Posts by Express7Local

The forum is in reduced operation. The Addon and Support forums remain open.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.

    Hello,


    I was wondering how developers are able to access the "movie camera" within the editor to make scenes like in the opening scene of the Chicago DLC trailer here "https://www.youtube.com/watch?v=V5pH8gxnhjM&ab_channel=AerosoftOfficial" with the smooth camera movement. Thanks!

    hi all,


    Some of you may have seen the U-Bahn subway station entrances. I have an American subway entrance that I would like to import using the same method, by creating a hole.o3d object.


    However, the hole object just shows up as a regular plane in the editor, no matter how many times I try to mess with the texture options in Blender. I already have presurface and [matl_alpha] codes in there, so can anyone help? Thanks


    [groups]

    2

    United States

    MTA NYC


    [friendlyname]

    Subway Entrance


    [CTC]

    Werbung

    Texture\subway_ad

    0


    [CTCTexture]

    farbschema1

    subway_map_01.jpg


    [CTCTexture]

    farbschema2

    subway_map_09.jpg


    Rendermodus "presurface", damit die (Roll-)Treppen durchs Terrain sichtbar sind!



    [rendertype]

    presurface



    [mesh]

    subway_ent_nyc.o3d


    [varnamelist]

    1

    Script\werbung_varlist.txt



    [script]

    2

    Script\werbung.osc


    [shadow]


    [fixed]


    [mesh]

    subway_ent_nyc_light.o3d


    [matl]

    subway_map_05.tga

    0


    [matl_envmap]

    envmap.bmp

    0.4


    [matl_alpha]

    2


    [matl_noZcheck]

    [matl_noZwrite]


    [mesh]

    subway_ent_nyc_hole.o3d


    [matl]

    hole.tga

    0


    [matl_alpha]

    2



    ##############################################


    [light_enh_2]

    pos_x

    pos_y

    pos_z position

    dir_x

    dir_y

    dir_z direction

    up_x

    up_y

    up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)

    omni 0 = directional light, 1 = omnidirectional light

    rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),

    2 = light will rotate to user (around all axis)

    r color

    g color

    b color

    size meters

    conesize_inner_angle degree, angle of inner cone (full brightness)

    conesize_outer_angle degree, angle of outer cone (beginning of visibility)

    fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used

    factor factor multiplied

    z-offset offset of spot from position to user (if the light would

    be inside of a solid object, you can make it visible

    with this parameter; just set it e.g. two times of the

    radius of the solid object.

    parameters 0 = none

    + 1 = star

    + 2 = no fog effect

    + 4 = only effects

    cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)

    timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity

    (or 27% in case of switch off)

    bitmap effect texture (if "" then standard texture will be used)




    [light_enh_2]

    1.115

    -3.808

    3.715

    0

    0

    0

    0

    0

    1

    1

    2

    255

    200

    200

    1.5

    150

    240

    NightlightA

    0.7

    0.0

    0

    1

    0.2


    [light_enh_2]

    -1.323

    -3.808

    3.715

    0

    0

    0

    0

    0

    1

    1

    2

    255

    255

    255

    1.5

    150

    240

    NightlightA

    0.7

    0.0

    0

    1

    0.2

    Hi,


    On my map I have a route that I have been having trouble with since last week. IN the trip menu, it says that there are no invalid trips, however when I go into the actual game and try to play the route, it either doesn't show up in the dropdown menu or the first stop is missing from the stop list, like in this picture: https://imgur.com/a/6ZpfnSK .


    Any ideas why this keeps happening?

    Hi,


    I want to create a new command for a HOF file that when I type in *SBS in the HOF sign list, like below, it will change the deafult texture that the vmatrixvoll uses to another texture file (the background of the LED sign). Is this possible?



    .........................



    [addterminus]
    1174
    St. George Express
    ST. GEORGE
    ST. GEORGE*SBS
    FERRY TERMINAL*SBS



    .........................

    <Template for bug descriptions>


    1st Which version of OMSI 1 or OMSI 2 is being used?


    2nd How often does the problem occur? How does the problem appear? (Error message, but OMSI stays playable / crash / freeze / ...)


    3rd What did you do before the problem occurs? (Place a new bus / activate scheduled driving /...)


    4th Which content do you use? (Maps, busses, ...)


    5th Which mods or plugins do you use? (SweetFX, ...)


    6th Logfile inside a spoiler.


    7th System information (Operating system, RAM, CPU, graphics adapter, ...)<Template for bug descriptions>


    1st Which version of OMSI 1 or OMSI 2 is being used?
    OMSI 2

    2nd How often does the problem occur? How does the problem appear? (Error message, but OMSI stays playable / crash / freeze / ...)


    Everytime

    3rd What did you do before the problem occurs? (Place a new bus / activate scheduled driving /...)


    Original OMSI 2 would not load because of a crashing error, so I reinstalled

    4th Which content do you use? (Maps, busses, ...)


    All maps all buses

    5th Which mods or plugins do you use? (SweetFX, ...)


    None

    6th Logfile inside a spoiler.


    7th System information (Operating system, RAM, CPU, graphics adapter, ...)


    Windows 10, 8 GB RAM, Radeon R7.






    Alright so basically, none of my destniation signs on any buses other then Berlin buses want to work. In the log file, it' saying it cant find the texture file for said destination sign but the texture file is in there! I don't know what to do and I want to use OMSI again, please help?