Type of project: Real bus for AI only
Name of project: Solaris Urbino 12 for AI
Involved persons: Marcos Elias / MEP, for more details check credits.txt inside the bus directory
Details: This is a lightweight bus made from scratch for use in AI in any map you want. Playable busses have lots of individual textures, lots of meshes, and generally are not well optimized for AI. I have a large urban map (Savoy) with huge areas and many bus lines, so I need many AI busses in the scene. Every bus I tried was bad because my map is not lightweight. So I started making buses with no interior and no animations (except wheels and matrix). Now I can double my FPS or even get more in any map!
Copyright: You are free to use and share this bus for OMSI, only selling it is prohibited, it is a free addon and must be free forever. Yes, of course, you may create and share skins and/or mods.
Pictures/videos:
SNYsJXnkows
https://youtu.be/SNYsJXnkows
My bus is on the left; the other is a well known addon.
Download
Official page:
http://www.omsi.com.br/solaris-urbino-12-for-ai/
Download (less than 7 MB!):
http://www.mediafire.com/downl…cirk3w7/SU12_AI_byMEP.rar
How to use this bus in any map:
1 – Open the ailists.cfg of any map you want (in directory OMSI/map/map name) with Notepad
2 – Change the lines with other buses to:
Vehicles\byMEP_Solaris\MEP_SU12_AI.bus
3 – Copy the .hof file of that map to the bus directory
More AI-only lightweight busses:
My Brazilian busses for AI:
http://www.omsi.com.br/onibus-ais-leves
Some samples:
Caio Millennium 3
Caio Mondego H 15m
Caio Apache VIP 4
More details
If you want to make good buses for AI, please see this:
http://www.omnibussimulator.de…ndly_Vehicle_Construction
Using less textures and models in cfg files you can get better performance.