Posts by Routeres
The forum is in reduced operation. The Addon and Support forums remain open.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
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[External Media: https://www.youtube.com/watch?v=XTBmWb6fkZM]
Neon advertisements were an essential part of Budapest in the 70s-80s. They can't be left out from any retro map.
Map: Nagymagyarvár | WiP
Bus: camera crane car
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Resizing the 4096x4096 textures to 2048x2048 will solve your issue. The bus uses .png textures which isn't fully compatible with OMSI. The blackness is caused by the 4 GB patch, it's basically the same issue when the unpatched game runs out of memory and starts dropping textures.
There's a button on the floor in front of the steering column, press it and then you can adjust the steering wheel's position. Then press that button again to fix the position of the wheel.
Cheers.
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I'm glad to see you're back.
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fuljoThank you for your work my man, I've been waiting for this for like ever. Can't wait to take it for a spin.
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...but simulating it all would probably put OMSI on its knees...
Implying it's not already on its knees.
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So anyway, now that all my stuff is gone I decided to quit the modding scene.
You're stupid. Make up your mind already! (I still miss my repaints tho...)
I was so pissed I didn't launch the game for more than 2 weeks, but finally I gave in. I gathered all the assets for the map from my backups and friends, did a quick damage assessment, realized that "only" half of a new village, a newly made dirt road and some scenery optimization were lost, so then decided to hop back in the saddle once again.
My main focus now will be the towns and villages. I want to do some rework here and there using some new objects. I'm also checking splines, doing some fixes where necessary, creating new ones to make our job easier, etc. A bigger texture overhaul is also on our to-do list concerning roads, though there are some limitations due to the way crossings were mapped. We'll see.
There's no planned release date in sight, but I want to get done with this as soon as possible. This whole project is slowly becoming more of a burden than fun for me. Worst case scenario, I'll release it as it is.
And now the good stuff. In the pics below you can see some progress I did this weekend.
City of Márianosztra is the biggest settlement on the map. For the second release we turned it into more of an industrial city, though in real life it's a quiet and small village with less than 1000 inhabitants.
Version 3 goes back a few years in time, so I aimed for an even more industrial look with some awesome new assets taken from G.Gabe's abandoned project.
Börzsönyhegyalja was the first village we created on the map. The name is totally fictional and doesn't really fit with the rest of the settlements, so in the new version you'll find it with a different name. I also updated the place a little bit. -
Hey everyone,
Just a little status report after all the chaos that went down in the past couple of hours... Due to a small accident I lost all my WiP projects, including maps, repaints, objects, splines and other misc stuff. Luckily I had a backup of Börzsöny from end of March. Since my previous post has the same date as my backup, I can safely assume that only little progress was lost, meaningless stuff, like a new dirt road and maybe some cosmetic changes, nothing major.So anyway, now that all my stuff is gone I decided to quit the modding scene. The map is in good hands, it is going to be released no matter what, either when it's totally done or the way it is now, we haven't decided on it yet, but as for me I don't feel like starting any new project in OMSI.See ya in LOTUS!
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Holy smokes, over 250 days without post, what an evil man I am for leaving you hanging here just like this.
A lot has happened since summer, we've got our hands on a bunch of new objects from an old abandoned project, further improved the scenery, and I managed to replace every object that contained special characters in the filename, so hopefully everybody will be able to run the map, no matter what language they're using. This is a big one for me.
Here's a small sign of life from the dev team, and as always, I'm open to suggestions and ideas.
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NL202, O305 | Luzern
Autobus de la ville Luxembourg (AVL) repaints by me -
My friend over at OMSI Workshop is working on a Citaro mod, see pic below, and he would need a documentation or user manual or something like that for the LAWO SICMA unit.
Thanks in advance.
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A blast from the not-so-distant past.
I've spent most of my morning with finishing this repaint, while the rest of the team is on bug hunting trying to find errors and adding some additional features, etc.
Click here for the the real deal.Based on the author's recent post, the finish line is close.
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I quickly put together a Google spreadsheet with all the setvars and some explanation. I wasn't sure about every variable, so feel free to hit me up with a correction if something is wrong.
Link to the spreadsheet: https://docs.google.com/spread…SKsEwjEg/edit?usp=sharing -
Sometimes I get bored and start making really small maps, just for fun and for taking fancy screenshots. A few days ago I found one in my cloud, I thought I lost it, so I started working on it again and it turned out so good that I didn't want to keep it private, so I decided that it's going to be ported into the new Börzsöny. This weekend I managed to copy-paste the two tiles into Börzsöny, and I must say I'm really satisfied with the results.
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And (mostly) done. -
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Autokraft's old livery looks significantly less boring than the current all-red DB livery.
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It is nice that the Hungarians, after the 200 series, still know how to build beautiful buses.
Routeres: Here in this link is in how to create number plates. Please translate it from Geza.
The bus already has dynamic licence plate, it seems that Ratti is just missing the fonts for it.
On the other hand, having more types of licence plates sounds like a good idea. The player could change it with setvars. I'm definitely going to forward this idea to the author. -
There are no differences between the previously released 395.12 and this one, in terms of configuration. They are both built on Scania chassis, have the same engine, same gearbox, etc.
The only noticeable difference is the the actual shape of the model, and without trying to sound like a total jerk, this one actually looks like the real thing.