Hi this is the first time I downloaded this map, not bad I should say but there a slight problem,
when I move over, it shows me this error, Spilnes\Yufa\str_asphdrk_1line.sli not found.
Hi this is the first time I downloaded this map, not bad I should say but there a slight problem,
when I move over, it shows me this error, Spilnes\Yufa\str_asphdrk_1line.sli not found.
Just downloaded this bus for the first time, was wondering is it me or is the signal indicators sounds is abit odd, it can be heard the loudest more inside the interior then the driver cab
Well my laptop spec is:
Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
And yes my New Berlin Spandau is v1.4. Seems that the only map I can play in omsi is the default Grundof.
Thanks for that, but what I mean is the texture file for that "uniform" above
I am not sure if this is the right place to post but anyone here got this driver human mod as seen in the picture below? (Taken while searching in google)
Just wondering, when I set these O405N2 as AI buses, in daytime, it's headlights are turned on! Anyone know how to fix that?
Thanks, but it still doesn't work (FYI I am using OMSI 1 not 2 though)
I though I have put the ticketprinter.osc/ticketprinter_varlist.txt/ticketprinter_stringvarlist.txt on the .bus file but there is no ticketprinter_constfile.txt found? Mind posting the whole code here instead? Thanks alot
Small problem here:
Basically, I have changed the D89 ticket area to the D92 ticket
machine, the problem is that it can't display the ticket amount, nor any
ticket coming out fromt he machines (except the sounds only).
What I do is that I copied every
"ticket coding" from the "model_D92.cfg" & from the "MAN D92.bus" to the D89.
I feel that I have missed out something. Anyone might know what is it?
EDIT:
Here is the code from "model_D89.cfg"
########################################
Sichtbarkeits-Boundingbox
########################################
[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5
Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.
[tex_detail_factor]
0.5
########################################
Textur-Changes
########################################
[CTC]
Colorscheme
Texture\Werbung_D89
0
[CTCTexture]
farbschema_tex1
D89_01.tga
[CTCTexture]
farbschema_tex2
D88-89_02.bmp
[CTCTexture]
farbschema_trans
D86_trans.tga
###################
Text-Texturen:
###################
Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1
1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0
IBIS:
2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50
ANNAX Linie groß:
3
[texttexture]
Matrix_Nr
Annax Large
128
128
0
211
245
51
4
[texttexture]
Matrix_Nr
Annax Medium D
128
64
0
211
245
51
5
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
211
245
51
6
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50
Fahrscheindrucker:
7
[texttexture]
ticketprinter_display
IBIS-2_5x7
256
64
0
50
50
50
########################################
[LOD]
0.1
########################################
########################################
Fahrersitz
########################################
[mesh]
D_Generic\D_Fahrersitz.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90
#######################################
Digitalthermometer
#######################################
[mesh]
D_Generic\D_Alt_Thermometer.o3d
[matl]
Textfeld_Thermo.tga
0
[matl_alpha]
2
[useTextTexture]
6
**********************************************************************
Heizungsregler
**********************************************************************
[mesh]
D89\D89_Heizung_Defrost.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_defrost
[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_defrost
-90
[mesh]
D89\D89_Heizung_Fussraum.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_fussraum
[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_fussraum
80
delay
20
maxspeed
200
[mesh]
D89\D89_Heizung_Temp.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_temp
[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
80
delay
20
maxspeed
200
[mesh]
D89\D89_Heizung_Bug.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_bug
[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_bug
80
delay
20
maxspeed
200
[mesh]
D89\D89_Heizung_Umluft.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_umluft
[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_umluft
80
delay
20
maxspeed
200
**********************************************************************
Instrumente
**********************************************************************
[mesh]
D89\D89_Panel_tuertaster01.o3d
[viewpoint]
3
[mouseevent]
bus_doorfront0
[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster1
-0.006
[mesh]
D89\D89_Panel_tuertaster02.o3d
[viewpoint]
3
[mouseevent]
bus_doorfront1
[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster2
-0.006
[mesh]
D89\D89_Panel_hstbremse.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_envmap]
envmap_lenkrad2.bmp
0.1
[mouseevent]
bus_dooraft
[newanim]
origin_from_mesh
anim_trans
bremse_halte_sw
0.007
[mesh]
D89\D89_Panel_Anlasser.o3d
[viewpoint]
3
[mouseevent]
kw_m_engine_startbutton
[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003
[mesh]
D89\D89_Panel_Motorabstellung.o3d
[viewpoint]
3
[mouseevent]
kw_m_engineshutdown
[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003
[mesh]
D89\D89_Panel_Warnblinker.o3d
[viewpoint]
3
[mouseevent]
blinker_warn_toggle
[newanim]
origin_from_mesh
anim_trans
cp_taster_warnblinker
-0.007
Warnblinker
[light_enh]
-0.529
5.262
1.388
255
0
0
0.03
lights_warnblinkgeber
1
0.01
3
0.05
################################
[mesh]
D89\D89_Rollo.o3d
[viewpoint]
3
[mouseevent]
cp_rollo
[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.49
---------------------------
[mesh]
D89\D89_Rollo_Bommel.o3d
[viewpoint]
3
[mouseevent]
cp_rollo_retract
[newanim]
origin_from_mesh
anim_trans
cp_rollo_bommel
0.007
################################
[mesh]
D89\D89_Panel_Tachonadel.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360
##############################
Uhr
##############################
[mesh]
D89\D89_Panel_second.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_sek
6
-------------------------------
[mesh]
D89\D89_Panel_minute.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_min
6
---------------------------------
[mesh]
D89\D89_Panel_hour.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_std
6
########################
Bremsmanometer
########################
[mesh]
D89\D89_Panel_Bremsdruck_VA.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_VA
0.00027
