A big thank you to Slavok for deciding to release the model after all.
Thank you very much for the bus!
A big thank you to Slavok for deciding to release the model after all.
Thank you very much for the bus!
Of course we need help!
Do you know to use any modeling program? Maybe you can help out with creation of N.Y. buses, or map objects like buildings, bus shelters etc...
This seems to be a quite popular bus in NY!
When I search for pictures of NY buses, this bus is in every other picture.
This is great news!
Finally DEM support, modeling terrain by hand was really difficult.
I wish you much luck with NG272 and this map Marcel!
One question - will the NG272 be driving as AI on this expansion?
I just tested this out, and I am speechless!
The sequential (up & down) shift + clutch works flawlessly! I have drove for over an hour and there wasn't a single glitch that spoiled the realism. Furthermore, the feeling was exactly the same as in Mercedes-Benz Tourismo in my city! They have Mercedes-Benz PowerShift (a.k.a. Telligent), that work in combination with the clutch. Just perfect!
Thank you very much for this mod!
Another thing (knowledge from before this project): the blinker isn't really a lever or whatever you would call it. The blinker are activated by two buttons on the left-side floor. Look at the picture link in post 45 and look carefully at the base of the steering column, then look to the immediate left of that.
That is very very strange...
Is that "feature" on newer LFS/A's also?
If you join the vertices, it will not automatically generate a new face, you have to make one. So select 3 or 4 vertices and press [F]. Blender doesn't support N-Gons, so 4 vertices is the maximum you can select in order to make a new face.
Also, make sure that you don't have any double vertices (vertices that are on top of each other), otherwise it's going to give you some problems. To get rid of the doubles, just select all of the vertices with [A] and press "Remove doubles" (on the left side panel).
So if I understood you correctly, you want to delete ONLY the face without deleting the vertices?
If that's so, you just need is to select the face(s) and press [X] -> "Only Faces". Then only the face will be removed, thus leaving the outline of it intact.
The dashboard should be angled anywhere between 38 degrees to 45 degrees. In that shot, it looks like it is angled at an 20? degree angle. You could model everything out and place textures on it and angle it later on. It's been an while since I have done 3D modeling but that is how I would approach that. The dashboard it self is coming along good, though!
Yes you are right! It is a pain to UV-unwrap a model that is under an angle, specially if using "project from view" method.
BTW, I will be starting soon on the newer LFS and LFSA!
Wow, thank you very very much for these links. I couldn't find even one picture of the interior and the drivers area.
I am glad that I have asked, I want to make the NovaBus as real as possible!
Looks great. Try to round the edges a bit, so it looks more realistic.
Also, can someone who rides LFS(A) in NY tell me which steering wheel does the bus have?
http://farm6.staticflickr.com/…65355593_6c9e134f10_o.jpg
or this one with 3 "spikes"
I agree, it looks very good considering you just started using Blender!
Hmmm...
Can you send me the *.blend file along with textures to check it out? I have no idea what is causing this. (via PM)
Have you used a mirror modifier? If so, did you apply it before you textured the model?
I don't know if this will be of any help, but here is the link to a video I made last summer with lots of NYC buses in it.
Very nice video! I like the MCI D4000(?), older one:
And of course, beautiful Novas LFSA!
Squizal: Really nice! Keep learning, you're progressing fast!
As for your sign, it lookes very nice, a bit of text for the stop and a backdrop of New York and it would look just right. If you want to know how big the sign needs to be, go into Google Streetview and compare it with a person. (which modelling tool did you use?)
Thanks for the idea, I have never thought of that.
I use Blender BTW.
You should check in Skp the dimensions with a measure tool. As for the origin, check out a little tutorial on how to move the origin here
A few weeks ago, I did a bus stop sign, but the pole height is off, since I don't know the dimensions...
This is only a practice model. What do you guys think?
Ummm, actual NY buses?
Oh, that...
Hmmm... I don't think that is possible in Blender...
I didn't understand you quite well, but if you think of moving that pivot (origin point as it's called in Blender), then I can show my way of doing that.
Ok, so you start off with an object. To demonstrate, I have used a simple plane that I have subdivided a couple of times.
Go in edit mode by pressing [TAB] key. And let's say we want the pivot to be right where that vertex is.
Select that vertex with right mouse button and tap space bar. Just type in 'snap' and select the highlighted option - 'Snap cursor to selected'
The 3D cursor should now be where we want to
Ok, go out of edit mode by pressing [TAB]. Select the model with right mouse button, tap space, type 'set origin' and select the highlighted option - 'Set origin'
Then immediately another menu should pop up, just select 'Origin to 3D cursor'
And the pivot should be in place
Best Regards