Download link is in the Readme file.
Beiträge von KMSzczecin
Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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Users with problems - read ReadMe file!
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by Michel Wagner
English:
Type of project: map (fictional)
Name of project: Golczewo.
Involved persons: KMSzczecin.
Download: Boom!Details:
Today is the day. I spend my first map, which I'm not ashamed of. Golczewo.Basic description (more in readme)
Golczewo is a small, fictitious town with public transport operated by the city of Szczecin. On the map we will be able to cross the Route 84 from the Galeria Polnoc through a housing estate, fields, forests, Koranowo to the Borsucza stop. The map is 100% fictional with small references to real Szczecin places.The line available on the map is less than 7km and according to the schedule it can be crossed in 14-15 minutes.
To get passengers to the bus correctly, select the .hof Golczewo 0.5 file and then enter:
Line: 08400
Route: 01 - Galeria Polnoc; 02 - Koranowo Borsucza. Routes 03 and 04 are the same directions with duplicate announcements.IMPORTANT: After the installation you have to open the folder "...\Sceneryobjects\" and change the name of the folder "billboardy łomża" to "billboardy lomza".
---Deutsch (by Michel Wagner):
Art des Projekts: Map, fiktiv
Name des Projekts: Golczewo v0.5
Involvierte Personen: KMSzczecin
Download: Boom!Details:
Heute ist es soweit! Ich präsentiere mit Stolz meine erste Karte für OMSI 2: GOLCZEWO!Zur Karte:
Golczewo ist eine kleine fiktive Stadt, die von Stettin aus bedient wird. Auf der Karte kann die Linie 84 gefahren werden, die vom Shoppingcenter "Galeria Polnoc" in Golczewo nach Koranowo Borsucza führt. Die Strecke führt an kleinen Anwesen mit freistehenden Häusern vorbei, weiter durch Wälder und Felder und an einem Krankenhaus entlang.Die Linie ist knapp 7km lang und man benötigt ca. 15 Minuten für eine Fahrt von A nach B.
Im Spiel muss bei der Wahl der HOF-Datei "Golczewo 0.5" ausgewählt werden. Als Linie muss man im IBIS/ATRON/ETC. dann die 08400 eingeben.
Funktionierende Routen sind:
• 01 nach Galeria Polnoc
• 02 nach Koranowo Borsucza
• 03 nach Galeria Polnoc (doppelte Ansagen)
• 04 nach Koranowo Borsucza (doppelte Ansagen)WICHTIG: Geht nach der Installation in den Ordner "...\Sceneryobjects\" und nennt dort den Ordner "billboardy łomża" in "billboardy lomza" um.
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Hello!
I would like to announce that AI traffic to the map is now ready. Last patches and timetables have been made. The map should show around the second week of August, unless everything goes faster with the tests, so it's possible that the map on your hard drives will remain in the first week of next month.
Regards,
KMSzczecin -
Type of project: Fictional map.
Name of project: Golczewo 1.0
Involved persons: KMSzczecin
Details:
Hello.I would like to present my map today - Golczewo (polish map). On the map you will be able to cross the line 84 from Galeria "Północ" in Golczewo to the Barki city, line 94 from Barki to school at Raptowskiego street, 96 from Żołnierzy Wyklętych roundabout to railway station, night line 537 from Koranowo city to school at Raptowskiego and a tram line 15, from Koranowo Osiedlowa stop to railway station. Often we'll drive through places inspiried by real places in Szczecin and other polish cities.
I wish you a nice show.
Lines in version 1.0 (planned):
84 - Galeria Północ <=> Barki
94 - Raptowskiego Szkoła <=> Barki
537 - Koranowo <=> Barki <=> Raptowskiego Szkoła (night line, all stops on request)
15 - Koranowo Osiedlowa - Dworzec PKP (tram short line).70 - Galeria Północ <=> Koronna (express line).
Pictures/videos:
You can find photos/videos here, page will be updated. Wait for video from all places at Golczewo, on screens you can see only 10% of the map.