offset
-24
[mesh]
D89\D89_Panel_Vorratsdruck_VA.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
bremse_p_tank02
0.00027
offset
-24
[mesh]
D89\D89_Panel_Bremsdruck_HA.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_HA
0.00027
offset
-24
[mesh]
D89\D89_Panel_Vorratsdruck_HA.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
bremse_p_tank01
0.00027
offset
-24
[mesh]
D89\D89_Panel_Oeldruck.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_oeldruck
22
[mesh]
D89\D89_Panel_Kuehlwasser.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_motortemperaturwinkel
1
Tankuhr
[mesh]
D89\D89_Panel_Tankuhr.o3d
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cockpit_tankuhr
0.4
##################################################
Kilometerzähler
##################################################
[mesh]
D89\D89_Panel_Kilometer_01.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36
[mesh]
D89\D89_Panel_Kilometer_1.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36
[mesh]
D89\D89_Panel_Kilometer_10.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36
[mesh]
D89\D89_Panel_Kilometer_100.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36
[mesh]
D89\D89_Panel_Kilometer_1000.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36
[mesh]
D89\D89_Panel_Kilometer_10000.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36
[mesh]
D89\D89_Panel_Kilometer_100000.o3d
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36
########################################################
Gangwahltaster
########################################################
[mesh]
D89\D89_Panel_Gangwahl_1.o3d
[mouseevent]
automatic_1
[viewpoint]
3
[newanim]
origin_from_mesh
anim_trans
cockpit_gang1
-0.008
[mesh]
D89\D89_Panel_Gangwahl_2.o3d
[mouseevent]
automatic_2
[viewpoint]
3
[newanim]
origin_from_mesh
anim_trans
cockpit_gang2
-0.008
[mesh]
D89\D89_Panel_Gangwahl_3.o3d
[mouseevent]
automatic_D
[viewpoint]
3
[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.008
[mesh]
D89\D89_Panel_Gangwahl_N.o3d
[mouseevent]
automatic_N
[viewpoint]
3
[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008
[mesh]
D89\D89_Panel_Gangwahl_R.o3d
[mouseevent]
automatic_R
[viewpoint]
3
[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008
##########################################
Kippschalter
##########################################
[mesh]
D89\D89_Panel_Retarder_direkt.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_retarder_direkt
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_retarder_direkt_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw_direkt
-18
---------------------------------
[mesh]
D89\D89_Panel_Retarder.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_retarder
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_retarder_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Fahrerleuchte.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_fahrerlicht
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_fahrerlicht_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_fahrerlicht_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Leuchte_unten_r.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_untenrechts
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_licht_untenrechts_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_licht_untenrechts_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Leuchten_oben.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_oberdeck
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_licht_oberdeck_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_licht_oberdeck_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Leuchten_unten.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_unterdeck
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_licht_unterdeck_toggle
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_licht_unterdeck_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Standheizung.o3d
[matl_change]
D88_Panel.bmp
0
standheizung_target
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
taster_standheizung
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_taster_standheizung_target
-18
---------------------------------
[mesh]
D89\D89_Panel_Geblaese1.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_heizluefter
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[mouseevent]
cp_heizluefter_toggle
[newanim]
origin_from_mesh
anim_rot
cp_heizluefter_sw
-18
---------------------------------
[mesh]
D89\D89_Panel_Geblaese2.o3d
[matl_change]
D88_Panel.bmp
0
cp_dummy_func01
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[mouseevent]
cp_dummy_sw01_toggle
[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw01
-18
---------------------------------
[mesh]
D89\D89_Panel_Geblaese3.o3d
[matl_change]
D88_Panel.bmp
0
cp_dummy_func02
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[mouseevent]
cp_dummy_sw02_toggle
[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw02
-18
---------------------------------
[mesh]
D89\D89_Panel_Geblaese4.o3d
[matl_change]
D88_Panel.bmp
0
cp_dummy_func03
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[mouseevent]
cp_dummy_sw03_toggle
[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw03
-18
---------------------------------
[mesh]
D89\D89_Panel_Spiegelheizung.o3d
[matl_change]
D88_Panel.bmp
0
cp_dummy_func04
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[viewpoint]
3
[mouseevent]
cp_dummy_sw04_toggle
[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw04
-18
---------------------------------
[mesh]
D89\D89_Panel_Tuer_Hand.o3d
[matl_change]
D88_Panel.bmp
0
cockpit_light_tuer_handsteuerung
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88_Panel.bmp
0
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
[mouseevent]
cp_schalter_kinderwagen
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
door_handsteuerung
-18
###########################################
Rändelrad Klimator
###########################################
[mesh]
D89\D89_Panel_Raendel_Klimator.o3d
[mouseevent]
cp_klimator_sw
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
cp_klimator_sw
360
###########################################
Schlüssel
###########################################
[mesh]
D89\D89_Panel_Schluessel.o3d
[mouseevent]
cp_schluessel_mov
[viewpoint]
3
[matl]
D88_Panel.bmp
0
[matl_envmap]
envmap_lenkrad2.bmp
0.2
[newanim]
origin_trans
-0.634
5.255
1.371
origin_rot_x
-23.923
origin_rot_y
-85.575
origin_rot_z
-0.938
anim_rot
cp_schluessel_rot
-90
[newanim]
origin_rot_x
-23.923
origin_rot_y
-85.575
origin_rot_z
-0.938
anim_trans
