All busses in your pack, with the newest Update.
Mercedes-Benz O530 'Facelift' Pack (PATCH v.1.4 in the first post + CapaCity)
Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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I found a bug...missing glass in solo 3-door version.
But many thanks for this beautiful model.
Greets from CZ.
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You're missing some files there, because none of those white elements use jpg files. The lighting thing is easy to solve, I'll gather some bugs and fix it in the next update.
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You're missing some files there, because none of those white elements use jpg files. The lighting thing is easy to solve, I'll gather some bugs and fix it in the next update.
The missing textures are my fault, i meant the light. -
All right :-)It's good that you guys spot the mistakes, I can fix it quicker
PeaceKiller Gee wiz, I completely missed it, thanks!
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Damn Helvete, as soon as Ill get my paycheck this month Im donating
One question. Passengers always seem to go for the second/middle doors first (on the 2 door automatic version). Can that be changed or its just OMSI thing?
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Why in the G versione with 4 doors the eev emblem do not work?
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In the 2 Doors Automatic Variation, I can open the §. Door with the key ky_busdoorfront2
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One question. Passengers always seem to go for the second/middle doors first (on the 2 door automatic version). Can that be changed or its just OMSI thing?
Yeah, it is intentional, but you can change that by editing 'passengercabin_2D.cfg'. Find [entry] 2 and [entry] 3 and delete the two {withbutton} comments
@UP: the EEV Emblem does not work, because I made a mistake in assigning it to the right file.
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Will you fix it in the next patch?
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Yeah, sure
When it comes to opening invisible doors, this is due to the fact that there are some left-over triggers in the script files, I will of course take care of it. -
Yeah, it is intentional, but you can change that by editing 'passengercabin_2D.cfg'. Find [entry] 2 and [entry] 3 and delete the two {withbutton} comments
Thanks.
I wouldn't mind it that much, but it appears they go only for the ticket marker (or whatever its called in English) that is at the front of the bus and don't use the one near second doors
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Unfortunately, this is a limitation of the game itself, it allows you to set up only ONE ticket stamper, so they're actually doing the right thing
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I see. Is it possible to make the stamper close to the second doors the main one?
// looking at the same cfg, I see the stamper config. So all I need is to change the coords right?
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First you need to change the coordinates, then you have to state which path should the pax stand on while validating their tickets.
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Hey Helvete, I have to say this bus is really beautiful thank you very much for releasing.
Will you publish the model files with the community that we can mod the facelift and add more variants?
Regards
Chris -
Great great work - but could I ask, why this is connected to the doors?
Automatische Haltestellenweiterschaltung
(L.L.door_0) 0 >
(L.L.door_1) 0 >
(L.L.door_2) 0 >
(L.L.door_3) 0 >
(L.L.door_4) 0 >
(L.L.door_5) 0 >
{if}
1 (S.L.IBIS_Weiterschaltung_aktiv)
(L.L.kmcounter_m) (S.L.IBIS_Weiterschaltungsdistanz)
{endif}(L.L.kmcounter_m) (L.L.IBIS_Weiterschaltungsdistanz) - 50 >=
(L.L.IBIS_Weiterschaltung_aktiv) &&
(L.L.elec_busbar_main) 0 > &&
{if}
(L.L.IBIS_busstop) 1 + (S.L.IBIS_busstop)
(M.L.IBIS_RefreshBusstop)
(M.L.IBIS_PlayAnnouncement)
0 (S.L.IBIS_LCD-zeilentimer) (S.L.IBIS_LCD-zeile)
(M.L.IBIS_LCD-refresh)
0 (S.L.IBIS_Weiterschaltung_aktiv)
{endif}Id like to change it so that it announces all the time. Thanks
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why this is connected to the doors?
No idea, I haven't touched this script.
Will you publish the model files with the community that we can mod the facelift and add more variants?
I will have to think about it. I put a lot of effort in my work, I just don't want to see low quality mods for this bus (because that would happen if everyone could do it)
People who are already good modders can get by with that is in the package -
Did you fix the problem with de 3 doors the stamper? There was a strange display on the wrong place in the middle right on travel direction.
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Another bug in the Citaro K: