Art des Downloads:
Beteiligte Personen: Tecmons
This the K++PC Hof file for the French map Réseau Volbus. This mod required the K++PC mod : https://reboot.omsi-webdisk.de…e-pour-iveco-crossway-le/
This the K++PC Hof file for the French map Réseau Volbus.
This mod required the K++PC mod : https://www.genav.ch/Perigordbus/Crossway_K++.7z
Nice little map
The problem with the ailist are solved, you can download this here : https://tecmons.wixsite.com/volbus/map-et-patchs
I uploaud the repaint Volbus for the Iveco Crossway on the website.
I'm sorry for the long time without news,
if objet or spline are missing, send me a private message, i can send the link to the folder Volbus, this folder have lots of missing elements for Volbus
I know, the map are lot of problems, freezing, missing textures, and other bad things, but i would like work on this .
If you have long time for charging the map, and lot of freezing, please install another ailist from another map.
Have a nice hollidays.
I would like uploaud all missing objets and splines, but i' dont have the autorisation of authors.
For Building Freeman, look after english maps "Bowdenham, ...." For Yufa, just looking German Map like "Wisenburg, Lemmental, ...).
For OmsiBelgique, i' dont have the permission for this special folder, this folder can't find of the web, because is a specifif folder for my map.
It's a great attempt but the routing is very bad, and there's so many holes in the road layout, a lot of spines are either not connected properly so cars and buses disappear and appear randomly. I drove the 4 and got to Salvator Allende and got lost, the arrows make no sense after that, the omninavigation doesn't work because of the amount of holes in the map.
I am trying to make a map myself but you have to check your work, test it to see if it works and any issues check again and see if it works. It's a great attempt but no where near finished.
So my constructive feedback is to check the errors, tidy up the routing and make it a little more presentable it feels very empty. We have one french map already and that is great, it feels solid.
Hello, i'm actually work for rework all bus indications, remove lots of small bugs and collisions bugs, small optimisations, ..
I publish and V1.4 version when solve lots of problems with indicators, collisions,objets, .. You can find this here
For holes in the road, can you give me a detailed and complete list?
Thanks you for you feedback
The networkplan are avaible,[IMG:https://scontent-bru2-1.xx.fbcdn.net/v/t1.0-9/61461278_374423696612711_7417739906983657472_n.png?_nc_cat=106&_nc_ht=scontent-bru2-1.xx&oh=c139891a1063f4e9fedafd3f1a0084bc&oe=5D53B69B]
Is not the finish design, is just for information
I'm work on an new version of the map, an Bus Betrieb Simulaton édition of the map, when solving lots of bugs, problems, new schedule system, ...
is comming soon, probably in June.
As talked about in the presentation room for this map, you said you would like to make a Flanders region extension as well. Which region would this be? Antwerp, Gent, Brugge, Leuven?
(....) These requests are not allowed here.
For the moment, no extension to flanders are on the project
Dankeschön! Werden Rollbänder folgen?
I'm sorry, i'm working on this problem.
but, In the meantime, I can already send you a hof "white" without support of K ++ PC, he spoil a little the future hof that will arrive in another maj, but good
you can find here : https://mega.nz/#!hwUxCKrS!VLI…1oSJNUPnH8UsqPHh-Ww7jvf_4
Hallo, mir fehlen diese Objekte.
You can find this objects here : https://mega.nz/#!JpV3xQJJ!gHX…Kf_uYcyUQlvH0Wj4tlcZunbYE
mir ist gerade aufgefallen das Rollbänder sowie Repaints für die vanhool Reihe nicht funktionieren....
Just download this : https://mega.nz/#!Z8FzXaZQ!3yf…LTffnKzRm4udMyVbT3GEGL9-0
Hello Everyone, the next patch, add an special "Train shuttle service" beetween Vironchelles SNCF (France) and Houyet SNCB (Belgium)
Yeah, I have same problem with ground texture. Can someone help, please.
Just download the new "map" archive on the website :
V1.3 are avaible, with the tram 50 and 51 fully driveable
Hello, you can find this here : https://reboot.omsi-webdisk.de…don-creativestreets-v2-0/
For Citysplines, you can find this on the new update : https://mega.nz/#!Ix022YhY!N8D…GDSB2jiRiNFyropAoWP69yiC8
I ran a search in Notepad ++ and found this.
Search "Sceneryobjects\Generic\routearrows_butop.sco" (2 hits in 1 file)
C:\Program Files (x86)\Steam\SteamApps\common\OMSI 2\maps\Reseau Volbus\tile_-15_-11.map (2 hits)
Line 1553: Sceneryobjects\Generic\routearrows_butop.sco
Line 1567: Sceneryobjects\Generic\routearrows_butop.sco
It should be on tile 15
routearrows_busstop not butop.sco
If you can correct the change it'll help others not run into errors
This problem are solved in the 1.2, this version are released tommorow.
Hey, first of all, you made a pretty good map!
Now here are three things that I noticed today:
I think there are are a few mistakes in your files:
The file sceneryobjects\OMSIBELGIQUE\Quai PMR\Bussteig DE.sco requests bussteg.o3d as the model. But the correct name would be bussteig.o3d
Just a simple typing error, but I think that caused the disapearance of a whole tile (No. 5, near Laisy Gare). Because after I had fixed it, the tile was there.
Another typing error, I think:
maptools told me that your map requests a sceneryobject named routearrows_butop.sco in the Generic-folder. The correct name would be routearrows_busstop.sco, wouldn't it? After I created a new file with the requested name, another few tiles apeared...
Now I think all tiles are there. I just had a little problem on the roundabout traffic at the bus stop Morlanbaix (line 8 near terminus Porchefontaine), when my bus stucked because of the shrubbery that is a little bit outside the fence.
Generally you need to check the routearrows because sometimes there is no information for some lines for a few crossings, and at some bus stops they don't say your line number altough you have to stop there.
Maybe you can fix some of those problems in one of your following patches. But maybe the disapeared tiles were also caused by my own mistake that I didn't notice? You'll se!
Overall your map is pretty good and when there are all tiles there, it can be many hours of fun driving on it
Thank you for listing errors, actually, i'm work on the 1.2, when solving indications problems,...
For Matwor29, look here : Matwor29's mapping objects
For "Taxistand.sco", just install the V1.1
Thank you for this!
Will try it today - I'd add it to the omninavigation as well (message for the creator) so we can drive with further assistance
I send my postulation for integrating the map on bus betrieb simulator