cp_schluessel_trans
0.01
##########################################
IBIS-Gerät
##########################################
***********************
[mesh]
D_Generic\D_Panel_IBIS_Linie_Kurs.o3d
[viewpoint]
2
[mouseevent]
IBIS_setmode_linie_kurs
***********************
[mesh]
D_Generic\D_Panel_IBIS_Route.o3d
[viewpoint]
2
[mouseevent]
IBIS_setmode_route
***********************
[mesh]
D_Generic\D_Panel_IBIS_Ziel.o3d
[viewpoint]
2
[mouseevent]
IBIS_setmode_ziel
***********************
[mesh]
D_Generic\D_Panel_IBIS_Vor_Stumm.o3d
[viewpoint]
2
[mouseevent]
IBIS_vor_stumm
***********************
[mesh]
D_Generic\D_Panel_IBIS_Fortschaltung.o3d
[viewpoint]
2
[mouseevent]
IBIS_vor
***********************
[mesh]
D_Generic\D_Panel_IBIS_Rueck_Stumm.o3d
[viewpoint]
2
[mouseevent]
IBIS_rueck
***********************
[mesh]
D_Generic\D_Panel_IBIS_1.o3d
[viewpoint]
2
[mouseevent]
IBIS_1
***********************
[mesh]
D_Generic\D_Panel_IBIS_2.o3d
[viewpoint]
2
[mouseevent]
IBIS_2
***********************
[mesh]
D_Generic\D_Panel_IBIS_3.o3d
[viewpoint]
2
[mouseevent]
IBIS_3
***********************
[mesh]
D_Generic\D_Panel_IBIS_4.o3d
[viewpoint]
2
[mouseevent]
IBIS_4
***********************
[mesh]
D_Generic\D_Panel_IBIS_5.o3d
[viewpoint]
2
[mouseevent]
IBIS_5
***********************
[mesh]
D_Generic\D_Panel_IBIS_6.o3d
[viewpoint]
2
[mouseevent]
IBIS_6
***********************
[mesh]
D_Generic\D_Panel_IBIS_7.o3d
[viewpoint]
2
[mouseevent]
IBIS_7
***********************
[mesh]
D_Generic\D_Panel_IBIS_8.o3d
[viewpoint]
2
[mouseevent]
IBIS_8
***********************
[mesh]
D_Generic\D_Panel_IBIS_9.o3d
[viewpoint]
2
[mouseevent]
IBIS_9
***********************
[mesh]
D_Generic\D_Panel_IBIS_0.o3d
[viewpoint]
2
[mouseevent]
IBIS_0
***********************
[mesh]
D_Generic\D_Panel_IBIS_Eingabe.o3d
[viewpoint]
2
[mouseevent]
IBIS_eingabe
***********************
[mesh]
D_Generic\D_Panel_IBIS_Loeschen.o3d
[viewpoint]
2
[mouseevent]
IBIS_Loeschen
#######################################
Fahrplan
#######################################
[mesh]
D_Generic\D_schedule.o3d
[viewpoint]
3
[matl]
Schedule.bmp
0
[matl_freetex]
Schedule.bmp
file_schedule
[visible]
schedule_active
1
#######################################
Lichter auf'm Panel
#######################################
Haltewunsch
[light_enh]
-0.626
5.336
1.412
255
200
0
0.04
haltewunschlampe
1
0.01
3
0.05
Funkgerät Betriebsbereitschaft
[light_enh]
-1.091
4.857
1.206
0
255
60
0.005
elec_busbar_avail
1
0.01
3
0.05
########################################
Panel
########################################
[mesh]
D89\D89_Panel.o3d
Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.
[viewpoint]
3
**********************
Material Panelbeleuchtung
[matl]
D88_Panel.bmp
1
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
**********************
Material IBIS-LED-Beleuchtung
[matl_change]
D88_Panel.bmp
2
elec_busbar_main
[matl_item]
[matl_nightmap]
D_N.bmp
[matl_lightmap]
SD_Panel_LM.bmp
lights_stand
**********************
Material Glasabdeckung
[matl]
Fenster.tga
0
[matl_envmap]
envmap_lenkrad2.bmp
0.5
[matl_alpha]
2
**********************
Material IBIS-Textfeld
[matl]
IBIS-Textfeld.tga
0
[matl_alpha]
2
[useTextTexture]
2
**********************
LM Störung
[matl_change]
D88_Panel.bmp
3
cockpit_light_masterfailure
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Kühlwasser
[matl_change]
D88_Panel.bmp
4
*Noch nicht belegt*
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Batterie
[matl_change]
D88_Panel.bmp
5
cockpit_light_batterie
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Fernlicht
[matl_change]
D88_Panel.bmp
6
lights_fern
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Blinker
[matl_change]
D88_Panel.bmp
7
lights_blinkgeber
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Kinderwagen
[matl_change]
D88_Panel.bmp
8
cockpit_light_kinderwagenwunsch
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Zentralschmierung
[matl_change]
D88_Panel.bmp
9
cockpit_light_zentralschmierung
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Feststellbremse
[matl_change]
D88_Panel.bmp
10
cockpit_light_feststellbremse
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Türkontrolle
[matl_change]
D88_Panel.bmp
11
cockpit_light_tuerkontrolle
[matl_item]
[matl_nightmap]
D_N.bmp
**********************
LM Nothahn
[matl_change]
D88_Panel.bmp
12
***noch nicht belegt***
[matl_item]
[matl_nightmap]
D_N.bmp
**********************************************************************
Lenkrad
**********************************************************************
[mesh]
D89\D89_lenkrad.o3d
[visible]
cp_lenkrad_visible
1
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680
**********************************************************************
Hupknopf
**********************************************************************
[mesh]
D89\D89_lenkrad_hupe.o3d
[mouseevent]
horn
[visible]
cp_lenkrad_visible
1
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680
[newanim]
origin_from_mesh
anim_trans
cockpit_hupe
-0.001
[mesh]
D89\D89_Lenksaeule.o3d
[viewpoint]
3
[mouseevent]
cp_lenkrad_toggle
####################################
Lenkradhebel für Blinker und Wischer
####################################
[mesh]
D89\D89_Blinkerhebel.o3d
[viewpoint]
3
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_blinkerhebel
15
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90
anim_rot
cockpit_fernlichthebel
10
[mesh]
D89\D89_Wischer_Drehschalter.o3d
[viewpoint]
3
[mouseevent]
cp_wiper_turnswitch
[newanim]
origin_from_mesh
anim_rot
cockpit_wischer_drehschalter
-90
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_blinkerhebel
15
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90
anim_rot
cockpit_fernlichthebel
10
[mesh]
D89\D89_Wascher_Schalter.o3d
[viewpoint]
3
[mouseevent]
cp_wischer_wascher_button
[newanim]
origin_from_mesh
anim_trans
cp_wischer_wascher_sw
-0.003
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_blinkerhebel
15
[newanim]
origin_trans
-0.810
5.101
1.386
origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90
anim_rot
cockpit_fernlichthebel
10
###################################
Hebel für Feststellbremse
###################################
[mesh]
D89\D89_Panel_Feststellbremse.o3d
[viewpoint]
3
[mouseevent]
parking_brake_mouse
[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-90
delay
10
maxspeed
360
**********************************************************************
Pedale
**********************************************************************
[mesh]
D89\D89_Bremspedal.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
Brake
25
[mesh]
