Beiträge von Italien83
Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
-
-
LED matrix texture (02.07.17)
Download link : http://www.mediafire.com/file/…tbusfamilie_LED_matrix.7z -
Update 02.07.2017
LED matrix
Colors available : orange, green, whiteLCD matrix
Colors available : orange, green, whiteDOT matrix
Colors available : brown, greenDOTLED matrix
Color available : greenDownload (update 02.07.2017)
http://www.mediafire.com/file/…SI2_matrix_mod_2017_v2.7z -
-
-
-
-
-
Eberlinsee / Tram NF6D
-
Thanks for your comments. Enjoy
-
Starachowice 4.0 / Citaro Facelift 3 doors (polish edition)
-
( Poznań 3.0a / Solaris Urbino 18 (polish edition) ) -
Update (20.12.2016)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Styling guide / Extra symbols
Via the IBIS command on OMSI :
! = Schienenersatzverkehr (SEV) logo
@ = Tannenbaum logo
; = S-Bahn logo
¤ = U-Bahn logo
\ = Werkzeuge logo
# = Messe logo
: = Tram logo
% = Bus Depot /Betriebsfahrt-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Script modification
Open your Script\churaKrueger\Vmatrix.osc or Script\churaKrueger\Matrix.osc file.
Search command line "(L.L.Matrix_Res) 2 =" and replace the old entries with them :Zitat(L.L.Matrix_Res) 2 =
{if}
"churafont++ 10x5" (M.V.GetFontIndex) (S.L.Font_5x3/10x5)
"churafont++ 10x6 Bold" (M.V.GetFontIndex) (S.L.Font_5x4/10x6B)
"churafont++ 10x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/10x8B)
"churafont++ 10x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/12x8B)
"churafont++ 14x8 Bold" (M.V.GetFontIndex) (S.L.Font_7x3/14x6) (S.L.Font_8x3/14x6) (S.L.Font_(8-1)x3/14x6)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x4/14x8B) (S.L.Font_8x4/14x8B) (S.L.Font_(8-1)x4/14x8B)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x5/14x8B) (S.L.Font_8x5/14x8B) (S.L.Font_(8-1)x5/14x8B)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x6B/14x10H) (S.L.Font_8x6B/14x10H) (S.L.Font_(8-1)x6B/14x10H)
"churafont++ 18x7" (M.V.GetFontIndex) (S.L.Font_10x3/18x7)
"churafont++ 18x8" (M.V.GetFontIndex) (S.L.Font_10x4/18x8) (S.L.Font_15x4/18x8)
"churafont++ 18x10 Bold" (M.V.GetFontIndex) (S.L.Font_10x5/18x10) (S.L.Font_16x5/18x10)
"churafont++ 18x10 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x10B)
"churafont++ 18x12 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x12B) (S.L.Font_16x6/18x12B)
"churafont++ 32x8 Bold" (M.V.GetFontIndex) (S.L.Font_15x4/32x8)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x5/32x10)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x6/32x14)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x6B/32x10B)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x7B/32x12B)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x8B/32x16B)
"churafont++ Chrono 16x8" (M.V.GetFontIndex) (S.L.Font_Chrono)
"churafont++ Numeric 20x9" (M.V.GetFontIndex) (S.L.Font_Nr_16x4/20x9) (S.L.Font_Nr_16x5/20x9)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x6/26x11)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x7/30x16)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x8/32x16)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x11/32x24)
"churafont++ Pictogram 32" (M.V.GetFontIndex) (S.L.Font_Icon)
{endif}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Download (update 20.12.2016)
-
Addon Italien83 Splines textures version 2017 for creators and end-users
Projektname: Addon Italien83 Splines textures
Beteiligte Personen: Italien83
Projektdetails: New splines textures (gehweg, straße, ...) for creators and end-users-------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------
Installation :
1. Extract contents of this archive on your desktop.
2. Copy "TEXTURE" folder to your OMSI 2 directory (accepting to overwrite the existing files).
3. Copy contents of the "ITALIEN83" subfolder (present in the SPLINES folder) to the following folders (by agreeing to overwrite the existing files) :
• Sceneryobjects\ADDON_SimpleStreets\Texture
• Sceneryobjects\Kreuz_MC\Texture
• Sceneryobjects\Kreuz_RUE\Texture
• Sceneryobjects\Zane\Texture
• Splines\Addon Modern Streets\Texture
• Splines\ADDON_SimpleStreets\Texture
• Splines\ADDON_Teltow\Texture
• Splines\Marcel\Texture
• Splines\Ruede\Texture
• Splines\Terrain Spline\Texture
• Splines\Terrain-Spline-V3_1\Texture
• Splines\VKL´s Splines\Texture
• Splines\VKL's Splines\Texture
• Splines\Yufa\Texture
• Splines\Zane\Texture4. Copy "crosswalk_asphalt.bmp", "crosswalk_cobble.bmp", "crosswalk_cobblestreet.bmp" and "crosswalk_concrete.bmp" files into the Splines\Richard \Texture folder.
5. Copy "str_asphdrk_mark2.tga" file into the Sceneryobjects\Verkehrszeichen_MC\Texture folder.
== Before any manipulation, do not forget to make a backup of your files ==
-------------------------------------------------------------------------------------------------------------------------------Download link version 2017 (19.12.16)
http://www.mediafire.com/file/…lien83_Splines_2017_v1.7z (approx. 100 Mo) -------------------------------------------------------------------------------------------------------------------------------
I am/We are receptive to every kind of constructive feedback. It must not hurt me/us and must not diminish my/our work.
