Delete tiles, steps

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  • Hello,


    In order to optimize my map, I am doing unnecessary or useless tile deletions in game. However, in the editor I encounter some problems.


    Indeed, here are the steps I'm doing to remove the tiles:

    - I note the coordinates

    - I delete .map, .prt, .bmp, .rdy ... files

    - I delete the lines of the concerned coordinates in global.cfg.


    On one part, this method works, more precisely, 5 tiles have been removed successfully.


    By cons, 10 other tiles can not be deleted, because when I delete the lines in global.cfg, I can not access my map, an error shows me directly without loading the map "Fehler bei ... ". After some research, I can not find any way to remove them. By putting the lines of coordinates back, I notice that the tile that I deleted is invisible, the field grass has disappeared, but on this coordinate there, I can not create a tile, which proves that it is not removed! This poses me a lot of problem because, looking closely, when it is dark, all the neighboring tiles turn white.

    I absolutely must remove these tiles ...


    thank you in advance for your help ;)

    AgoraS-114

  • AgoraS-114

    Hat den Titel des Themas von „Delete tiles, step“ zu „Delete tiles, steps“ geändert.
  • Were there buildings and streets on the deleted tile? There could be a problem with links between objects. For example: There is a traffic light with reference to a crossing object. The traffic light is still there but the crossing was deleted (with the tile).

  • Precisely, all objects have been manually removed, trees, buildings. On these tiles there was no fire, no busstops or link. The tile was empty, and I checked the .map file with Notepad if there were any hidden objects left, and the file was empty. So empty tiles, but OMSI does not want to delete it ...

  • The logfile does not say anything ...

    And the exact error in OMSI Editor is when I choose an entrypoint (any one), right after I get the following error:

    Fehler bei Bereichsprüfung


    I do not have any other information allowing me to be able to identify the problem :( ...