Older photos (Strefa-OMSI) [PL]
Regards,
KMSzczecin. -
Download this objects:
Sceneryobjects\Bartjk objects\Busbord -Gouvernement-\Busbord.sco
Sceneryobjects\Bartjk objects\Busbord -Gouvernement 2-\Busbord.scoRegards,
KMSzczecin.92 17:00:04 - - Warning: Scenery Object not found:Sceneryobjects\Bartjk objects\Busbord -Gouvernement-\Busbord.sco, if you are loading an addon map, please read the documentation and contact the map's author. If you are loading an original map (Spandau or Grundorf), please repair OMSI with the original setup.
93 17:00:04 - - Error: The file "Sceneryobjects\Bartjk objects\Busbord -Gouvernement-\Busbord.sco" could not be loaded!
94 17:00:04 - - Warning: Invalid Object: Sceneryobjects\Bartjk objects\Busbord -Gouvernement-\Busbord.sco"
96 17:00:04 - - Warning: Scenery Object not found:Sceneryobjects\Bartjk objects\Busbord -Gouvernement 2-\Busbord.sco, if you are loading an addon map, please read the documentation and contact the map's author. If you are loading an original map (Spandau or Grundorf), please repair OMSI with the original setup.
97 17:00:04 - - Error: The file "Sceneryobjects\Bartjk objects\Busbord -Gouvernement 2-\Busbord.sco" could not be loaded!
98 17:00:04 - - Warning: Invalid Object: Sceneryobjects\Bartjk objects\Busbord -Gouvernement 2-\Busbord.sco" -
Hi.
I have a problem with trams. When I try to create a path to make the timetable, after setting the first track editor jams. I tried to do it on versions 2.2.032 and 2.3.004. OMSI 2 Steam Edition.Thanks for all help. Sorry for my English
Regards,
KMSzczecin.Logfile:
====================
Start logging
====================Date: 2017-03-01
Time: 20:54:29
Version: 2.2.0320 20:54:29 - - Information: OMSI is working in edit mode
1 20:54:30 - - Information: TIR - looking for DLL path...
2 20:54:30 - - Information: TIR - DLL path found
3 20:54:30 - - Information: TIR - Load DLL...
4 20:54:30 - - Information: TIR - Get procedures...
5 20:54:30 - - Information: TIR - Got all procedures, TIR available
6 20:54:54 - - Information: Options dialog created
7 20:54:54 - - Information: Weather dialog created
8 20:54:54 - - Information: Profiles dialog created
9 20:54:54 - - Information: Time table running dialog created
10 20:54:54 - - Information: Start dialog created
11 20:54:54 - - Information: Menu 2 created
12 20:54:54 - - Information: Menu 3 created
13 20:54:54 - - Information: Tut dialog created
14 20:54:54 - - Information: Menu pos set
15 20:54:54 - - Information: Bro initialized
16 20:54:54 - - Information: Human engine initialized
17 20:54:54 - - Information: Forms set
18 20:54:54 - - Information: Captions set
19 20:54:54 - - Information: Screen ration set
20 20:54:55 - - Information: Init3D: BackBufferFormat = 22
21 20:54:55 - - Information: Init3D: Hardware vertex processing
22 20:54:55 - - Information: Init3D: Max iso = 16
23 20:54:55 - - Information: Init3D: Hal active
24 20:54:55 - - Information: Creating 3D device procedure finished
25 20:54:55 - - Information: 3D initialized
26 20:54:55 - - Information: Direct sound initialized
27 20:54:55 - - Information: Create main manager...
28 20:54:55 - - Information: Veh array created
29 20:54:55 - - Information: CS initialized
30 20:54:55 - - Information: Station manager created
31 20:54:55 - - Information: OBB created
32 20:54:55 - - Information: Tex managers created
33 20:54:55 - - Information: Tex manager started
34 20:54:55 - - Information: Tutorial manager created
35 20:54:55 - - Information: Material manager created
36 20:54:55 - - Information: Scenery object manager created
37 20:54:55 - - Information: Human manager created
38 20:54:55 - - Information: RV type manager created
39 20:54:55 - - Information: RV lists created
40 20:54:55 - - Information: Spline manager created
41 20:54:55 - - Information: Time table manager created
42 20:54:55 - - Information: Currency manager created
43 20:54:55 - - Information: Visual helpers created
44 20:54:55 - - Information: Audio Mixer erstellen...
