variant.
There will be a big performance penalty if this is changed to 0!
[const]
Matrix_HideScrollingAnimation
1[const]
Matrix_LED
1[const]
Matrix_LEDMonochrome
1For the brightest displays, use only hues 30(orange), 120(green), 210(blue) or 300(lila), or use 0(white) (saturation 0)
[const]
Matrix_LEDHue
30[const]
Matrix_LEDSaturation
0[const]
Matrix_LEDBrightness
1[const]
Matrix_LEDBGHue
0[const]
Matrix_LEDBGSaturation
0[const]
Matrix_LEDBGBrightness
0Set hue values to -1 to inherit default value
[const]
Matrix_L1Hue
-1
[const]
Matrix_L1Saturation
-1
[const]
Matrix_L1Brightness
-1[const]
Matrix_L2Hue
-1
[const]
Matrix_L2Saturation
-1
[const]
Matrix_L2Brightness
-1[const]
Matrix_L3Hue
-1
[const]
Matrix_L3Saturation
-1
[const]
Matrix_L3Brightness
-1[const]
Matrix_IconHue
-1
[const]
Matrix_IconSaturation
-1
[const]
Matrix_IconBrightness
-1[const]
Matrix_NrHue
-1
[const]
Matrix_NrSaturation
-1
[const]
Matrix_NrBrightness
-1[const]
Matrix_L1BGHue
-1
[const]
Matrix_L1BGSaturation
-1
[const]
Matrix_L1BGBrightness
-1[const]
Matrix_L2BGHue
-1
[const]
Matrix_L2BGSaturation
-1
[const]
Matrix_L2BGBrightness
-1[const]
Matrix_L3BGHue
-1
[const]
Matrix_L3BGSaturation
-1
[const]
Matrix_L3BGBrightness
-1[const]
Matrix_IconBGHue
-1
[const]
Matrix_IconBGSaturation
-1
[const]
Matrix_IconBGBrightness
-1[const]
Matrix_NrBGHue
-1
[const]
Matrix_NrBGSaturation
-1
[const]
Matrix_NrBGBrightness
-1[const]
Matrix_NrRightAlign
0[const]
Matrix_NrFrontMinWidth
30[const]
Matrix_NrFrontMaxWidth
70[const]
Matrix_NrSideMaxWidth
50[const]
Matrix_ZielSideStartX
60[const]
Matrix_TerminusChangeSound
0[const]
Matrix_UseExtraIBISSuffixes
0[const]
Matrix_UseSmallNrSuffix
1Approximate time (seconds) between the end of the animation for displaying one page and start of that of the next
[const]
Matrix_PageDuration
1.202056903159594285[newcurve]
Matrix_HueLayer030
[pnt]
-60
0
[pnt]
30
255
[pnt]
120
0
[pnt]
300
0
[pnt]
390
255[newcurve]
Matrix_HueLayer120
[pnt]
30
0
[pnt]
120
255
[pnt]
210
0[newcurve]
Matrix_HueLayer210
[pnt]
120
0
[pnt]
210
255
[pnt]
300
0[newcurve]
Matrix_HueLayer300
[pnt]
-60
255
[pnt]
30
0
[pnt]
210
0
[pnt]
300
255
[pnt]
390
0
Also tried to play with the following constants:[const]
Matrix_LEDMonochrome
1 or 0For the brightest displays, use only hues 30(orange), 120(green), 210(blue) or 300(lila), or use 0(white) (saturation 0)
[const]
Matrix_LEDHue
30 or 0###################
Script-Texturen:
###################0: Krüger++ Canvas
[scripttexture]
256
641: Krüger++ LED Alpha White
[scripttexture]
1024
2562: Krüger++ LED Alpha Orange
[scripttexture]
1024
2563: Krüger++ LED Alpha Green
[scripttexture]
1024
2564: Krüger++ LED Alpha Azure
[scripttexture]
1024
2565: Krüger++ LED Alpha Magenta
[scripttexture]
1024
2566: Krüger++ LED Colour Palette
[scripttexture]
256
256########################################
Krueger MATRIX
########################################[mesh]
Urbino_12_3doors\vollmatrix_text_K++.o3d---------------
[matl]
vmatrix_leer_led.png
0--------------
[matl]
vmatrix_voll_led_h030s1.dds
0[matl_transmap]
\S:1[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h120s1.dds
