Thanks for sorting it out for me!
Beiträge von Helvete
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Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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By "command" you perhaps mean "variable"?The variables cockpit_bremse_p_tank01 and cockpit_bremse_p_tank02 control the gauges.
Yup, variablesI assigned those two to the gauges, but they keep spinning on and on, stil trying to figure it out ; p -
Does anyone know which command is responsible for pressure in the tank? Oh, and one more thing, I need some help with recognition of all the control lights on the dashboard in this video: https://www.youtube.com/watch?v=1S_rxEIpDtM I know some of them, but not all of them
Help would be appreciated -
Hello there
After I finish working on Lion's Coach, I'm going to do Lion's Coach L. And after that I would like to take some break, but I might start working on something new in the nearest future. I've been thinking about Setra 431DT. But getting back to the topic, I've managed to model the tachometer, engine temperature indicator and so on. I'm worried about the driver's view, because it makes them look very small. -
I don't have any good quality materials, and the gear shifter looks good, so now it's going to stay that way
As for the parking brake, I just recreated the shape using various pictures, check this out: But I might change it if it really is how it looks like in Lion's Coach.
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The shift knob comes in two different variants - the one you've shown (articulated) and the one I've made (leather sack). And about the parking brake, I don't know what you are talking about, what 'release switch'?
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Hello! I have good news, because I've finished the dashboard mesh
Pics below. The next thing is kind of important. I need a person who knows how to create engines and gearboxes. I am able to inbut basic information, but there are things which I cannot decode, so some help would be nice I've edited the torques and gear ratio, but that's all. I'm not even imagining to script ZF AS Tronic (or MAN Tipmatic) If anyone wants to contribute and work together, PM me quick! Oh, and the photos (on the last one there's going to be the matrix controlling unit, but atm I don't know which one I should put there):
Have a pleasant evening -
I fixed the lever and it looks fine now
Today I redid the front of the coach for a change, since I noticed that the headlights were placed a bit too high.I've also did a little lifting, changed some external lights textures, and added a fictional eco campaign livery, which you can check out right now! Have a nice afternoon
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Well, I'll be damned, you're right
I'll get to it tomorrow. -
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Both the parking brake lever and the left hand side blinker shifter are in game, scripted and working
As for the blinker shifter, it includes the following: blinkers, full beam lights, 3 washer levels, windscreen washer and a horn -
Wow that looks really awesome, very well made!
But one question: What about the performance? Is the bus running well in Omsi/Omsi 2?
Sorry if it has already been asked before.
The bus will be compatible and running smoothly in both versions, but I am currently working on OMSI 1.The basic testing is done on Grundorf, but after you posted I've loaded Projekt Szczecin and at the most demanding areas (Kołłątaja / Plac Rodła) at approximately 1 pm and from the driver's view the FPS was at around 25 (in outside view i got 30, because it's framelocked, so it's probably more than that), which is actually a nice outcome given my old computer (intel e5200, ddr2 ram, radeon hd7770 and a standard hdd). I get almost the same results driving O405N2 by Julian.
Awesome progress! Do you have already some sounds?
I have some good quality recordings, but I haven't imported them into the game yet, I want to finish the dashboard, or at least complete half of it, before starting to work with sounds
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Sure I will! I'm going to include couple of PSD files and UV maps for you guys to work with
Another couple of changes! I've modelled wheelcovers which will be optional (there will be a couple of versions to choose from). As you can see, I added seatbelt fastening reminding sticker on the windows. -
Thanks guys for such positive comments
I've got more goodies for you, because I've managed to improve the passenger section lights and I've added a digital clock! Take care!
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@eric.schiemann, if you want to donate that's great, just msg me, and I will send you the details
I won't post the donate button here though, since that would make me look greedy, like it's the only thing that I want to achieve out of this model I don't plan to assign any functions to those buttons, at least at the moment. I will consider it, when I will begin to work on the internal display. The steering wheel is now to scale, placed in game and looking awesome! Did some minor texture/shadowing fixes, but I will show you guys a screen from Blender, not the game, since the half empty dashboard would make it look less cool
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The steering wheel is finally finished!
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Helvete One question. There will be automatic and manual transmission, or only one of them?
There will be both 6 gear manual transmission and automated gearbox (12 gears)
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Hi there! The interior is practically finished, just minor fixes are needed. Now, I will focus on the dashboard. I've recorded a short video, showing current status of my work. Sorry for the bad quality, I have some issues with render settings, next vid will be better
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Will the lcd screens show destination/bus stop info or do you have other plans with the screen
Hello. No, both the front and rear LCD screens will be static. Personally I think it's obsolete, since I haven't seen a single coach which would display bus stops on an internal screenI have great news! The exterior and the passenger cabin is finished! The only remaining things left to be done from scratch are the matrix and the dashboard! Here are some screens:
I've also made a short video, showing external lights in action
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