Please write your feedback to my/our work so, as to be- precise and clear, thus not vague or emotional
- analytical and rational, thus properly researched and convenient, not on impulse
- solution-orientated, thus, if applicable, attached with counterproposals, consequences and implications.
Since I am/we are glad about any kind of compliment of my/our work, a balanced ratio of positive and negative feedback is greatly appreciated.
-
-
How can I enter the SEV logo into the IBIS?
Wie füge ich sie dann richtig ein?
Bei mir siehts so aus: http://www.pic-upload.de/view-32304132/O…132312.jpg.html?
Later I will made an update with Flip-DOT matrix ...
-
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Type of project: Bus modification
Name of project: DOT/DOTLED/LED/LCD matrix mod version 2017
Involved persons: Sébastien NERI (Italien83), almondbiscuit (author of Krueger+/++ 0.5 and 0.6" mods), M-R Software (for the original Krüger matrix)
Details: New Krüger / Krüger++ matrix mod (background and fonts for DOT matrix, DOT-LED matrix, LED matrix, LCD matrix)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This mod apply new fonts and textures for all buses who use Krüger matrix (DOT/DOTLED) and Krüger++ matrix (LED/LCD).
Requirement for LED/LCD matrix : https://www.omsi-webdisk.de/index.php?page=Entry&entryID=149
Requirement for DOT/DOTLED matrix : Mods by Co-Design (Lawo-Matrix, Repaintoptionen...)-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
LED matrix
Colors available : orange, green, whiteLCD matrix
Colors available : orange, green, whiteDOT matrix
Colors available : brown, greenDOTLED matrix
Color available : green-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Styling guide / Extra symbols
Via the IBIS command on OMSI :
! = Schienenersatzverkehr (SEV) logo
@ = Tannenbaum logo
; = S-Bahn logo
¤ = U-Bahn logo
\ = Werkzeuge logo
# = Messe logo
: = Tram logo
% = Bus Depot /BetriebsfahrtVia the .hof file :
*PR = Park+Ride logo
*T = Train/Hbf/Bhf logo-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Script modification
Open your Script\churaKrueger\Vmatrix.osc or Script\churaKrueger\Matrix.osc file.
Search command line "(L.L.Matrix_Res) 2 =" and replace the old entries with them :Zitat(L.L.Matrix_Res) 2 =
{if}
"churafont++ 10x5" (M.V.GetFontIndex) (S.L.Font_5x3/10x5)
"churafont++ 10x6 Bold" (M.V.GetFontIndex) (S.L.Font_5x4/10x6B)
"churafont++ 10x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/10x8B)
"churafont++ 10x8 Bold" (M.V.GetFontIndex) (S.L.Font_5x5/12x8B)
"churafont++ 14x8 Bold" (M.V.GetFontIndex) (S.L.Font_7x3/14x6) (S.L.Font_8x3/14x6) (S.L.Font_(8-1)x3/14x6)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x4/14x8B) (S.L.Font_8x4/14x8B) (S.L.Font_(8-1)x4/14x8B)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x5/14x8B) (S.L.Font_8x5/14x8B) (S.L.Font_(8-1)x5/14x8B)
"churafont++ 14x10 Heavy" (M.V.GetFontIndex) (S.L.Font_7x6B/14x10H) (S.L.Font_8x6B/14x10H) (S.L.Font_(8-1)x6B/14x10H)
"churafont++ 18x7" (M.V.GetFontIndex) (S.L.Font_10x3/18x7)
"churafont++ 18x8" (M.V.GetFontIndex) (S.L.Font_10x4/18x8) (S.L.Font_15x4/18x8)
"churafont++ 18x10 Bold" (M.V.GetFontIndex) (S.L.Font_10x5/18x10) (S.L.Font_16x5/18x10)
"churafont++ 18x10 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x10B)
"churafont++ 18x12 Bold" (M.V.GetFontIndex) (S.L.Font_10x6B/18x12B) (S.L.Font_16x6/18x12B)
"churafont++ 32x8 Bold" (M.V.GetFontIndex) (S.L.Font_15x4/32x8)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x5/32x10)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x6/32x14)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x6B/32x10B)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x7B/32x12B)
"churafont++ 32x10 Heavy" (M.V.GetFontIndex) (S.L.Font_16x8B/32x16B)
"churafont++ Chrono 16x8" (M.V.GetFontIndex) (S.L.Font_Chrono)
"churafont++ Numeric 20x9" (M.V.GetFontIndex) (S.L.Font_Nr_16x4/20x9) (S.L.Font_Nr_16x5/20x9)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x6/26x11)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x7/30x16)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x8/32x16)
"churafont++ Numeric 26x11" (M.V.GetFontIndex) (S.L.Font_Nr_16x11/32x24)
"churafont++ Pictogram 32" (M.V.GetFontIndex) (S.L.Font_Icon)
{endif}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Download (update 02.07.2017)
http://www.mediafire.com/file/…SI2_matrix_mod_2017_v2.7z-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I am/We are receptive to every kind of constructive feedback. It must not hurt me/us and must not diminish my/our work.
Please write your feedback to my/our work so, as to be- precise and clear, thus not vague or emotional
- analytical and rational, thus properly researched and convenient, not on impulse
- solution-orientated, thus, if applicable, attached with counterproposals, consequences and implications.
Since I am/we are glad about any kind of compliment of my/our work, a balanced ratio of positive and negative feedback is greatly appreciated.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
After several attempts, I have I reached to this final result (LED/LCD display) (WIP). Soon in download ...
-
-
So, I'm not entirely satisfied with the rendering of LCD display
(LED/LCD display in WIP)