xof 0303txt 0032
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame RootFrame {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame Cube {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,1.000000,1.000000;;
}
Mesh {
38;
1.000000; 1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
-4.000000; -1.000000; -1.000000;,
-4.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
-4.000000; 1.000000; 1.000000;,
-4.000000; -1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; 1.000000;,
-4.000000; -1.000000; 1.000000;,
-4.000000; -1.000000; -1.000000;,
-4.000000; -1.000000; -1.000000;,
-4.000000; -1.000000; 1.000000;,
-4.000000; 1.000000; 1.000000;,
-4.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
-4.000000; 1.000000; -1.000000;,
-4.000000; 1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; 1.000000; 1.000000;,
-0.912300; -0.000000; 3.000000;,
-4.000000; 1.000000; 1.000000;,
-4.000000; -1.000000; 1.000000;,
-2.087700; -0.000000; 3.000000;,
-4.000000; -1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
-0.912300; -0.000000; 3.000000;,
-2.087700; -0.000000; 3.000000;,
1.000000; 1.000000; 1.000000;,
-4.000000; 1.000000; 1.000000;,
-2.087700; -0.000000; 3.000000;,
-0.912300; -0.000000; 3.000000;;
10;
4; 0, 1, 2, 3;,
4; 4, 5, 6, 7;,
4; 8, 9, 10, 11;,
4; 12, 13, 14, 15;,
4; 16, 17, 18, 19;,
4; 20, 21, 22, 23;,
3; 24, 25, 26;,
3; 27, 28, 29;,
4; 30, 31, 32, 33;,
4; 34, 35, 36, 37;;
MeshMaterialList {
2;
10;
0,
0,
0,
0,
0,
0,
1,
1,
1,
1;;
Material Mat2 {
1.0; 1.0; 1.0; 1.0;;
1.0;
1.0; 1.0; 1.0;;
0.0; 0.0; 0.0;;
TextureFilename { "BuildingsHouseOld0286_M"; }
} // End of Material
Material Mat2 {
1.0; 1.0; 1.0; 1.0;;
1.0;
1.0; 1.0; 1.0;;
0.0; 0.0; 0.0;;
TextureFilename { "RooftilesCeramic0074_M"; }
} // End of Material
} //End of MeshMaterialList
MeshNormals {
38;
0.577349; 0.577349; -0.577349;,
0.577349; -0.577349; -0.577349;,
-0.577349; -0.577349; -0.577349;,
-0.577349; 0.577349; -0.577349;,
0.516404; 0.567858; 0.640950;,
-0.516404; 0.567858; 0.640950;,
-0.516404; -0.567858; 0.640950;,
0.516404; -0.567858; 0.640950;,
0.577349; 0.577349; -0.577349;,
0.516404; 0.567858; 0.640950;,
0.516404; -0.567858; 0.640950;,
0.577349; -0.577349; -0.577349;,
0.577349; -0.577349; -0.577349;,
0.516404; -0.567858; 0.640950;,
-0.516404; -0.567858; 0.640950;,
-0.577349; -0.577349; -0.577349;,
-0.577349; -0.577349; -0.577349;,
-0.516404; -0.567858; 0.640950;,
-0.516404; 0.567858; 0.640950;,
-0.577349; 0.577349; -0.577349;,
0.516404; 0.567858; 0.640950;,
0.577349; 0.577349; -0.577349;,
-0.577349; 0.577349; -0.577349;,
-0.516404; 0.567858; 0.640950;,
0.516404; -0.567858; 0.640950;,
0.516404; 0.567858; 0.640950;,
0.414777; 0.000000; 0.909909;,
-0.516404; 0.567858; 0.640950;,
-0.516404; -0.567858; 0.640950;,
-0.414777; 0.000000; 0.909909;,
-0.516404; -0.567858; 0.640950;,
0.516404; -0.567858; 0.640950;,
0.414777; 0.000000; 0.909909;,
-0.414777; 0.000000; 0.909909;,
0.516404; 0.567858; 0.640950;,
-0.516404; 0.567858; 0.640950;,
-0.414777; 0.000000; 0.909909;,
0.414777; 0.000000; 0.909909;;
10;
4; 0, 1, 2, 3;,
4; 4, 5, 6, 7;,
4; 8, 9, 10, 11;,
4; 12, 13, 14, 15;,
4; 16, 17, 18, 19;,
4; 20, 21, 22, 23;,
3; 24, 25, 26;,
3; 27, 28, 29;,
4; 30, 31, 32, 33;,
4; 34, 35, 36, 37;;
} //End of MeshNormals
MeshTextureCoords {
38;
0.000000;-0.000000;,
1.000000;-0.000000;,
1.000000;-1.000000;,
0.000000;-1.000000;,
0.000000;-0.000000;,
1.000000;-0.000000;,
1.000000;-1.000000;,
0.000000;-1.000000;,
0.366431;-0.016531;,
0.364801;-0.578406;,
0.041704;-0.574028;,
0.045879;-0.007769;,
0.959469;-0.031415;,
0.961853;-0.587115;,
0.033379;-0.591603;,
0.035763;-0.026928;,
0.355436;-0.007048;,
0.356648;-0.585776;,
0.032622;-0.587129;,
0.028769;-0.002612;,
0.032039;-0.585010;,
0.031469;-0.000592;,
0.961916;-0.002443;,
0.960688;-0.586262;,
0.217980;-0.973341;,
0.901625;-0.979082;,
0.450313;-0.018510;,
0.048986;-0.015114;,
0.973667;-0.021499;,
0.032330;-0.919560;,
0.020471;-0.086438;,
0.947316;-0.084458;,
0.953912;-0.892834;,
0.021334;-0.896662;,
0.992378;-0.026745;,
0.037065;-0.010530;,
0.032330;-0.919560;,
0.996100;-0.894333;;
} //End of MeshTextureCoords
}
}
}
============
Texturnamen:
"BuildingsHouseOld0286_M.jpg"
"RooftilesCeramic0074_1_M.jpg"