45 20:54:55 - - Information: ---
46 20:54:55 - - Information: Download Internet Textures...
47 20:55:05 - - Information: Input Manager erstellen...
48 20:55:05 - - Information: Tastaturbefehle laden...
49 20:55:05 - - Information: Game Controller laden...
50 20:55:05 - - Information: Progman initialisieren...
51 20:55:05 - - Information: Partikelvertices initialisieren...
52 20:55:05 - - Information: Lichtquellen initialisieren...
53 20:55:05 - - Information: System-Scriptvariablen initialisieren...
54 20:55:05 - - Information: Redline initialisieren...
55 20:55:05 - - Information: Traffic Path Manager initialisieren...
56 20:55:05 - - Information: Plugins initialisieren...
57 20:55:05 - - Information: Spline-Helper initialisieren...
58 20:55:12 - - Information: Load maps\Jaroszewo\global.cfg map...
59 20:55:12 - - Information: Load Cloud and Snowfall objects...
60 20:55:12 - - Information: Load Precip. Part. System...
61 20:55:12 - - Information: Load Precip. Sound...
62 20:55:12 - - Information: Sound erstellen...
63 20:55:12 - - Information: Sound laden...
64 20:55:12 - - Information: Set Weather System vars...
65 20:55:12 - - Information: Sky and Weather created
66 20:55:12 - - Information: Date: 1988 0728, Time: 100000
67 20:55:13 - - Error: The file "Fonts\ANX_M_SD - ?????.oft" could not be loaded!
68 20:55:13 - - Error: The file "Fonts\ANX_S - ?????.oft" could not be loaded!
69 20:55:13 - - Error: In "Fonts\Buse_15x6.oft" there was an error in line 85!
70 20:55:23 - - Information: Fonts initialized
71 20:55:23 - - Information: Map created
72 20:55:23 - - Information: Map Global File loaded
73 20:55:23 - - Information: Registrations loaded
74 20:55:23 - - Information: Parked Cars loaded
75 20:55:23 - - Information: Map AILists loaded
76 20:55:23 - - Information: New Centerkachel set
77 20:55:23 - - Information: VarParents loaded
78 20:55:23 - - Information: Special Objects refreshed
79 20:55:23 - - Information: Object and Spline Matrices refreshed
80 20:56:47 - - Information: Map loaded
81 20:56:47 - - Information: Humans created
82 20:56:47 - - Information: Date: 1988 0728, Time: 100000
83 20:56:47 - - Information: Editor refreshed
84 20:56:47 - - Warning: Cloudtype "-1" could not be found!
85 20:56:47 - - Information: Weather loaded
86 20:56:47 - - Information: Map camera loaded
87 20:56:47 - - Information: maps\Jaroszewo\global.cfg map loaded!
88 20:56:55 - - Warning: File Sceneryobjects\Dodatkowe busze Heir\Krzak 2 - maly\krzok.sco: texture filename Branches.png not found in mesh file Sceneryobjects\Dodatkowe busze Heir\Krzak 2 - maly\model\krzok.o3d!
89 20:56:55 - - Warning: File Sceneryobjects\Dodatkowe busze Heir\Krzak 3 - maly\krzok.sco: texture filename Branches.png not found in mesh file Sceneryobjects\Dodatkowe busze Heir\Krzak 3 - maly\model\krzok.o3d!
90 20:56:56 - - Information: Refresh Tile: 0, maps\Jaroszewo\tile_0_0.map ...
91 20:56:56 - - Information: Refresh Tile: 1, maps\Jaroszewo\tile_0_1.map ...
92 20:56:56 - - Information: Refresh Tile: 2, maps\Jaroszewo\tile_0_-1.map ...