D89\D89_Fahrpedal.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
anim_rot
throttle
22
[mesh]
D89\D89_Mikroschalter.o3d
[viewpoint]
3
[mouseevent]
cp_microphone
[newanim]
origin_from_mesh
anim_trans
cp_microphone_sw
0.005
**********************************************************************
Räder
**********************************************************************
[mesh]
D_Generic\kappe_vr.o3d
[illumination_interior]
-1
-1
-1
-1
[newanim]
origin_trans
1.226
3.100
0.451
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1
[newanim]
origin_trans
0.95
3.100
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105
[mesh]
D_Generic\kappe_vl.o3d
[newanim]
origin_trans
-1.226
3.100
0.451
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.95
3.100
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
[mesh]
D_Generic\kappe_hr.o3d
[newanim]
origin_trans
1.19
-2.700
0.451
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1
[mesh]
D_Generic\kappe_hl.o3d
[newanim]
origin_trans
1.19
-2.700
0.451
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1
#########################
Zahltisch
#########################
maxspeed
400
[mesh]
D_Generic\Zahltisch_Wechsler_0_10.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_0_10
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_10
20
maxspeed
400
[mesh]
D_Generic\Zahltisch_Wechsler_0_50.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_0_50
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_50
20
maxspeed
400
[mesh]
D_Generic\Zahltisch_Wechsler_1_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_1_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_00
20
maxspeed
400
[mesh]
D_Generic\Zahltisch_Wechsler_2_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_2_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_2_00
20
maxspeed
400
Obere Reihe
[mesh]
D_Generic\Zahltisch_Wechsler_0_15.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_0_15
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_15
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_0_30.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_0_30
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_30
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_1_50.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_1_50
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_50
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_4_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_4_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_4_00
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_8_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_8_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_8_00
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_5_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_5_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_5_00
35
maxspeed
700
[mesh]
D_Generic\Zahltisch_Wechsler_15_00.o3d
[viewpoint]
3
[mouseevent]
cashdesk_changer_15_00
[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_15_00
35
maxspeed
700
###############################################
Fahrscheindrucker
###############################################
[mesh]
D_Generic\Drucker_Fahrschein.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_getticket
[newanim]
origin_from_mesh
anim_trans
ticketprinter_ticket_pos
0.07
[mesh]
D_Generic\Drucker_Ausgabe.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_enter
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_enter
-0.003
[mesh]
D_Generic\Drucker_Ticket_0.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_0
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_0
-0.003
[mesh]
D_Generic\Drucker_Ticket_1.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_1
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_1
-0.003
[mesh]
D_Generic\Drucker_Ticket_2.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_2
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_2
-0.003
[mesh]
D_Generic\Drucker_Ticket_3.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_3
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_3
-0.003
[mesh]
D_Generic\Drucker_Ticket_4.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_ticket_4
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_ticket_4
-0.003
[mesh]
D_Generic\Drucker_dummy_0.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_dummy_0
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_dummy_0
-0.003
[mesh]
D_Generic\Drucker_dummy_1.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_dummy_1
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_dummy_1
-0.003
[mesh]
D_Generic\Drucker_dummy_2.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_dummy_2
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_dummy_2
-0.003
[mesh]
D_Generic\Drucker_dummy_3.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_dummy_3
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_dummy_3
-0.003
[mesh]
D_Generic\Drucker_dummy_4.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_dummy_4
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_dummy_4
-0.003
[mesh]
D_Generic\Drucker_cancel.o3d
[viewpoint]
3
[mouseevent]
ticketprinter_button_cancel
[newanim]
origin_from_mesh
anim_trans
ticketprinter_button_cancel
-0.003
###############################################
Innenraum
[mesh]
D89\D89_innenwaende.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck
--------------------------------
[mesh]
D89\D89_Leuchten.o3d
[viewpoint]
3
[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck
[matl_change]
D88-89_04.bmp
0
lights_beleuchtung_oberdeck
[matl_envmap]
envmap_unscharf.bmp
0.05
[matl_item]
[matl_nightmap]
D_N.bmp
--------------------------------
[matl]
D88-89_04.bmp
1
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[matl_change]
D88-89_04.bmp
1
lights_beleuchtung_unterdeck
[matl_envmap]
envmap_unscharf.bmp
0.05
[matl_item]
[matl_nightmap]
D_N.bmp
--------------------------------
[matl]
D88-89_04.bmp
2
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[matl_change]
D88-89_04.bmp
2
lights_beleuchtung_untenrechts
[matl_envmap]
envmap_unscharf.bmp
0.05
[matl_item]
[matl_nightmap]
D_N.bmp
Interiorlights:
0. Licht
[interiorlight]
lights_fahrerlicht
0.6
205
200
175
0
4.86
1.9
1. Licht
[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
1
3
2.3
Leuchte Ausstieg
2. Licht
[interiorlight]
door_light_2
0.4
205
200
175
1.13
-0.89
2.30
Leuchte Einstieg
3. Licht
[interiorlight]
door_light_1
0.4
205
200
175
1.13
4.69
2.30
************************************************************************
Folgende Beleuchtungen sind nur für die AI-Menschen!
