Hi guys! Lately I didn't have time to do much work + I had internet connection issues, but I'm back, and I bring you good news! There are only a few things to do from scratch and I will be focusing 100% of my time on making the dashboard! Here are a few pics of what I actually managed to do (don't pay attention to the front door mounting pipe being too long, it's already been fixed ;)).
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
Nice work with the model,the coffe machine is one of the most important stuff on the bus!
It sure is!
It's time for another portion of work log
First, the carpet mesh has been retextured:
2. I've added some minor details to the right-hand side of the dashboard.
3. Aaand it's time for the rear door!
Would it get a Matrix like this one ?
The exact model hasn't been chosen yet, still too early to decide.Quote
I hope that you did lose your passion by finishing the bus!
I hope that this was a type-o, but no, I did not lose my passion, got an update for you guys!
The the dashboard has received it's texture:
After much thought, I have decided to rebuild the window frame, since the previous version was just awful. Here's a sneak peak:
The main body has received a lifting
The area around wheels is slightly more curvy, since that's how the bus looks in real life.
Yup, I use Blender + Adobe Photoshop for textures
I'm not thinking about the scripts just yet, but in a month or so I will have to. I got a few cool ideas that I'll present when the time comes
This is what I've done lately (front compartments, haven't done the digital clocks, but I'm about to):
This bus is very nice. Is this your first bus? If so you have really good hands for it!
Sometimes I think these are photos of the reality
This is my first project in Blender and my first 3D model in few years
Bumpin' the topic with some new pics.
I plan on doing some animated objects like cockpit compartments or a retractable pilot's seat, but I think that is all. No 3D engines or storage doors. On a related subject, I managed to reduce the number of polys on the passengers' seats by 11k polys! No idea how I built the previous ones, must have been intoxicated or sth
Anyway, the work is going forward. Today I've did the compartment for handheld luggage , and decided that lights, AC, speakers, and all the buttons will be just a plain with a texture. Didn't want to waste polys on that one.
How much polygones the model haves already?
ATM, the whole model has approximately 88k polys. I predict that the complete model will have MAX 96-97k. No idea if it's a lot or not, but I tend to use as little triangles as i can. The bus will be tested on at least 5 maps before it's released, and I will try to reduce the number if necessary.
Now, the first major thing is that I've redone the front to make it slighly more curvy, as to reflect the original real life coach. I've also did a Sindbad livery (I was bored a bit, decided to give it a shot :P)
Here's the almost complete driver's and pilot (or tour leader, what have you) seat. I said almost, because there are few textures to fix and also a few normals to flip, but I decided to post this pic anyway.
Finally, here is a totally random picture showing the livery and a bit of the interior.
It looks so excited, but i have a Sure.
Can you made a Version with a Matrix for line corssings?
Sorry, I didn't quite catch what you meant.. you mean like a normal matrix? If so, then yes, I intend to make a fully working matrix with an IBIs-like system to control it, sadly I'm not sure how to make it yet
Ok guys, time for another update! I STILL wasn't ok with how the front lights looked, so I gave it another go and redid them slightly
I think they look good now, so I'm not going to correct them anymore. Hope it looks fine to you, guys.
I've also finished making the compartment near the front door. It's a bit simplified than the real life version, but I think it looks decent. Have a look!
Now I would like to show you the very beta version of the cockpit. It's probably going to be changed in a way or two before the final version, but nevertheless that's how it looks like at the moment:
I would be glad if someone could post (or send to me via PM) a hi-res picture of the front of the bus. I'd need it to create better front light texture, since the picture i took the texture from is a bit tilted and doesn't look as good.
Thanks for such positive responses, that means a lot
@MANSD202FAN: Yup, I'm perfectly aware, but I've decided to try my luck anyway, the more the better
Time for an update. First of all, I've narrowed the front lights a bit, they seemed too big to me, here's the result:
I've also managed to create rear and front door arms cover (I'm gonna show only the rear one, I will show the front one when I'm done with the fire extinguisher compartment)
And now something that still is a huge dillema to me. The seats. I've simplified the mesh as much as I could, making it up with textures, but I'm not sure about the result. I got rid of the handles, since they take way too much polys, and I don't think that they are essential in this case. ATM the seats are floating in the air, but not for long
Oh, and FYI, that compartment under the retractable table is transparent, only Blender messes it up.
For the past few months I've been working on MAN Lion's Coach. As for me, I have a bit of experience in 3D modelling, but most of my work was done a few years ago in Zmodeler, so my Blender skills are pretty basic. I've found a free 3d model of this bus, and it became the foundation of my work (I've redone the whole model). The screenshots I will show now have been done in-game, the model itself is more complex, just didnt convert everything. Enjoy the pics