I am in the making of my first articulated bus for OMSI. I am writing here because I followed a tutorial to animate an articulation in blender which I did and it works great. However, in omsi it stays rigid.
When I looked on the internet, all I saw was to put the articulation at the start of the CFG which did nothing. I tried to look in other buses' CFG to see how it's done, but I'm not sure If should rename what's called Armature A B C and D in other buses as the name of the bones in blender. Also, I don't know if the armature modifier must be applied in blender prior to export, and I don't understand the purpose of the little cube with rotation animation in other buses.
Here's what I've done so far