************************************************************************
Unten rechts von vorne nach hinten: .............................
4. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1
0.9
2.30
5. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.
-3.6
2.39
Unten links v.v.n.h.: .......................................
6. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
1.9
2.30
7. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-0.55
2.30
8. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-4.5
2.43
Oben links von vorne nach hinten: .............................
9. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
3.3
3.97
10. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
0.5
3.97
11. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
-2.3
3.97
12. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
-4.9
3.97
Oben rechts von hinten nach vorne: .............................
14. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
-3.6
3.97
15. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
-0.9
3.97
16. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
1.9
3.97
17. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
4.6
3.97
##########################################
Innenraum
***Materialeigenschaften Haltegriff gesetzt?***
[mesh]
D89\D89_innenraum.o3d
[viewpoint]
3
[matl]
D_wagennummer.bmp
0
[useTextTexture]
0
[matl_alpha]
2
----------------
Haltewunsch
[matl_change]
D88-89_04.bmp
1
haltewunschlampe
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88-89_04.bmp
1
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck
----------------
Türleuchte 1
[matl_change]
D88-89_04.bmp
2
door_light_1
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88-89_04.bmp
2
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
----------------
Türleuchte 2
[matl_change]
D88-89_04.bmp
3
door_light_2
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88-89_04.bmp
3
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
----------------
Fahrerlicht
[matl_change]
D88-89_02.bmp
1
lights_fahrerlicht
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D88-89_02.bmp
1
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck
---------------
[matl]
D88-89_02.bmp
0
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_02_L2.bmp
lights_beleuchtung_oberdeck
---------------
[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck
--------------
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck
----------------
[matl]
Linienliste_ANX.bmp
0
[matl_freetex]
Linienliste_ANX.bmp
Matrix_Linelist
-------------------------------------
############################################
[mesh]
D89\D89_Sitze.o3d
[viewpoint]
3
[illumination_interior]
-1
-1
-1
-1
------------------
[matl]
D88-89_02.bmp
0
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_oberdeck
------------------
[matl]
D88-89_02.bmp
1
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck
------------------
[matl]
D88-89_02.bmp
2
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_untenrechts
[matl_change]
D88-89_02.bmp
2
lights_beleuchtung_unterdeck_ohnevornerechts
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
###############################################################
LOD-Innenraum für AI-Busse
[mesh]
D89\LOD_D89_innenraum.o3d
[viewpoint]
4
[matl_change]
D88-89_02.bmp
0
lights_beleuchtung_unterdeck
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
[matl_change]
D88-89_03.bmp
0
lights_beleuchtung_unterdeck
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
[matl_change]
D88-89_04.bmp
1
lights_beleuchtung_unterdeck
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
[matl_change]
D88-89_04.bmp
0
lights_beleuchtung_unterdeck
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
[matl_nightmap]
D_N.bmp
###############################################
Haltewunschtaster
[mesh]
D89\D89_Haltewunschtaster.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[mouseevent]
door_haltewunsch
[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck
################################################
Fahrertür
[mesh]
D89\D89_Fahrertuer.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[mouseevent]
cp_Fahrertuer
[newanim]
origin_from_mesh
anim_rot
cp_fahrertuer_pos
70
################################################
Kinderwagenknopf an der Mitteltür
[mesh]
D89\D89_kinderwagenknopf.o3d
[viewpoint]
3
[illumination_interior]
-1
-1
-1
-1
[viewpoint]
3
[mouseevent]
door_kinderwagenwunsch
################################################
Spiegel
[mesh]
D89\D89_spiegel.o3d
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck
################################################
Klickspot für Frontklappe
[mesh]
D_Generic\D_frontklappenklickspot.o3d
[viewpoint]
1
[mouseevent]
bus_doorfront0_external
################################################
Scheibenwischer
[mesh]
D89\D89_Wischerblatt_R.o3d
[illumination_interior]
0
1
2
3
[newanim]
origin_trans
0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_2xspeed
-3
[newanim]
origin_from_mesh
anim_rot
wiperpos
84
[newanim]
origin_trans
0.608
5.635
1.229
origin_rot_x
0
origin_rot_y
0
