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Posts by Etrusan
The forum is in reduced operation. The Addon and Support forums remain open.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
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Look in .sco file to see what's written there. Also look in the folder for the .o3d
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It says it can't find "Sceneryobjects\Bergmap\Straßenobjekte\model\Betontunnel.o3d"
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If you don't understand the file structure, there is nothing more simple than looking at the original files.
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And what is inside the .sco? That's what matter the most. Also, look inside your logfile for errors, which tell you what went wrong.
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Did you actually export the object? It has to be selected. Also, did you leave it in .x or did you convert it to .o3d? Is your .sco in order? You can't have any blank spaces in front of the text, otherwise it gets ignored.
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And what is your problem exactly?
BTW stop using .jpg for textures. Use .dds (DTX5) instead.
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New version of all objects has been released with ReadMe updates.
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Not sure what are you trying to do. Do you want it "rounded"? If so CTRL+B.
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I had a working theory that actual size and number of polygons matter too, but I never really explored it.
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Build a flat crossing with enough polygons for smooth transitions. Make a profile which will be used to bend the crossing. It has to be slightly larger than the crossing itself. Add [crossing_heightdeformation] to your .sco and under it set the profile.
You can then use Terrain to Object in Editor, note that it will "attach" the terrain to the profile, not the crossing.
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If it's a former spline with the same width on both ends, you can simple copy one edge on the side and then rotate it 90° and snap it and then extrude along the edge.
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Hit "E" then "XX" or "YY" or "ZZ" it should extrude correctly. If not align view to active and then extrude.
//Typo.
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Try combination of XYZ axes (make sure to double tap!) it should start extruding correctly. If not you can always align to view and work from there.
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You can bend your crossing using another mesh. Fancy thing is, that plane profile also applies to paths. There is a topic dedicated, but can't find ATM. Lucas might know where to dig it up.
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After each save, the Crossing Editor creates a backup file of the original. Also, if you delete the paths in Editor and don't save, nothing will change.
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Make a copy into your own folder, open with with Crossing Editor and add as many paths as you want.
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Remake them with higher resolution. Simply scaling them up won't help you.
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Unfortunately I cannot, I have no clue "how to" when it comes to scripting.
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If you look closely at Spandau, there are gaps too. I'd dare to say even bigger ones. As I only use crossings and make the connections in Blender itself using dummy plane (shown couple posts back) I'm not able to provide much more info.
Try using another connection point (ie. if you have two separate roads in one model/spline) or maybe write the correct number directly to .sco file using Notepad (or similar) and then trying it in the editor, without Crossing Editor.