Hy,
wie einige mitbekommen haben, habe ich es geschafft, die SchwenkSchiebeTüren von Superflori 99 in den O530 G von Morphi einzubauen, so das sie funktionieren.
Zuerst ladet ihr euch den Mod für den Gelenkbus runter, zu finden hier:
Download - MBO405N1 + NL 202 (Nur DTF!) + LC DTF Außenschwenktüren + [DOWNLOAD!] Citaro Außenschiebetür
Dann entpackt ihr die drei Ordner aus dem Archiv in den Ordner "MB_Citaro_G_Modded". Die .bus-Dateien braucht ihr nicht. Dann macht ihr euch ein BackUp von ALLEN Dateien, die ihr verwenden wollt. Ich nehme mal als Beispiel die BVG-Variante. Also macht ihr euch von den beiden Bus-Dateien, den beiden Model-Dateien, der door_auto.osc (Bei allen anderen die door.osc), der jeweiligen door_constfile sowie der door_varlist.
Zuerst müssen die Türen eingebaut werden, dafür öffnen wir die Modeldatei des Busses (NICHT den Trailer). Dann sucht ihr nach
und löscht diesen Teil raus:
- [mesh]
- O530_G\Tuerb_HV.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [newanim]
- origin_from_mesh
- anim_rot
- door_3
- -160
- [newanim]
- origin_trans
- 1.224
- -0.54
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 174
- [newanim]
- origin_trans
- 1.14
- -0.246
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -88
- **********
- [mesh]
- O530_G\Tuerb_HH.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [newanim]
- origin_from_mesh
- anim_rot
- door_3
- -160
- [newanim]
- origin_trans
- 1.224
- -1.38
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -174
- [newanim]
- origin_trans
- 1.14
- -1.674
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 88
- **********
- [mesh]
- O530_G\Tuerbuegel_HV.o3d
- [illumination_interior]
- 0
- 1
- 2
- 3
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.14
- -0.246
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -88
- **********
- [mesh]
- O530_G\Tuerext_HV.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- main_01white.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [matl]
- 21.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- -0.54
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 174
- [newanim]
- origin_trans
- 1.14
- -0.246
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -88
- *****
- [mesh]
- O530_G\Tuerint_HV.o3d
- [illumination_interior]
- 0
- 1
- 2
- 3
- [viewpoint]
- 0
- [matl]
- 02.jpg
- 0
- [matl_lightmap]
- 02_LM.jpg
- door_spotlight_2
- [newanim]
- origin_trans
- 1.224
- -0.54
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 174
- [newanim]
- origin_trans
- 1.14
- -0.246
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -88
- **********
- [mesh]
- O530_G\Tuerbuegel_HH.o3d
- [illumination_interior]
- 0
- 1
- 2
- 3
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.14
- -1.674
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 88
- ********
- [mesh]
- O530_G\Tuerext_HH.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- main_01white.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [matl]
- 21.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- -1.38
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -174
- [newanim]
- origin_trans
- 1.14
- -1.674
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 88
- *****
- [mesh]
- O530_G\Tuerint_HH.o3d
- [illumination_interior]
- 0
- 1
- 2
- 3
- [viewpoint]
- 0
- [matl]
- 02.jpg
- 0
- [matl_lightmap]
- 02_LM.jpg
- door_spotlight_2
- [newanim]
- origin_trans
- 1.224
- -1.38
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -174
- [newanim]
- origin_trans
- 1.14
- -1.674
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 88
und ersetzt es durch:
- [mesh]
- SST_3 Doors\SST_Buegelschutz.o3d
- [mesh]
- SST_3 Doors\SST_BuegelM1.o3d
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.161
- -0.245
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_2
- 90
- [mesh]
- SST_3 Doors\SST_M1.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door2_positiony
- -0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door2_positionx
- 0.11
- **********
- [mesh]
- SST_3 Doors\SST_M2.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door3_positiony