93 20:56:56 - - Information: Refresh Tile: 3, maps\Jaroszewo\tile_-1_1.map ...
94 20:56:56 - - Information: Refresh Tile: 4, maps\Jaroszewo\tile_-1_0.map ...
95 20:56:56 - - Information: Refresh Tile: 5, maps\Jaroszewo\tile_-1_-1.map ...
96 20:56:56 - - Information: Refresh Tile: 6, maps\Jaroszewo\tile_-2_1.map ...
97 20:56:56 - - Information: Refresh Tile: 7, maps\Jaroszewo\tile_-2_0.map ...
98 20:56:56 - - Information: Refresh Tile: 8, maps\Jaroszewo\tile_-2_2.map ...
99 20:56:56 - - Information: Refresh Tile: 9, maps\Jaroszewo\tile_-1_2.map ...
100 20:56:56 - - Information: Refresh Tile: 10, maps\Jaroszewo\tile_-2_-1.map ...
101 20:57:03 - - Information: Date: 1988 0728, Time: 100000
102 20:57:03 - - Information: Date: 1988 0728, Time: 100000
103 20:57:04 - - Warning: Direct3D-Device lost!
104 20:57:04 - - Information: Direct3D-Device resetted!
105 20:57:04 - - Information: Reset State Matrices...
106 20:57:04 - - Information: Start Tex Thread...
107 20:57:04 - - Information: Init Red Line...
108 20:57:04 - - Information: Set Initial Render States...
109 20:57:26 - - Information: Menu pos set
110 20:57:28 - - Information: Date: 1988 0728, Time: 131211
111 20:57:28 - - Information: Date: 1988 0728, Time: 131211
112 20:57:28 - - Information: Menu pos set
113 20:57:30 - - Information: Date: 1988 0728, Time: 131213
114 20:57:30 - - Information: Date: 1988 0728, Time: 131213
115 20:57:30 - - Information: Menu pos set
116 20:57:32 - - Information: Date: 1988 0728, Time: 131214
117 20:57:32 - - Information: Date: 1988 0728, Time: 131215
118 20:57:32 - - Information: Menu pos set
119 20:57:39 - - Warning: Could not lock light map of tile 0 for getting ambient light for objects! Error: texture load
120 20:57:39 - - Warning: Could not lock light map of tile 1 for getting ambient light for objects! Error: texture load
121 20:57:39 - - Warning: Could not lock light map of tile 2 for getting ambient light for objects! Error: texture load
122 20:57:39 - - Warning: Could not lock light map of tile 3 for getting ambient light for objects! Error: texture load
123 20:57:39 - - Warning: Could not lock light map of tile 4 for getting ambient light for objects! Error: texture load
124 20:57:39 - - Warning: Could not lock light map of tile 5 for getting ambient light for objects! Error: texture load
125 20:57:39 - - Warning: Could not lock light map of tile 6 for getting ambient light for objects! Error: texture load
126 20:57:39 - - Warning: Could not lock light map of tile 7 for getting ambient light for objects! Error: texture load
127 20:57:39 - - Warning: Could not lock light map of tile 8 for getting ambient light for objects! Error: texture load
128 20:57:39 - - Warning: Could not lock light map of tile 9 for getting ambient light for objects! Error: texture load
129 20:57:39 - - Warning: Could not lock light map of tile 10 for getting ambient light for objects! Error: texture load
130 20:57:54 - - Error: Zu wenig Arbeitsspeicher: P.Translate
131 20:57:56 - - Warning: Direct3D-Device lost!
132 20:57:56 - - Information: Direct3D-Device resetted!
133 20:57:56 - - Information: Reset State Matrices...
134 20:57:56 - - Information: Start Tex Thread...
135 20:57:56 - - Information: Init Red Line...
136 20:57:56 - - Information: Set Initial Render States... -
Hello.
Is there a chance that they will return to OMSI 2 horn in cars AI (such as OMSI 1)? It doesn't work in OMSI 2. Please reply. If I wrote in the wrong section, sorry.
Regards,
KMSzczecin.