Posts by GoppelPL
Please note that OMSI is no longer under development. Some of the developers are now working on a new simulator. Further information concerning the LOTUS-Simulator can be found here.
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Good to see an old friend again. Even though the original map is quite old now, I still enjoy driving on it - it's well made and the city is well designed. I hope the new version will give me a couple of years of play as well. Good luck!
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Nope, this is "Poznań by Pitoras 3.0", and the tram map is called "Poznań Tram".
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Yes, it does.
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The question was if it works the same way as the Mateusz's one, so the double stop announcements work fully automatically based on the distance covered, I suppose.
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As far as I know, the R&G systems are used at Piekary - Piechcin map by Pitoras, and will be supported in the future versions of Poznań by the same autor. For the busses - there is going to be a newer R&G computer with touch screen and other fireworks for the Solaris Urbino PL pack and older ones for Jelcz busses by mateusz612. After completing each tour you need to retype everything again, that's right - the real system features two options of setting up the route - the first one is by the "4" button, which sets up a single trip (so if you go as a suplimentary service, you'd use it), and the other one goes by the "7" button, and then you have the whole duty - the system automatically changes "Route", so you just give it your line, running number and don't care about anything. However, since OMSI has its limitations, the autor has no idea how to implement it easily and we're stuck with the "4" mode. "Numer kursu" is for the validators to know which run it is, so it should be as it is - 1, 2, 3 and so on, it has nothing to do with the displays or anything else in the game, so you can give it either 1, 2 or 66 and nothing will happen. I'm glad you liked it, since making the system to calculate the distances between stops is a pain
BTW another cool feature is that you can simulate ticket inspection by pressing the "2" button - the validators will lock (well they would if OMSI allowed it), and there will be an announcement that you need to show your ticket for inspection -
Huh, that's odd - you've done everything right. Can you show me your logfile after driving like 4-5 stops with everything set up? Of course you need to choose the R&G hof file, I forgot to mention it in the previous post.
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I have installed Breslau v3_pojzap.hof as well as Breslau v3_R&G.hof.
I have installed the GRG folder into the vehicles folder and added the Breslau version into it.
I copied the Zapowiedzi.txt content into the Zapowiedzi.osc file in the script subfolder R&G. (Did NOT overwrite but added it)I wasn't able to figure out how to use the Zapowiedzi Przystanków application or where to put the .dll's that were in the same folder however I guessed you delivered the results in your Zapowiedzi.txt?!?
Now should I chose the Breslau v3_pojzap.hof when driving the bus or the other R&G version?
Kind regards
AchimHi, since I'm the person who made the R&G mess, I'll answer you
Unfortunately, there is no english manual for the system. You're right, you don't actually need the Zapowiedzi Przystanków app, since the results are in the txt provided with map, and I figure that you've added it right, so there shouldn't be any problem. Just to be clear - do you use the "Breslau v3 R&G.hof"? If so, do you set the route up via the "4" button, then "1" for "kurs normalny", type the right line and variant (i.e. 12500 and 01) and then drive right up to the "R&G START" helper and hit enter or up button on the device? Also, does the stop change right after using the "enter" or "up" buttons, or after driving away from the first stop? If it does change instantly, you've done something wrong - check in your "Zapowiedzi.osc" if it ends like this:
If it does, please paste your whole "Zapowiedzi.osc" in code tag, so I can investigate. -
Hi, I've got a problem with night textures of terrain at this map - they look like this:
Here is part of my log from the moment the textures start to show up:Code- 95 14:27:25 - - Warning: Did not find texture file "text.bmp"!
- 96 14:27:25 - - Warning: Did not find texture file "text.bmp"!
- 97 14:27:25 - - Warning: Did not find texture file "text.bmp"!
- 98 14:27:26 - - Warning: Did not find texture file "Textfeld_1.bmp"!
- 99 14:27:26 - - Warning: Did not find texture file "Textfeld_1.bmp"!
- 100 14:27:27 - - Warning: Did not find texture file "Hst_Reiter_3dgt.bmp"!
- 101 14:27:51 - - Warning: Did not find texture file "StrSchild_Text1.bmp"!
- 102 14:27:51 - - Warning: Did not find texture file "StrSchild_Text1.bmp"!
- 103 14:27:51 - - Information: Refresh Tile: 124, maps\Lemmental\tile_5_-5.map ...
- 104 14:27:52 - - Warning: Did not find texture file "Splines\BS_ADDON_CreativeStreets\Gehwege\texture\BS_Gehweg_Allgemein1.bmp"!
