Added a bit worn out textures, I plan to make it even smoother then now.
Hopefully I will be able to add realistic mud as well, but we'll see soon.
Beiträge von NemorosusMens
Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
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Early model (with trilex wheels) and later one with different backlights, wheel arches and wheels.
All of these are equipped with the Mercedes-Benz OM447h engine and ZF 6 speed manual gearbox that
was manufactured in Yugoslavia under Famos license (model FAMOS 6MS-80).Also a error in the body was corrected where the windshield was smaller, and the whole front looked weird.
I need to fill in some stuff, but glad I saw it now. Nothing serious, will be fixed soon. -
Experimenting with new original wood textures. There will be variations in the repaints without wood (hard plastic) as well.
I think I will change the wooden structure (lines that are brighter). I feel like something more thin and round would be more appropriate,
but more about that these following days.
The main camera for now. Steering wheel horn has another texture from Ikarus Zemun,
maybe some careless driver switched them? hahaI am aware of some imperfections, but those will be fixed further as I progress. If you have any ideas on how to improve further, feel free to share!
Now I am planning to do the door animations fully and do the window repaints. I'll need some luck I guess
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Type of project: Bus
Name of project: Sanos S-115 / S-200
External aid required: Yes. If anyone can help with scripts and sounds, it would be amazing.
Estimated construction time: 2-5 months
Details: Fully detailed models of the Yugoslav legend Sanos, more specifically the most famous models S-115 and S-200.
I plan to release early variation with trilex wheels, different wheel arches, different steering wheel and a more modern one of both the S-115 and it's articulated brother S-200.
This is a model I've made from scratch, previously the beta was made originally by Wheelman and then changed by me, but chaos emerged so it couldn't be continued.
The progress now goes very faster, specially with newer versions of Blender that help me a lot with exporting.Pictures/videos:
360-degree video of Sanos metal shine.
Some pictures of the door animation (still very in progress, I am experimenting a lot):
The early variation Sanos steering wheel:
Many things are yet to be fixed and finished, polished, etc. It's still in very early stage of testing.
Concerning constructive feedback:
I am/We are receptive to every kind of constructive feedback. It must not hurt me/us and must not diminish my/our work.
Please write your feedback to my/our work so, as to be- precise and clear, thus not vague or emotional
- analytical and rational, thus properly researched and convenient, not on impulse
- solution-orientated, thus, if applicable, attached with counterproposals, consequences and implications.
Since I am/we are glad about any kind of compliment of my/our work, a balanced ratio of positive and negative feedback is greatly appreciated. -
I thought you meant flat wheels. Okay, what do you mean by this, I am not really sure how to think of it?
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Dear friends, I’m releasing this project to you in order to continue developing it by fixing some errors that I could not by myself. This project will be rebuild from scratch, because it got too messy, but I decided to share it openly with anyone, so they can all take a quick glance what is this about.
In this package you will receive:
- 2 Realistic Sub-types of Sanos S-115 with all their original features
- Near-realistic sounds (not really haha)
- Manual Gearbox (6MS-80.270)
- Realistic Photo-TexturesSome things will not work out of the box. Things such as doors are proper passenger entry is not scripted well, and it won’t work without manual adjustment. Unfortunately I do not know scripts very well, so I couldn’t make this possible, but if you think you can do it, go ahead and we’ll release that as a patch.
In the near future this bus will also receive a patch which will add a regular matrix and hopefully functional doors by then. Other cosmetic changes won’t happen, because I will rebuild this from scratch.
If you have questions, please post them in the comments. -
This is interesting. Absolutely nothing in the logfile. Does this happen when turning on OMSI, or when loading a map? I can see there is the loading bar, but Test doesn't ring a clue. Something is really wrong. Try to re-install it (or search for damaged/missing files using Steam) and see if that will help! Good luck.
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Sometimes when changing weather it takes a while, specially for slower computers or for bigger maps, but you said you were playing afterwards? Interesting.
Can you tell me your computer specifications (ram and vram), and of course, please post a logfile! -
When you posted this logfile, did you turn on Freyfurt (as you said you have problems on that map) or Berlin-Heiligensee_12 as it's specified in the logfile?
Try to run without a save, meaning that you should start the game from scratch (the map) without buses at all. -
This is probably a bug. Did you try fixing it with Steam? I don't have this, it works fine here.
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Set up a material, and probably something is wrong with exporting and importing. You should make the object in Blender because of it's native environment.
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Hmm, does this error always appear on textures? Can you tell me if it does this on every mod, only the default ones, etc. More information please.
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I think that is not possible with the default options from OMSI. Maybe you can script it, but I don't know because I haven't tried.
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Like the developer of the app said, it is not compatible with OMSI 2. You should seek support from the app developer, this doesn't have anything to do with us - and we can't help you, because it's a totally other sphere than OMSI. Good luck buddy
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We have three options that I know of for the radio in OMSI.
The first one is by using a bus with a scripted radio (doesn't open any external software), second one is by a modeled radio but when you click it to turn it on, it opens up Winamp with the URL you specified for your radio in the options, and the third one is by opening an external software, creating the equalizer with lower bass (because it simulates a radio in a vehicle) and playing it while driving.
You must have a very low component computer to not be able to open few programs alongside OMSI 2. If you're running OMSI 2 normally, you can do this as well.
P.S.: I think the problem to your solution Sosi0089 is that you need a direct link in the options. But of course, you can also try these methods above.
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Exactly. But I think the encoding has some problem, we can see this by some Russian made buses? They appear not to show cyrillic, but random characters. If this can be fixed some how, and I think the Windows OS should have Russian or any other cyrillic language installed as a unicode support language, than it can be made.
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Have you tried fixing/repairing the game with Steam?
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From what I can see, you don't have a material added (in Blender). Please provide me a full screenshot in Blender so I can assist you more precisely.
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Try the Sound tab in the settings, and raise all options to the maximum. It helps me with this problem at least.