origin_rot_z
92
anim_rot
wiperpos
84
[mesh]
D89\D89_Wischerarm_1R.o3d
[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
[mesh]
D89\D89_wischerarm_2R.o3d
[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
[mesh]
D89\D89_Wischerblatt_L.o3d
[newanim]
origin_trans
-0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
-0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_2xspeed
-3
[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
[newanim]
origin_trans
-0.608
5.635
1.229
origin_rot_x
0
origin_rot_y
0
origin_rot_z
88
anim_rot
wiperpos
-84
[mesh]
D89\D89_Wischerarm_1L.o3d
[newanim]
origin_from_mesh
anim_rot
wiperpos
84
[mesh]
D89\D89_wischerarm_2L.o3d
[newanim]
origin_from_mesh
anim_rot
wiperpos
84
++++++++++++++++++++++++++++++
Wischwasser
++++++++++++++++++++++++++++++
[mesh]
D_Generic\D_wischwasser_R.o3d
[viewpoint]
3
[visible]
wiper_wash
1
[matl]
wischwasser.tga
0
[texcoordtransY]
wiper_wash_texpos
[matl_change]
wischwasser.tga
0
wiper_wash
[matl_item]
[texcoordtransY]
wiper_wash_texpos
[matl_transmap]
wischwasser.tga
[matl_alpha]
2
[newanim]
origin_trans
0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_2xspeed
-3
[newanim]
origin_from_mesh
anim_rot
wiperpos
84
[newanim]
origin_trans
0.608
5.635
1.229
origin_rot_x
0
origin_rot_y
0
origin_rot_z
92
anim_rot
wiperpos
84
[mesh]
D_Generic\D_wischwasser_L.o3d
[viewpoint]
3
[visible]
wiper_wash
1
[matl]
wischwasser.tga
0
[texcoordtransY]
wiper_wash_texpos
[matl_change]
wischwasser.tga
0
wiper_wash
[matl_item]
[texcoordtransY]
wiper_wash_texpos
[matl_transmap]
wischwasser.tga
[matl_alpha]
2
[newanim]
origin_trans
-0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
-0.160
5.695
1.728
origin_rot_x
0
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_2xspeed
-3
[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
[newanim]
origin_trans
-0.608
5.635
1.229
origin_rot_x
0
origin_rot_y
0
origin_rot_z
88
anim_rot
wiperpos
-84
###########################################################
Fahrerfenster innen
[mesh]
D89\D89_Fahrerfenster_int.o3d
[viewpoint]
3
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[mouseevent]
cp_fahrerfenster_opn
[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------
################################################
Fenster von innen
[mesh]
D89\D89_Fenster_int.o3d
[viewpoint]
3
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Front_Wetness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2
[matl_alpha]
2
[alphascale]
Rain_Window_Wiped_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Wiped
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
################################################
Wagenkasten außen
[mesh]
D89\D89_wagenkasten.o3d
[illumination_interior]
-1
-1
-1
-1
-------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-------------------
[matl]
D88-89_02.bmp
2
[matl_envmap]
envmap_unscharf.bmp
0.1
[matl_bumpmap]
SD80_bump2.bmp
0.05
-------------------
[matl]
D89_01.tga
1
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
[matl_noZwrite]
---------------
[matl_change]
D88-89_02.bmp
1
lights_stand
[matl_item]
[matl_nightmap]
D_N.bmp
---------------
[matl_change]
D89_01.tga
2
door_freigabe
[matl_item]
[matl_nightmap]
D_N.bmp
[matl]
D_Matrix.bmp
0
[matl_lightmap]
D_Matrix_LM.bmp
lights_stand
###############################################
Wagennumern außen
[mesh]
D_Generic\D_Neu_wagennummer.o3d
[matl]
D_wagennummer.bmp
0
[useTextTexture]
0
[matl_alpha]
2
[matl_texadress_clamp]
[matl]
D_kennzeichen.bmp
0
[useTextTexture]
1
[matl_alpha]
2
[matl_texadress_clamp]
########################################
Außenhaut Dreck
[mesh]
D89\D89_Wagenkasten_Dreck.o3d
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
########################################
Rauchsystem
[smoke]
-1.100
-5.334
0.406
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8
Kochendes Kühlwasser
[smoke]
0.5
-5.4
0.4
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1
################################################
Scheinwerfer und Lichtquellen
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
Ist diese negativ, wird kein Scheinwerfer aktiviert.
Angaben:
pos_x,
pos_y,
pos_z,
dir_x,
dir_y,
dir_z,
R,
G,
B,
Range,
InnerCone (Spot) [°],
OuterCone (Falloff) [°]
Fernlicht:
[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70
Abblendlicht:
[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70
[light_enh_2]
pos_x
pos_y
pos_z position
dir_x
dir_y
dir_z direction
up_x
up_y
up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
omni 0 = directional light, 1 = omnidirectional light
rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
2 = light will rotate to user (around all axis)
r color
g color
b color
size meters
conesize_inner_angle degree, angle of inner cone (full brightness)
conesize_outer_angle degree, angle of outer cone (beginning of visibility)
fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
factor factor multiplied
z-offset offset of spot from position to user (if the light would
be inside of a solid object, you can make it visible
with this parameter; just set it e.g. two times of the
radius of the solid object.