0[matl_transmap]
\S:2[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h210s1.dds
0[matl_transmap]
\S:3[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h300s1.dds
0[matl_transmap]
\S:4[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main--------------
[matl]
vmatrix_voll_led_h000s0.dds
0[matl_transmap]
\S:5[matl_alpha]
2[matl_lightmap]
vmatrix_leer_led_LM.png
elec_busbar_main////////////////////////////////////////////////////////
Scripts
////////////////////////////////////////////////////////[varnamelist]
22
script12\AI_varlist.txt
script12\Collision_varlist.txt
script12\antrieb_varlist.txt
script12\engine_varlist_turbo.txt
script12\elec_varlist_turbo.txt
script12\bremse_varlist.txt
script12\auspuff_varlist.txt
script12\lights_varlist.txt
script12_3doors\door_varlist.txt
script12\wiper_varlist.txt
script12\cockpit_varlist.txt
script12\klappern_varlist.txt
script12\heizung_varlist.txt
script12\rain_varlist.txt
script12\dirt_varlist.txt
script12\ALMEX_varlist.txt
script12\churakrueger\VMatrix_varlist.txt
script12\wimpel_varlist.txt
script12\visual_varlist.txt
script12\cashdesk_varlist.txt
script12\VDV_varlist.txt
script12\spray_varlist.txt[stringvarnamelist]
4
script12\ALMEX_stringvarlist.txt
script12\churakrueger\vMatrix_stringvarlist.txt
script12\cockpit_stringvarlist.txt
script12\VDV_stringvarlist.txt[script]
26
script12\AI.osc
script12\main.osc
script12\main_AI.osc
script12\collision.osc
script12\cockpit.osc
script12\zf-ecomat-4.osc
script12\engine_turbo.osc
script12\elec_turbo.osc
script12_3doors\bremse.osc
script12\auspuff.osc
script12\lights.osc
script12_3doors\door_auto.osc
script12\wiper.osc
script12\klappern.osc
script12\forcefeedback.osc
script12\rain.osc
script12\dirt.osc
script12\sound_volume.osc
script12\heizung.osc
script12\ALMEX.osc
script12\churakrueger\vmatrix.osc
script12\wimpel.osc
script12\cashdesk.osc
script12\summer.osc
script12_3doors\VDV.osc
script12\spray.osc[constfile]
18
script12\AI_constfile.txt
script12\collision_constfile.txt
script12\zf-6hp-594F.txt
script12\engine_constfile_pr228.txt
script12\elec_constfile_turbo.txt
script12_3doors\bremse_constfile.txt
script12\lights_constfile.txt
script12_3doors\door_constfile_bkk.txt
script12\auspuff_constfile.txt
script12\cockpit_constfile.txt
script12\klappern_constfile.txt
script12\forcefeedback_constfile.txt
script12\wiper_constfile.txt
script12\dirt_constfile.txt
script12\heizung_constfile.txt
script12\IBIS_constfile.txt
Script\churaKrueger\Vmatrix_constfile_K++_pc_bkv.txt
script12\VDV_constfile.txtHi nemeza,
you have to change the const "Matrix_saturation" to 1. This should work. If it doesn't, feel free to ask againLG
Julian -
Julian kannst du mir nicht eben Helfen wegen meines Problems :)?
-
Hallo Julian,
Danke sehr! Irgendwie habe ich falsch verstanden mit dem Matrix_saturation auf erste Seite..Eine Frage: sieht so aus, dass "Matrix_AutoCapitalize" (1) die specielle Buchstaben erkennt nicht, oder?
Sollte ich *CE eintragen? Aber ohne "Matrix_AutoCapitalize" (0) passen die grössten Buchstaben auch nicht zueinander.. Was kann ich damit tun?
