[OMSI 2] From India to China via Nathula Pass

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  • Hi, I am fond of your map and it is a good time killer, mai I ask u a question is when will the map link to Tibet, because I am a Chinese and I can't wait to play thatt !
    Why don't u made a Left hand traffic, India is lht not yet


    Hi. Although I use small number of objects and splines, the map is still prooving to be a good time killer when making it. The road spline is not that slow to make. The terrain adjustments are relatively quick as well. But putting the safety wall along the road within the steep sections of the mountain, as well as placing the correct types of tree or house in every place there is one is what makes me progress so slow. I started building the map in the end of July 2015 and I have made almost 103 km. so far. Last night I measured and realized, that I still have 92 km to the border with China. After the town of Yadong, I am gonna be entering the Tibet plateau.
    The problem is I have to go to work and I can't work on the map for more than 2-2.5 hours a day and I am able to build 1 km per week. But there is a good news - this hard section with many trees and houses along the road will end somewhere in Zuluk. These are 48 km of slow-building. After that, I expect the map to go faster by 2 even 3 km per week. So, OK. I expect this section up to Zuluk to take 1 year to complete, but after that things will start going faster, so I can't tell you when I am gonna be entering China, Yadong and reaching the Tibet. I hope it will be soon. I have set up a target, actually. The whole route via Xigaze to Lhasa must be ready for the summer Olympic games in Tokyo in 2020. I believe it is possible, because in the Tibet plateau I didn't see any trees on the images from that area. This will speed things up significantly.

    ;)


    For the left-hand driving - I live in a country with right-hand driving. I am not used to left-hand driving and I don't like it. That's why I don't make it left-hand driving.

  • This will be largest map ever made for OMSI as you say. 24 hours end-to-end when finished.

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

  • i dont think my PC can handle this MAP... Intel Pentium J3710 8GB Ram 3TB HDD 300w PSU Logitech K120 Keyboard generic maplin USB mouse 1080p Acer Monitor.


    but I'll give it a try


    EDIT: I also forgot about my Intel HD graphics

  • Hi all! Inspired by Nürburgring - Nordschleife, I think, that it is a good idea to complete this natural circuit here. I have already made the southern and northwestern sides of this "triangle". Only, the northeastern side was missing so far. Today, I completed this side - for now terrain and road only. It will take me some time to put all buildings and trees, so I decided to upload an intermediate version. In it you can now drive on this circuit, although along the northeastern part there are no objects. This measuring tool showed, that it is exactly 25 km long - a similar length to the one of Nordschleife.
    Someone said in a previous post, that on this map we can "test our engines to it's extremes". I think this would be the good place for testing... 8). If you like the idea and drive around this circuit, I would be grateful if you shared some lap times.

    :)


    I don't know whether I'm gonna be putting objects along this road or not, because I would like to concentrate on the main idea of this map, which is not to make a circuit for racing competitions. But if you like the idea, I will spend the required time on doing so.

    ;)


    Link to version 2.1
    edit: I just did a test lap with Ikarus 280.26 manual. I decided to follow the "all-wheels-on-the-road" rule (in other words - don't cut the turns). It says, that if I step outside of the road, I have to return to this place and reenter the road there - sort of a punishment. Following this rule, I almost did a complete successful lap, but failed to stop on time for this left turn.

    :thumbdown:

    :D


    After returning to it and reentering the circuit there, I completed in 23 minutes 33 seconds.

  • The road from Mal Bazar to Algarah(SH12) and Algarah to Rongli are paved, not stone covered. Do not forget the oil station in Rhenak.

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

    Einmal editiert, zuletzt von erkinalp ()

  • Mal to Lhasa over 24 hours, Mal to Pedong 5,5-8,5 hours. Nowhere close to 3 hours. Some turns require you reverse and do a double/triple maneuver.

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

  • naftalinov stated the map will cover from Mal to Lhasa. The good part is last part of road from Nyetang to Lhasa is a motorway.


