I'm glad to see you're back.
So anyway, now that all my stuff is gone I decided to quit the modding scene.
You're stupid. Make up your mind already! (I still miss my repaints tho...)
I was so pissed I didn't launch the game for more than 2 weeks, but finally I gave in. I gathered all the assets for the map from my backups and friends, did a quick damage assessment, realized that "only" half of a new village, a newly made dirt road and some scenery optimization were lost, so then decided to hop back in the saddle once again.
My main focus now will be the towns and villages. I want to do some rework here and there using some new objects. I'm also checking splines, doing some fixes where necessary, creating new ones to make our job easier, etc. A bigger texture overhaul is also on our to-do list concerning roads, though there are some limitations due to the way crossings were mapped. We'll see.
There's no planned release date in sight, but I want to get done with this as soon as possible. This whole project is slowly becoming more of a burden than fun for me. Worst case scenario, I'll release it as it is.
And now the good stuff. In the pics below you can see some progress I did this weekend.
City of Márianosztra is the biggest settlement on the map. For the second release we turned it into more of an industrial city, though in real life it's a quiet and small village with less than 1000 inhabitants.
Version 3 goes back a few years in time, so I aimed for an even more industrial look with some awesome new assets taken from G.Gabe's abandoned project.
Börzsönyhegyalja was the first village we created on the map. The name is totally fictional and doesn't really fit with the rest of the settlements, so in the new version you'll find it with a different name. I also updated the place a little bit.
Just a little status report after all the chaos that went down in the past couple of hours... Due to a small accident I lost all my WiP projects, including maps, repaints, objects, splines and other misc stuff. Luckily I had a backup of Börzsöny from end of March. Since my previous post has the same date as my backup, I can safely assume that only little progress was lost, meaningless stuff, like a new dirt road and maybe some cosmetic changes, nothing major.
So anyway, now that all my stuff is gone I decided to quit the modding scene. The map is in good hands, it is going to be released no matter what, either when it's totally done or the way it is now, we haven't decided on it yet, but as for me I don't feel like starting any new project in OMSI.
See ya in LOTUS!
Holy smokes, over 250 days without post, what an evil man I am for leaving you hanging here just like this.
A lot has happened since summer, we've got our hands on a bunch of new objects from an old abandoned project, further improved the scenery, and I managed to replace every object that contained special characters in the filename, so hopefully everybody will be able to run the map, no matter what language they're using. This is a big one for me.
Here's a small sign of life from the dev team, and as always, I'm open to suggestions and ideas.
A blast from the not-so-distant past.
I've spent most of my morning with finishing this repaint, while the rest of the team is on bug hunting trying to find errors and adding some additional features, etc.[IMG:https://steamuserimages-a.akamaihd.net/ugc/882000415993188650/5815D61468EADC07C28383EA4CDCE68E9FDFCC96/]
Based on the author's recent post, the finish line is close.
I quickly put together a Google spreadsheet with all the setvars and some explanation. I wasn't sure about every variable, so feel free to hit me up with a correction if something is wrong.
Link to the spreadsheet: https://docs.google.com/spread…SKsEwjEg/edit?usp=sharing
Sometimes I get bored and start making really small maps, just for fun and for taking fancy screenshots. A few days ago I found one in my cloud, I thought I lost it, so I started working on it again and it turned out so good that I didn't want to keep it private, so I decided that it's going to be ported into the new Börzsöny. This weekend I managed to copy-paste the two tiles into Börzsöny, and I must say I'm really satisfied with the results.
- EDIT -
And (mostly) done.
Autokraft's old livery looks significantly less boring than the current all-red DB livery.
It is nice that the Hungarians, after the 200 series, still know how to build beautiful buses.
Routeres : Here in this link is in how to create number plates. Please translate it from Geza.
The bus already has dynamic licence plate, it seems that Ratti is just missing the fonts for it.
On the other hand, having more types of licence plates sounds like a good idea. The player could change it with setvars. I'm definitely going to forward this idea to the author.
There are no differences between the previously released 395.12 and this one, in terms of configuration. They are both built on Scania chassis, have the same engine, same gearbox, etc.
The only noticeable difference is the the actual shape of the model, and without trying to sound like a total jerk, this one actually looks like the real thing.
It's not the Dacia Sandero (sorry, had to), but an Autoguidovie repaint straight from Italy.[IMG:https://steamuserimages-a.akamaihd.net/ugc/860600076600101244/83401AABF7460D1C5E3E0A4581FD12995172D8D2/]
Real life counterpart
With this finished the number of non-Hungarian repaints increased to a total of two. Feel free to let me know if you have any repaint requests, I'll see what I can do.
The slipping gearbox and the non-working retarder have also been fixed thanks to HJALMAR .
Name of project: Ikarus EAG 395.12 intercity bus.
External aid required: No.
Estimated construction time: The project is taking shape nicely, but there's no exact release date.
Details: The Ikarus 395 (or E95 after 1997) was an intercity bus produced by Ikarus Special Coach Factory in Budapest (EAG = Egyedi Autóbuszgyár = Special Coach Factory), from 1992 until 2005 (incl. facelift in 2001).
The bus that is being presented here is the 395.12 subtype, the pre-facelift model. It was built on Scania chassis and is powered by a 300 HP Scania DSC11-16 engine and fitted with a 7+1 speed Scania ComfortShift GR801 gearbox. It was (and is still) widely used by different Volán companies in Hungary, but the features and appearence of the 395 series made it fit well into international and tourist coach service as well. During the 13 years of production a total of 645 buses left the factory.
- Detailed model and sounds
- Automatic clutch
- FOK-Gyem Mobilinform external destination display
- EMKE ticket printer
- More than a dozen of repaints
- Repaint template
We are receptive to every kind of constructive feedback. It must not hurt us and must not diminish our work.
Please write your feedback to our work so, as to be
- precise and clear, thus not vague or emotional
- analytical and rational, thus properly researched and convenient, not on impulse
- solution-orientated, thus, if applicable, attached with counterproposals, consequences and implications.
Since we are glad about any kind of compliment of our work, a balanced ratio of positive and negative feedback is greatly appreciated.
Earlier this week we were able to acquire the objects from a project that is not being developed actively anymore, which greatly expanded the asset set available for the Börzsöny upgrade.
This includes new flats, new factories, new houses, new fences, and some smaller stuff. And in the last pic you can see the new paint scheme for buses.
Some of the older villages will surely receive an update using these new objects. Also we are open to ideas, so feel free to share them if you have any.