- 0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door3_positionx
- 0.11
- [mesh]
- SST_3 Doors\SST_BuegelM2.o3d
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.161
- -1.669
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -90
Dann sucht ihr nach
und ersetzt den Teil
- [mesh]
- O530_G\Tuerfenst_HV.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- [matl]
- main_01white.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- -0.54
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 174
- [newanim]
- origin_trans
- 1.14
- -0.246
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -88
- *****
- [mesh]
- O530_G\Tuerfenst_HH.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- [matl]
- main_01white.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- -1.38
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- -174
- [newanim]
- origin_trans
- 1.14
- -1.674
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_3
- 88
durch
- [mesh]
- SST_3 Doors\SST_M1_Fenster.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door2_positiony
- -0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door2_positionx
- 0.11
- [matl]
- SST_Fenster.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- **********
- [mesh]
- SST_3 Doors\SST_M2_Fenster.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door3_positiony
- 0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door3_positionx
- 0.11
- [matl]
- SST_Fenster.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
Dann müsst ihr noch unter Textur-Changes unten das hinzufügen
So, dann abspeichern und dann die Datei vom Trailer öffnen
Ihr öffnet den Trailer und sucht nach
und ersetzt das
- [mesh]
- O530_Trail\Tuerb_V.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [newanim]
- origin_from_mesh
- anim_rot
- door_5
- -160
- [newanim]
- origin_trans
- 1.224
- 1.685
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 174
- [newanim]
- origin_trans
- 1.14
- 1.979
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -88
- **********
- [mesh]
- O530_Trail\Tuerb_H.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [newanim]
- origin_from_mesh
- anim_rot
- door_5
- -160
- [newanim]
- origin_trans
- 1.224
- 0.845
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -174
- [newanim]
- origin_trans
- 1.14
- 0.551
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 88
- **********
- [mesh]
- O530_Trail\Tuerbuegel_V.o3d
- [illumination_interior]
- -1
- 0
- 1
- 2
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.14
- 1.979
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -88
- **********
- [mesh]
- O530_Trail\Tuerext_V.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- trailer_01white.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [matl]
- 21.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- 1.685
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 174
- [newanim]
- origin_trans
- 1.14
- 1.979
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -88
- *****
- [mesh]
- O530_Trail\Tuerint_V.o3d
- [illumination_interior]
- -1
- 0
- 1
- 2
- [viewpoint]
- 0
- [matl]
- 02.jpg
- 0
- [matl_lightmap]
- 02_LM.jpg
- door_spotlight_3
- [newanim]
- origin_trans
- 1.224
- 1.685
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 174
- [newanim]
- origin_trans
- 1.14
- 1.979
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -88
- **********
- [mesh]
- O530_Trail\Tuerbuegel_H.o3d
- [illumination_interior]
- -1
- 0
- 1
- 2
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.14
- 0.551
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 88
- ********
- [mesh]
- O530_Trail\Tuerext_H.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- trailer_01white.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [matl]
- 21.tga
- 0
- [matl_envmap]
- Refl.jpg
- 0.1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- 0.845
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -174
- [newanim]
- origin_trans
- 1.14
- 0.551
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 88
- *****
- [mesh]
- O530_Trail\Tuerint_H.o3d
- [illumination_interior]
- -1
- 0
- 1
- 2
- [viewpoint]
- 0
- [matl]
- 02.jpg
- 0
- [matl_lightmap]
