Hmm, so there seems to be a few more bugs that I thought...
About the O405G moving while stopped - I have no idea about this. I don't really know what causes this, nor how to fix it really. The articulation physics in OMSI were never perfect (even with the GN92) and I think all articulated buses have this bug to some degree. I have to play around a bit to see what *minimizes* this effect, even though I'm not sure I'll ever be able to completely get rid of this. Any oppinions more than welcome on this subject.
Player1990Ge: Nice gray interior.
Caramba42: Sorry, I'm not going to change anything else in the model.
Reddy: Nice find, I completely missed that. But I'm not going to add any more standing passengers. For one, passengers can't tell the difference between seats and standing places, so if I add more standing places, passengers will probbably ride standing most of the time. Plus, I don't really want to hear people complain that passengers go through each other when the bus is full... call this a gameplay compromise.
Welbus: Maybe that's the bounding box being stuck in the ground? I don't know, I only got this problem when I got near 5FPS, but that's clearly not your case. Does this happen everytime? And with both buses or just the O405G?
juu9612:For the door stickers, you need to edit the specular file for those - please look at the Weissinger repaint for examples. The exterior speakers are always bound to the solo O405 texture regardless of whether you're using the O405 or O405G. The interior grabpoles are reapintable by editing the o405(G)_int.png texture. The glass door handles are repaintable with the O405_misc.png file.
Tatrafan99:Well, I literally tried to bug out the bellows by slamming the bus in reverse untill the animation reached it's max and I was unable to reproduce this. Re-install maybe?
Ok so, I'm going to update the list with all the bugs found so far.
- Model fail in the rear section of the interior (just above the rear window)
- Station forwarding script for the Optima (probbably just going to redo the entire section that takes care of this... at the moment it seems to work only with certain maps)
- The rollblind problem Marc1972 posted (thank you for the pictures, it makes it so much easier for me to understand what's wrong
)
- Missing light for fog light and hazzard buttons (thanks Tristan98
)
- Missing sounds for the roof hatches/passenger windows
- Missing stop bell sound for O405G
- Add water effect for the wiper washer
- Tune wiper/turn signal lever animation (thanks once again to Tristan98 )
- Correct the SDK's to include the model for the rollbands
- Fix red blinker lights
- Fix the O405G moving while stopped (hopefully...)
- Matrix/rollband issues with the AI buses
- Fix heating scripts
- Add exhaust smoke/water spray from wheels