- 105 14:27:56 - - Information: Refresh Tile: 125, maps\Lemmental\tile_6_-5.map ...
- 106 14:27:57 - - Warning: Did not find texture file "text.bmp"!
- 107 14:27:59 - - Warning: Did not find texture file "Textfeld_1.bmp"!
- 108 14:28:01 - - Warning: Did not find texture file "StrSchild_Text1.bmp"!
- 109 14:28:01 - - Warning: Did not find texture file "StrSchild_Text1.bmp"!
- 110 14:28:02 - - Information: Refresh Tile: 127, maps\Lemmental\tile_7_-5.map ...
- 111 14:28:20 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Main.cfg: texture filename vmatrix_leer_led.png not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_main\vollmatrix_text_K++.o3d!
- 112 14:28:20 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Main.cfg: texture filename vmatrix_voll_led_h120s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_main\vollmatrix_text_K++.o3d!
- 113 14:28:20 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Main.cfg: texture filename vmatrix_voll_led_h210s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_main\vollmatrix_text_K++.o3d!
- 114 14:28:20 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Main.cfg: texture filename vmatrix_voll_led_h300s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_main\vollmatrix_text_K++.o3d!
- 115 14:28:20 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Main.cfg: texture filename vmatrix_voll_led_h000s0.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_main\vollmatrix_text_K++.o3d!
- 116 14:28:33 - - Warning: Did not find texture file "Drucker-Textfeld.tga"!
- 117 14:29:00 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Trail.cfg: texture filename vmatrix_leer_led.png not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_trail\vollmatrix_text_K++.o3d!
- 118 14:29:00 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Trail.cfg: texture filename vmatrix_voll_led_h120s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_trail\vollmatrix_text_K++.o3d!
- 119 14:29:00 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Trail.cfg: texture filename vmatrix_voll_led_h210s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_trail\vollmatrix_text_K++.o3d!
- 120 14:29:00 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Trail.cfg: texture filename vmatrix_voll_led_h300s1.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_trail\vollmatrix_text_K++.o3d!
- 121 14:29:00 - - Warning: File vehicles\MB_O530_Facelift_Morphi\model\model_O530G_FL_3doors_Trail.cfg: texture filename vmatrix_voll_led_h000s0.dds not found in mesh file vehicles\MB_O530_Facelift_Morphi\model\18m_trail\vollmatrix_text_K++.o3d!
- 122 14:29:38 - - Warning: Did not find texture file "Drucker-Textfeld.tga"!
- 123 14:29:56 - - Information: Date: 2016 0802, Time: 194910
- 124 14:29:56 - - Warning: Cloudtype "-1" could not be found!
- 125 14:29:56 - - Information: Date: 2016 0802, Time: 194910
- 126 14:30:06 - - Information: Traffic loaded
- 127 14:30:08 - - Information: Reset Passengers...
- 128 14:30:08 - - Information: Initialize Scheduled AI...
- 129 14:30:08 - - Information: Refresh All Vehicle Indices...
- 130 14:30:08 - - Information: Date: 2016 0802, Time: 194910
- 131 14:30:08 - - Information: Reset Passengers...
- 132 14:30:08 - - Information: Initialize Scheduled AI...
- 133 14:30:08 - - Information: Refresh All Vehicle Indices...
- 134 14:30:08 - - Warning: Direct3D-Device lost!
- 135 14:30:08 - - Information: Direct3D-Device resetted!
- 136 14:30:08 - - Information: Reset State Matrices...
- 137 14:30:08 - - Information: Start Tex Thread...
- 138 14:30:08 - - Information: Init Red Line...
- 139 14:30:08 - - Information: Set Initial Render States...
- 140 14:30:17 - - Information: Menu pos set
Thanks in advance for your help. -
Hi Kartoffelphantom, your Tatra looks pretty amazing! I used to live in Szczecin (or Stettin in German) where we have a lot of these, and the model looks just like the real deal. I wanted to ask if you'd make a version for Stettin as well - these are the very same trams, but they don't have the ticket machine (or have the GMV one), some of them don't have position lights, the displays are orange and LED and the couplers are covered with cloth (http://foto.mkm.szczecin.pl/big/2015/1446496551.jpg). I wouldn't normally ask this, but we have the Projekt Szczecin map in OMSI and it's really well-known, so I think a lot of people would enjoy if there was a version specifically for the map. There's also a tram version of Projekt Szczecin comming, so it'd be even better. Should you have any questions, just ask me via PM or something
Good luck with your project and happy Easter as well!