- 02_LM.jpg
- door_spotlight_3
- [newanim]
- origin_trans
- 1.224
- 0.845
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -174
- [newanim]
- origin_trans
- 1.14
- 0.551
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 88
durch das
- [mesh]
- SST_3 Doors\SST_Buegelschutz_T.o3d
- **************************************
- [mesh]
- SST_3 Doors\SST_BuegelH1.o3d
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.161
- 1.984
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_4
- 90
- [mesh]
- SST_3 Doors\SST_H1.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door4_positiony
- -0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door4_positionx
- 0.11
- **********
- [mesh]
- SST_3 Doors\SST_H2.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door5_positiony
- 0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door5_positionx
- 0.11
- [mesh]
- SST_3 Doors\SST_BuegelH2.o3d
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.161
- 0.560
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -90
***NEU***
Dann sucht ihr nach
und tauscht das
- [mesh]
- O530_Trail\Tuerfenst_V.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- trailer_01white.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- 1.685
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 174
- [newanim]
- origin_trans
- 1.14
- 1.979
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -88
- *****
- [mesh]
- O530_Trail\Tuerfenst_H.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [matl]
- trailer_01white.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- d_dreck.tga
- 0
- [alphascale]
- Dirt_Norm
- [matl_noZwrite]
- [matl_alpha]
- 2
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 1.224
- 0.845
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- -174
- [newanim]
- origin_trans
- 1.14
- 0.551
- 0
- origin_rot_x
- 0
- origin_rot_y
- -90
- origin_rot_z
- 0
- anim_rot
- door_5
- 88
gegen das
- [mesh]
- SST_3 Doors\SST_H1_Fenster.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door4_positiony
- -0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door4_positionx
- 0.11
- [matl]
- SST_Fenster.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
- *****
- [mesh]
- SST_3 Doors\SST_H2_Fenster.o3d
- [illumination_interior]
- -1
- -1
- -1
- -1
- [viewpoint]
- 0
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 0
- origin_rot_y
- 0
- origin_rot_z
- 90
- anim_trans
- door5_positiony
- 0.58
- [newanim]
- origin_trans
- 0
- 0
- 0
- origin_rot_x
- 90
- origin_rot_y
- 0
- origin_rot_z
- 0
- anim_trans
- door5_positionx
- 0.11
- [matl]
- SST_Fenster.tga
- 0
- [matl_alpha]
- 2
- [matl_envmap]
- Refl.jpg
- 0.4
- [matl_noZcheck]
- [matl_noZwrite]
- [matl]
- regen.tga
- 0
- [matl_alpha]
- 2
- [alphascale]
- Rain_Window_Norm_Wetness
- [matl_noZwrite]
Dann müsst ihr noch unter Textur-Changes unten das hinzufügen
Dann noch abspeichern und dann geht es an die Scripts
So, dann öffnen wir zuerst die door_varlist und fügen das unten ein:
Abspeichern und dann öffnen wir die door_constfile. Oben müssen wir dann das hier einfügen:
- Door2 Xpoition
- [newcurve]
- door2_xposition
- [pnt]
- 0
- 0
- [pnt]
- 0.1
- 0.6
- [pnt]
- 1
- 0.8
- Door2 Ypoition
- [newcurve]
- door2_yposition
- [pnt]
- 0
- 0
- [pnt]
- 1
- 1
- Door3 Xpoition
- [newcurve]
- door3_xposition
- [pnt]
- 0
- 0
- [pnt]
- 0.2
- 0.8
- [pnt]
- 1
- 0.9
- Door3 Ypoition
- [newcurve]
- door3_yposition
- [pnt]
- 0
- 0
- [pnt]
- 1
- 1
- Door4 Xpoition
- [newcurve]
- door4_xposition
- [pnt]
- 0
- 0
- [pnt]
- 0.1
- 0.6
- [pnt]
- 1
- 0.8
- Door4Ypoition
- [newcurve]
- door4_yposition
- [pnt]
- 0
- 0
- [pnt]
- 1
- 1
- Door5 Xpoition
- [newcurve]
- door5_xposition
- [pnt]
- 0
- 0
- [pnt]
- 0.2
- 0.8
- [pnt]
- 1
- 0.9
- Door5 Ypoition
- [newcurve]
- door5_yposition
- [pnt]
- 0
- 0
- [pnt]
- 1
- 1
Dann ändert ihr die Werte darunter wie folgt:
- Bestimmt, ab wie viel km/h die Tür nicht mehr geöffnet werden kann
- [const]
- tueroeffnung
- 1
- Bestimmt, ob beim Öffnen der Tür die HST-Bremse gesetzt wird
- [const]
- HST_Bremse_aktiv
- 1
- Tuerschließverzögerung in Sekunden. Wert 0 schaltet es aus und deaktiviert den Warnton.