parameters 0 = none
+ 1 = star
+ 2 = no fog effect
+ 4 = only effects
cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity
(or 27% in case of switch off)
bitmap effect texture (if "" then standard texture will be used)
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)
Fernlicht:
[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
D_Scheinwerfer.bmp
[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
D_Scheinwerfer.bmp
Abblendlicht:
[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
D_Scheinwerfer.bmp
[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
D_Scheinwerfer.bmp
Standlicht:
[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
D_Scheinwerfer.bmp
[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
D_Scheinwerfer.bmp
Positionslichter vorn
[light_enh_2]
1.081
5.335
4.031
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp
[light_enh_2]
-1.081
5.335
4.031
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp
Blinker
[light_enh_2]
1.227
5.526
1.145
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
1.178
5.580
1.145
0.3
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.227
5.526
1.145
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
[light_enh_2]
-1.178
5.580
1.145
-0.3
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
Seitenblinker
[light_enh_2]
1.25
3.656
1.371
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.25
3.656
1.371
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
Heckblinker
[light_enh_2]
1.03
-5.747
1.476
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.03
-5.747
1.476
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03
[light_enh_2]
1.000
-5.683
2.621
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.000
-5.683
2.621
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03
Kennzeichenbeleuchtung
[light_enh_2]
0.303
-5.765
0.583
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03
[light_enh_2]
-0.303
-5.765
0.583
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03
Rücklichter
[light_enh_2]
0.915
-5.751
1.476
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-0.915
-5.751
1.476
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03
Positionsleuchten hinten
[light_enh_2]
1.008
-5.584
4.045
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
D_Positionslicht.bmp
[light_enh_2]
-1.008
-5.584
4.045
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
D_Positionslicht.bmp
Bremslichter
[light_enh_2]
0.8
-5.755
1.476
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
-0.8
-5.755
1.476
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
Rückfahrscheinwerfer
[light_enh_2]
0.888
-5.745
0.583
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
[light_enh_2]
-0.888
-5.745
0.583
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
################################################
Wimpel
[mesh]
D_Generic\D_wimpel.o3d
[visible]
wimpel_visibility
1
############################################################
Klappfenster
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL1
[mesh]
D89\D89_Klappfenster_OL1.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OL1
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
-1.183
0
3.74
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OL1
23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL2
[mesh]
D89\D89_Klappfenster_OL2.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OL2
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
-1.183
0
3.74
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OL2
23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL3
[mesh]
D89\D89_Klappfenster_OL3.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OL3
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
-1.183
0
3.74
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OL3
23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR1
[mesh]
D89\D89_Klappfenster_OR1.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OR1
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.176
0
3.732
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OR1
-25
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR2
[mesh]
D89\D89_Klappfenster_OR2.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OR2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.176
0
3.732
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OR2
-25
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR3
[mesh]
D89\D89_Klappfenster_OR3.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_OR3
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.183
0
3.74
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_OR3
-23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR1
[mesh]
D89\D89_Klappfenster_UR1.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_UR1
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.216
0
2.105
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_UR1
-23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR2
[mesh]
D89\D89_Klappfenster_UR2.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_UR2
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.216
0
2.105
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_UR2
-23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL1
[mesh]
D89\D89_Klappfenster_UL1.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_UL1
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
-1.216
0
2.105
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_UL1
23
++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL2
[mesh]
D89\D89_Klappfenster_UL2.o3d
[viewpoint]
3
[mouseevent]
cp_klappfenster_UL2
-----------------------------
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
-1.216
0
2.105
origin_rot_x
0
origin_rot_y
90
origin_rot_z
90
anim_rot
cp_klappfenster_UL2
23
###############################################################
Türnothähne
[mesh]
D89\D89_Nothahn_V.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck
[mesh]
D89\D89_Nothahn_H.o3d
[viewpoint]
3
[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_unterdeck
###############################################
Türen
[mesh]
D89\D89_Tuerbuegel_VV.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_0
-83
[mesh]
D89\D89_Tuerlappen_VV.o3d
[viewpoint]
3
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_0
-77
---------------------------------
[mesh]
D89\D89_Tuer_VV.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.196
5.102
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172
[newanim]
origin_trans
1.121
5.387
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83
+++++++++++++++++++++++++++++++++
[mesh]
D89\D89_Tuerbuegel_VH.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_1
83
[mesh]
D89\D89_Tuerlappen_VH.o3d
[viewpoint]
3
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_1
-77
--------------------------------------
[mesh]
D89\D89_Tuer_VH.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.196
4.272
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5
[newanim]
origin_trans
1.121
3.987
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83