    This map will cover Sikkim and Nathu La which are restricted zones. The map and its impression may help Indian and Chinese governments to lift foreign tourist ban(currently only Indian and Chinese tourists are allowed to Nathu La).

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

    Einmal editiert, zuletzt von erkinalp ()

  • The road from Mal Bazar to Algarah(SH12) and Algarah to Rongli are paved, not stone covered. Do not forget the oil station in Rhenak.


    Your comment made me think in more detail about an issue, that I hadn't payed too much attention to, but it causes problems at the steep hairpin-turns when you drive certain buses. Let's leave aside the problem with the stone-covered road - I completely agree with you about it. On Google Maps from the area between Damdim and Gorubathan, I can see black road with white middle line painted on it. The same I saw in the Tibetian plateau. This clearly says, that the real-world road is not stone-covered. I decided to use such spline, because I don't want it to be flat as a pancake with not a single pothole on it. This would be so boring.

    :thumbdown:


    The main issue with the road/spline, which I am using right now is that it is really curved - like the shell of a turtle.

    :wacko:

    :D

    The middle of the road is say half a meter higher than the kerbs. This is what's causing some serious skidding issues at those turns at grades higher than 10-12%. I regularly observe skidding even with the Ikarus 280 at those hairpins, but it deals with it well. However, I tried with a Setra S215 UL - no chance...

    :S

    :D

    I got stuck at the first right turn. The Setra 317 UL is also struggling there, although it, somehow, manages to keep going.
    Today, I went to the Berlin map - Falkensee entrypoint and took a look around. I think I found the road I need. It is 7.5m wide. I will make a copy of this spline and make it 6.5m as the stone road currently is. I am also gonna remove its sidewalks and kerbs. After the road replacement, I will upload a version for you to test.
    I think I will not include this pump, because it is along a side road. Instead, I plan to include this pump a little earlier along the road. You will be able to stop there and refill from both directions (going north or south). My progress so far is actually 100-200 meters away from it, so I will include it in the new map version.

    • Charfatak is single-pump(unlike two of three fuel stations in Mal and one in Dam Dim and Anmole in side street of Rhenak which are more traditional roof-and-queue style), hence it makes sense to build both with single-pump objects. Heavy-duty vehicles cannot enter Charfatak because of traffic issues. Anmole is in a more suitable location to perform a U-turn maneuver with such a bus.
    • Lava has an inner street connecting monastery and hotels. That part has touristic importance and some jeeps go through that road. At least three evenly spaced stops needed in that street. As stated in PM, this map is too large and not many people will travel end to end. http://www.openstreetmap.org/#map=18/27.08632/88.66074 Maybe a fictional intra-borough line in Mal such as Mal Bazaar-College-Indian Oil-New Mal Junction.(After all, there are no bus lines between Algarah and Rhenak IRL)
    • Indian road standards: http://planningcommission.gov.…laning%20of%20Highway.pdf http://pmgsy.nic.in/downloads/QAHVolI.pdf
    • Assume a 1.5-lane road with 1-lane and 2-lane stretches along mountaineous parts. Road from Mal to Dam Dim is a two-laner with publicised reservation of four-laning. You can build these parts as a four-laner directly for our convenience. India uses Vienna-like mid-visibility green roadsigns. China uses Vienna-style high-visibility blue roadsigns.
    • Aslan Baş made a rough two-lane road object. You may give a try: http://www.forumsimulator.com/…-Simulator-2-BELEN-4.html If successful, that road object will relieve you of placing bumpy textures here and there. Warning: This object is poly-heavy and causes FPS to drop.
    • Missing place name signs: Rungamuttee and Sylee between Dam Dim and Gorubathan; Gurjanhora between Mal and Meenglass cross; Dipdara, Paparkhetti, Sherpa Gaon between Gorubathan and Lava.


    Zitat von naftalinov

    The middle of the road is say half a meter higher than the kerbs.


    That is required by road standards. The middle of a road is always higher a bit to faciliate rain drainage.