- [const]
- tuerverzoegerung
- 1.5
- Front/Back Door Acceleration (100%/s²)
- [const]
- fdoor_acc
- 1.5
- [const]
- bdoor_acc
- 1.5
- Door Acceleration Variation (100%/s²)
- [const]
- door_acc_var
- 0.0
- Front/Back Door Max Speed (100%/s)
- [const]
- fdoor_maxspeed
- 1
- [const]
- bdoor_maxspeed
- 1.5
- [const]
- door_maxspeed_var
- 0.02
- Door Stop Reflexion Coefficient
- [const]
- door_refl
- 0
- Automatic Back Door Time
- [const]
- doorAftOpenTime
- 3
- Busstop Brake will only be activated belov MaxKMH:
- [const]
- Door_Bremse_Halte_MaxKMH
- 2
- [const]
- door_druckluft
- 0
- [const]
- door_needs_stopbrake
- 0
- [const]
- electric_doors
- 1
Diese könnt ihr euch bei Bedarf selbst noch weiter anpassen. Dann öffnet ihr die door_auto.osc bzw. door.osc. Zuerst suchen wir nach
und ändert das hier
- {macro:Door_Frame}
- (M.L.Door0_Calc)
- (M.L.Door1_Calc)
- (M.L.DoorAftCalc)
- (M.L.Door2_Calc)
- (M.L.Door3_Calc)
- (M.L.Door4_Calc)
- (M.L.Door5_Calc)
- (L.L.door_0) 0.9 > (S.L.PAX_Entry0_Open)
- (L.L.door_1) 0.9 > (S.L.PAX_Entry1_Open)
- (L.L.door_3) 0.9 > (S.L.PAX_Exit0_Open) (S.L.PAX_Exit1_Open)
- (L.L.door_5) 0.9 > (S.L.PAX_Exit2_Open) (S.L.PAX_Exit3_Open)
durch das hier
- (M.L.Door0_Calc)
- (M.L.Door1_Calc)
- (M.L.DoorAftCalc)
- (M.L.Door2_Calc)
- (M.L.Door3_Calc)
- (M.L.Door4_Calc)
- (M.L.Door5_Calc)
- (M.L.Door2_framex)
- (M.L.Door2_framey)
- (M.L.Door3_framex)
- (M.L.Door3_framey)
- (M.L.Door4_framex)
- (M.L.Door4_framey)
- (M.L.Door5_framex)
- (M.L.Door5_framey)
- (L.L.door_0) 0.9 > (S.L.PAX_Entry0_Open)
- (L.L.door_1) 0.9 > (S.L.PAX_Entry1_Open)
- (L.L.door_3) 0.9 > (S.L.PAX_Exit0_Open) (S.L.PAX_Exit1_Open)
- (L.L.door_5) 0.9 > (S.L.PAX_Exit2_Open) (S.L.PAX_Exit3_Open)
Dann sucht ihr nach
und fügt das hier darüber ein
Dann sucht ihr nach
und fügt das hier darüber ein
Dann sucht ihr nach
und fügt das hier darüber ein
Dann sucht ihr nach
und fügt das hier darüber ein
Das wäre es auch schon gewesen. Abspeichern nicht vergessen.
Bei Fehlern prüfen, ob ihr nichts vergessen habt. Und bitte immer die Logfile hinzufügen.
Beweisbild das es funktioniert:
MfG
BahnHannover (Tarik)