Hi, I've started creating my own bus and I've encountered several issues.
I've used someone elses bus as a template (I don't plan to release this bus until I can learn on a template before going from scratch) and I can't seem to get the bus to be rotated properly, it's angled up.
The original [mesh] section for the main body of the bus is this:
[mesh]
eclipse.o3d
[newanim]
origin_trans
4.83715
14.004
0.0
origin_rot_x
90
anim_rot
cp_schluessel_rot
-5
[smoke]
-0.917
-6.18
0.475
0
-0.7
-1
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.3
2
auspuff_alpha
10
0.66
0.66
0.8
[matl]
eclipseb_1.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_envmap_mask]
eclipsebref.tga
[matl]
eclipsei_1.tga
0
[matl_lightmap]
eclipse_ni.tga
lights_beleuchtung_unterdeck
[matl]
eclipsewall_1.tga
0
[matl_lightmap]
eclipse_ni.tga
lights_beleuchtung_unterdeck
[matl]
eclipsefloor_1.tga
0
[matl_lightmap]
eclipse_ni.tga
lights_beleuchtung_unterdeck
[matl]
eclipsefloor2_1.tga
0
[matl_lightmap]
eclipse_ni.tga
lights_beleuchtung_unterdeck
--------------------------
[mesh]
eclipse_rollband1.o3d
[matl]
eclipse_frontdest.bmp
0
[useTextTexture]
5
[matl_alpha]
2
[matl_change]
eclipse_frontdest.bmp
0
elec_busbar_main
[matl_item]
[matl_lightmap]
Matrix_Lin_M_LM.bmp
lights_stand
[matl]
eclipse_sidedest.bmp
0
[useTextTexture]
5
[matl_alpha]
2
[matl_lightmap]
Matrix_Lin_M_LM.bmp
lights_stand
I added this:
[newanim]
origin_trans
0.067
0.130
0.000
origin_rot_x
90
origin_rot_y
-0
origin_rot_z
180
thinking it would help, with the coordinates as they are in blender. Upon doing so though, I can't get it to work!
See attached images for my issue