Rigid articulation

The forum is in reduced operation. The Addon and Support forums remain open.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
  • Hi guys,

    I am in the making of my first articulated bus for OMSI. I am writing here because I followed a tutorial to animate an articulation in blender which I did and it works great. However, in omsi it stays rigid.

    When I looked on the internet, all I saw was to put the articulation at the start of the CFG which did nothing. I tried to look in other buses' CFG to see how it's done, but I'm not sure If should rename what's called Armature A B C and D in other buses as the name of the bones in blender. Also, I don't know if the armature modifier must be applied in blender prior to export, and I don't understand the purpose of the little cube with rotation animation in other buses.

    Here's what I've done so far

    Please help :)

  • Janine

    Approved the thread.