Sadly you add the wrong downloadlink there
V1.1 is a link for a Great-Grundof-Repaint instead of a link for he matrix.
You may able to fix that?
Link fixed. Sorry for the inconvenience caused.
Sadly you add the wrong downloadlink there
V1.1 is a link for a Great-Grundof-Repaint instead of a link for he matrix.
You may able to fix that?
Link fixed. Sorry for the inconvenience caused.
Link fixed. Sorry for the inconvenience caused.
Hi, can I have an answer to my idea that I wrote before? Can you make scrolling text in the display?
This is my idea:
Alles anzeigenHi, this is a very cool project. Can you add a scrolling text in a display?
Look this: https://www.youtube.com/watch?v=pCabZOAEBXE (Only scrolling)
To use scrolling text we will write *SCR
Example:
1) KRANKENHAUS**B
2) BAUERNHOF - NORDSPITZE - ELSTERPLATZ - GAUSSDORF - E. AUSBAU - E. MARKTPLATZ*K*SCR
Thanks
Hi, can I have an answer to my idea that I wrote before? Can you make scrolling text in the display?
This is my idea:
Thanks
Not possible on OMSI.
Not possible on OMSI.
Are you sure?
Are you sure?
Scrolling should be possible, but I guess with high FPS drop..
Hi, can I have an answer to my idea that I wrote before? Can you make scrolling text in the display?
This is my idea:
Thanks
Actually I saw your message but I have no idea on how to add the scrolling effect as I am not familiar with the script language in OMSI yet.
BTW, Krueger++ mod for Solaris Urbino IV is released.
Actually I saw your message but I have no idea on how to add the scrolling effect as I am not familiar with the script language in OMSI yet.
Do not worry, take the time you need, when you can make the scrolling effect we will be happy
Can u do this Matrix for C2G aswell?
Hi, great Mod für the Solaris.
Great mods. I'm seeing something odd though with the Solaris IV articulated bus.
The mod works as it should ... but if I spawn an articulated Solaris IV bus manually it loads correctly with a repaint. If I put the articulated bus into an AI list and load the map, every one of those articulated buses has the Hochbann repaint on the trailer. It's definitely something in the mod, because if I change back to the default Solaris IV the bus loads correctly.
Is something wrong with the AI trailer model and it's not loading the repaint skin for some reason?
Can you adapt Mod to the newest version of Solaris IV?
can you add kurgger mod to the x10 man dl05
Hello I am wondering if anyone can send a PM to me with the new model.cfg and .bus files of the Solaris IV so that I can adapt the AddOn into the new version of the Solaris. I have applied for refund for the RUHR AddOn that I don't have an updated version of the Solaris.
Well I got the files.
Great mods. I'm seeing something odd though with the Solaris IV articulated bus.
The mod works as it should ... but if I spawn an articulated Solaris IV bus manually it loads correctly with a repaint. If I put the articulated bus into an AI list and load the map, every one of those articulated buses has the Hochbann repaint on the trailer. It's definitely something in the mod, because if I change back to the default Solaris IV the bus loads correctly.
Is something wrong with the AI trailer model and it's not loading the repaint skin for some reason?
I can't see any error in the model.cfg
Maybe you can use the original Solaris to be the AI vehicles first.
can you add kurgger mod to the x10 man dl05
Can u do this Matrix for C2G aswell?
Maybe, Later.
Dear PZ8904,
maybe you can wait with the update, because Chrizzly92 will updated the bus for the mapversion 1.3, soon. The bus files could change again. (Current map version 1.2)
Then I could send you the contents of the files (spoiler). Is that ok?
Now the original solo bus has a problem with the ASR. The solo bus selects the third axis for the ASR, which does not exist in solo,
writes Chrizzly92.
Greetings
Chrisman
Edit: I send you a PM!
Adapted version for Solaris Urbino IV V1.2 is released.
Thanks chrisman for providing the files for adaption, and NahverkehrSW for testing it.
can you add kurgger mod to the x10 man dl05
The X10 MAN LCDDs do support Krueger. It can be enabled by using correct scripts.
Hey there,
is it able to get the S-Bahn and the U-Bahn Logo on the right sight of the destination text? All the ways i try, the signs will be on the left sign of the destination. Directly between the Line number and the destination.
Hey!
Can you make a kruegger matrix mod for the C2 from the 3 generation addon?
OMG!!! YOU ARE THE BEST!!! THANKS!!! (sorry for caps