can i import and export .x file in blender 2.7?
way(s) to import to export .x file in bledner 2.7
- derekng2012
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Yes.
Just Download this and copy the folder io_directx_bel in Blender\scripts\addons. Now start Blender and activate the plugins "DirectX Importer" and "DirectX X Format" (Screenshot). Now you can select Import / Export -> DirectX.
On this Screenshot you can see the settings for export in Blender and OMSI O3D Converter.PS: Be sure that when you export an object with more than 1 texture that you create a seperate material for each texture and press "Assign" in Edit Mode for the materials.
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Yes.
Just Download this and copy the folder io_directx_bel in Blender\scripts\addons. Now start Blender and activate the Plugin "DirectX Importer" and "DirectX X Format" (Screenshot). Now you can select Import / Export -> DirectX.
On this Screenshot you can see the settings for export in Blender and OMSI O3D Converter.PS: Be sure that when you export an object with more than 1 texture that you create a seperate material for each texture and press "Assign" in Edit Mode for the materials.
I activate the plugin in user preference already. There is no option of directx in 'import'. but i can export as .x
PS the plugin creator indicates it's a plugin for blender 2.6 -
For importing there is the link in my post :). It's a separate plugin which also works in 2.7 and 2.8.
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there is 'directx format' in my addon list but no 'directx importer'
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Maybe downloading the whole plugin from https://github.com/Littleneo/Directx_Blender/wiki and copy the "io_directx_bel" folder from the download into "C:/Program Files\...\Blender\<version>\scripts\addons" will help. Then there should be a new addon called "DirectX Importer".
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still not here
i found in a japan blender forum but i can't import directx file after i install it -
I realize I'm late to the party, but “Import/Export: DirectX X Format” is the add-on you want (it comes with Blender—at least it came with mine, 2.79 from Steam—, so no need to install it).
When exporting (File → Export → DirectX (.x)), the default options are fine (they work for me anyway): Coordinate System “Left-Handed”, Up Axis: Y.
You just need to make sure that in the OMSI X to O3D Converter the option “X-File: z up” is unchecked.
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I realize I'm late to the party, but “Import/Export: DirectX X Format” is the add-on you want (it comes with Blender—at least it came with mine, 2.79 from Steam—, so no need to install it).
When exporting (File → Export → DirectX (.x)), the default options are fine (they work for me anyway): Coordinate System “Left-Handed”, Up Axis: Y.
You just need to make sure that in the OMSI X to O3D Converter the option “X-File: z up” is unchecked.
Oh. I try it and i found it success in 2.79
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User23392
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