-
Julian kannst du mir nicht eben Helfen wegen meines Problems :)?
Nunja...ich glaube, das fällt nun dann eher wieder in die Zuständigkeit von "Morphi" - am besten mal unter "Busmods" in seinem Thread ganz lieb anfragen, ob er den Link vlt. nochmal "aktualisieren" kann, weil er tot istLG Andi
...ohne Worte... oder... obwohl.... doch.... einen Kommentar hab ich dazu:
"Teilweise ist ein Support hier im Forum manchmal echt ermüdend, weil eh keiner mitliest, was man schreibt, selbst wenn man direkt auf auf 'ne Frage antwortet in regenbogenfarben, Schriftgröße 850,79..."Gruß
Andi -
Hallo Julian,
Danke sehr! Irgendwie habe ich falsch verstanden mit dem Matrix_saturation auf erste Seite..Eine Frage: sieht so aus, dass "Matrix_AutoCapitalize" (1) die specielle Buchstaben erkennt nicht, oder?
Sollte ich *CE eintragen? Aber ohne "Matrix_AutoCapitalize" (0) passen die grössten Buchstaben auch nicht zueinander.. Was kann ich damit tun?
Could you ask your question in English again?.
If you want a "CE" or "NE" logo, you`ll have to change tis section:
[const]
Matrix_UseExtraIBISSuffixes
1LG
Julian -
CE: I mean Central European characterset
Yes. Question is in connection with the CE letters. I've already found, that CE character support is not yet full, right?
E.g.: Matrix_CharToLowerCaseCE function seems not to be used.You can see on the Solaris pictures that CE characters are not "lower cased", also one line mode the standard-ascii characters are not selected to the CE ones or this function may be buggy.
Also check those pictures about the white display: U Britz-Süd (2. pic)
If there is just High Caps, characters also not adjusted to that Ü, so the display looks quite ugly.update: If I understand the script correct, the Central European support including the "glyph-correction" active only I add to a row the *CE tag, right?
---
How could I change the resolution of the display to smaller?
It looks likechanging in const file was not enough: -
CE: I mean Central European characterset
Yes. Question is in connection with the CE letters. I've already found, that CE character support is not yet full, right?
E.g.: Matrix_CharToLowerCaseCE function seems not to be used.You can see on the Solaris pictures that CE characters are not "lower cased", also one line mode the standard-ascii characters are not selected to the CE ones or this function may be buggy.
Also check those pictures about the white display: U Britz-Süd (2. pic)
If there is just High Caps, characters also not adjusted to that Ü, so the display looks quite ugly.update: If I understand the script correct, the Central European support including the "glyph-correction" active only I add to a row the *CE tag, right?
---
How could I change the resolution of the display to smaller?
It looks likechanging in const file was not enough:Sorry, but I don't know how to edit the size. Maybe you could look it up in the readme from the original mod.
LG
Julian -
Hey Leute , weiß jemand wo dran das liegen kann das die Matrix entweder nur die Nummer , die halbe Nummer, das halbe Ziel , gar nix , oder Nummer und halbes Ziel schildert? Mit Glück wenn ich 2-3x das Ziel schildere - erscheint alles normal oder es bleibt schwarz.. Habe alles neu installiert und die Patches und Updates installiert und trotzdem das gleiche Problem ...
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hi Leute...
Gibt es irgentwie so einen Matrix Creator für die Krüger Matrix ++ ?
weil eben habe ich den bus gestartet und ausversehen etwas falsches im Menü eingegeben und da kamen zeichen raus die ich noch nie gesehen habe (waren nur halb)
so'n Fußball spieler ... u.s.w
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Hier gibts es die Anleitung dazu:
https://www.omsi-webdisk.de/index.php?page=Entry&entryID=149 -
ähhh... was ?
ich wollte doch eigentlich nur wissen ob es dafür einen Matrix Creator u.s.w gibt...
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wo kann man denn Solaris U10 herbekommen?