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

    5 Mal editiert, zuletzt von erkinalp ()

  • Today, I uploaded a backup version to mediafire. The most important change it features is the type of road. No more stone-covered road. Now the stones are covered with asphalt. In many places you can see that.

    :D


    I have reshaped some of the hairpins, which were steeper than 13%. When you have a turn with radius 10, 12, 15 meters and a gradient of 15 or 16%, you get a specific shape of the road, which makes one of the rear wheels of the bus to almost lift itself above the road. At that point, I get rough skidding! and I get stuck. I did some testing and now there should be no problems any more.
    I will repeat, that I don't have time to make objects, because first of all, I need to learn how to make them, which will take me some precious time, which I don't wanna waste (since my free time is limited to couple of hours per day, more in the weekends). Second reason - my main goal is to lay the road, the safety wall and the objects in general. Building, where there is one, big trees, small trees... using the inbuilt objects. Because, I can always try and make a house somehow or maybe someone may help me. While no one can help me in laying the road, shaping the terrain, the safety wall. I've made up specific standards for myself and I'd like to be sure that they're met throughout the whole route. The best way is to lay the road and terrain myself. So for now, this is it. We will see what happens in the future.
    The current version is 2.2
    Enjoy!

    :)


    Missing place name signs: Rungamuttee and Sylee between Dam Dim and Gorubathan; Gurjanhora between Mal and Meenglass cross; Dipdara, Paparkhetti, Sherpa Gaon between Gorubathan and Lava.


    I use Google Maps as source of info. I can't find Rungamuttee and Sylee. Between Gorubathan and Damdim, there are some places, which are shownn as tea gardens on the map. I wasn't sure if I need to put a sign for such a place, as long as it is not a village. I may add some signs in a future version.

  • All are small hamlets except Sherpa Gaon. Sherpa Gaon is a village. Hamlets should be posted single signs and others should be posted double (start/end) signs according to Indian traffic sign handbook. Another issue is border-post. You should ideally get a ticket to make barrier open.

    Zitat

    I have reshaped some of the hairpins, which were steeper than 13%. When you have a turn with radius 10, 12, 15 meters and a gradient of 15 or 16%, you get a specific shape of the road, which makes one of the rear wheels of the bus to almost lift itself above the road. At that point, I get rough skidding! and I get stuck. I did some testing and now there should be no problems any more.


    Gradient easing is applied for such roads IRL, too. Another issue is intersections. You modeled asymmertrical Y-intersections or even X-intersections(non-right-angle crosses) as T-intersections, this expresses itself even in hilly parts of a road. e.g. Charfatak(one in Central Reshi-capital town of Rhenak) is an X-intersection IRL. Angles are more like 30-150 in that intersection. Double T creates an unmanageable turn in these tee-ified intersections that may even lead to crashes IRL so that arises the need to add turn balises.

    Zitat

    Between Gorubathan and Damdim, there are some places, which are shownn as tea gardens on the map.


    These tea gardens have population counts rivalling European villages. Billboard-style signpost would fit.
    Rungamuttee is the hamlet where is an off-side bridge and a four-way. Salihat and Sylee are others.
    I have seen that you placed some signs in Sombaray Bazay. Do you use them for constructing the map?

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

    12 Mal editiert, zuletzt von erkinalp () aus folgendem Grund: Change log

  • Tested and results so far:

    • Missing central Rongli spawn point.
    • Signpost to Gangtok shows wrong route altogether. It is 61 km from Rongli via Mulukey, Rorathang, Pakyong.
    • Where it is supposed to be Sudunglakha has been obstructed by trees completely.
    • Missing clearance sign before Rongli tunnel. It is 3.70m tall.
    • Unmarked steep hill between Dholepchen and Rorathang. There should be warning sign.
    • Tee-ified intersections. Intersections should be laid out at correct angles instead of forcing them into right-angled intersections.

    Ich kann verstehen, aber sehr wenig Deutsch sprechen. Bitte antworten Sie auf Englisch.

    4 Mal editiert, zuletzt von erkinalp ()