+++++++++++++++++++++++++++++++++
[mesh]
D89\D89_Tuerbuegel_HV.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_2
-83
[mesh]
D89\D89_Tuerlappen_HV.o3d
[viewpoint]
3
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_2
-77
------------------------------------
[mesh]
D89\D89_Tuer_HV.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
2
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.196
-0.482
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50
[newanim]
origin_trans
1.121
-0.197
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83
+++++++++++++++++++++++++++++++++
[mesh]
D89\D89_Tuerbuegel_HH.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_3
83
[mesh]
D89\D89_Tuerlappen_HH.o3d
[viewpoint]
3
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
[newanim]
origin_from_mesh
anim_rot
door_3
-77
--------------------------------
[mesh]
D89\D89_Tuer_HH.o3d
[viewpoint]
3
[matl]
D88-89_03.bmp
0
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
D88-89_03.bmp
2
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck
-----------------------------
[matl]
Fenster_braun_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
1
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.196
-1.312
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5
[newanim]
origin_trans
1.121
-1.597
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83
###############################################
LOD-Türen für AI-Busse
***Materialeigenschaften festgelegt?***
[mesh]
D89\LOD_D89_Tuer_VV.o3d
[viewpoint]
4
[matl]
D88-89_03.bmp
0
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.196
5.102
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172
[newanim]
origin_trans
1.121
5.387
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83
+++++++++++++++++++++++++++++++++
[mesh]
D89\LOD_D89_Tuer_VH.o3d
[viewpoint]
4
[matl]
D88-89_03.bmp
0
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.196
4.272
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5
[newanim]
origin_trans
1.121
3.987
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83
+++++++++++++++++++++++++++++++++
[mesh]
D89\LOD_D89_Tuer_HV.o3d
[viewpoint]
4
[matl]
D88-89_03.bmp
0
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.196
-0.482
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50
[newanim]
origin_trans
1.121
-0.197
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83
+++++++++++++++++++++++++++++++++
[mesh]
D89\LOD_D89_Tuer_HH.o3d
[viewpoint]
4
[matl]
D88-89_03.bmp
0
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0
-----------------------------
[matl]
D89_01.tga
0
[matl_envmap]
envmap_unscharf.bmp
10
[matl_bumpmap]
SD80_bump.bmp
0.05
[matl_transmap]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.196
-1.312
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5
[newanim]
origin_trans
1.121
-1.597
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83
#############################################################
Trennscheiben Innenraum
[mesh]
D_Generic\D_Alt_Trennscheiben.o3d
[viewpoint]
3
[matl]
Fenster.tga
0
[matl_alpha]
2
-----------------------------
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
###############################################
ANNAX
[mesh]
D_Generic\D_matrix.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
Matrix_Lin_L.bmp
0
[useTextTexture]
3
[matl_alpha]
2
[matl_lightmap]
Matrix_Lin_L_LM.bmp
lights_stand
------------------
[matl]
Matrix_Lin_S.bmp
0
[useTextTexture]
4
[matl_alpha]
2
[matl_lightmap]
Matrix_Lin_M_LM.bmp
lights_stand
------------------
[matl]
Matrix_Ziel_font.bmp
0
[useTextTexture]
5
[matl_alpha]
2
[matl_lightmap]
Matrix_Ziel_font_LM02.bmp
lights_stand
[matl]
Matrix_Ziel_font.bmp
1
[useTextTexture]
5
[matl_alpha]
2
[matl_lightmap]
Matrix_Ziel_font_LM01.bmp
lights_stand
#####################################################
Fenster außen
[mesh]
D89\D89_fenster_ext.o3d
[illumination_interior]
0
1
2
3
[viewpoint]
3
-----------------------------
[matl]
D89_01.tga
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1
[matl_alpha]
2
[alphascale]
Rain_Window_Front_Wetness
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
-----------------------------
[matl]
regen.tga
2
[matl_alpha]
2
[alphascale]
Rain_Window_Wiped_Wetness
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[matl]
D_dreck.tga
1
[alphascale]
Dirt_Wiped
[matl_alpha]
2
-----------------------------
###########################################################
Fahrerfenster außen
[mesh]
D89\D89_Fahrerfenster_ext.o3d
[viewpoint]
3
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
-----------------------------
[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------
#########################################################################
LOD-Fenster für AI-Bus
[mesh]
D89\LOD_D89_fenster_ext.o3d
[viewpoint]
4
-----------------------------
[matl]
D89_01.tga
0
[matl_transmap]
D86_trans.tga
[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_alpha]
2
[alphascale]
Envir_Brightness
-----------------------------
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_alpha]
2
[alphascale]
Envir_Brightness
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
########################################
Schatten
########################################
[mesh]
D_Generic\D_schatten.o3d
[isshadow]
[matl]
Shadow.tga
0
[matl_alpha]
2
[matl_noZcheck]
[matl_noZwrite]
########################################
Komplett vereinfachtes LOD-Modell für große Entfernungen
[LOD]
0
########################################
[mesh]
D89\LOD_D89_komplett.o3d
***Materialeigenschaften gesetzt?***
[matl]
D89_01.tga
0
[matl_envmap]
envmap.bmp
1.0
[matl_envmap_mask]
D88_LOD_env_alpha.dds
-----------------------------
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
And from "MAN_D89.bus"
Programmiersprache funktioniert wie folgt: Man kann reinschreiben, was man will, das Programm ignoriert
alles AUßER die Schlüsselwörter wie [mesh], wenn sie am Anfang der Zeile stehen! Die Schlüsselwörter müssen
außerdem alleine in ihrer Zeile stehen, nur dann werden sie erkannt. Ist dem so, werden die entsprechenden folgenden Zeilen
ausgelesen, um die Parameter zu finden, d.h. diese müssen dann direkt im Anschluss und zeilenweise alleine folgen! Wurde
die Anzahl der Zeilen abgearbeitet, sucht das Programm wieder nach Schlüsselwörtern.
Im Allgemeinen spielt die Reihenfolge keine Rolle, außer bei der Beschreibung von Arrays, wie den Gängen oder den Meshs.
Es folgt nun der SD200 von Rüdiger H. aus B.:
[friendlyname] ist der Abschnitt, wo
{Hersteller} und
{Typ} genannt wird.
{Anstrich} ist der Name des Standardanstrichs (wenn der Texturtausch nicht aktiv ist)
[friendlyname]
MAN
SD202 - D89
BVG
[description]
The 68 buses of D89 stock differ only in minor details from the preceding series. The upper deck heating is now fitted unterneath the rear bench resulting in a slight forward shift of this row. The alignment of the side grills has changed for the same reason. At the driver's seat, the blinker and wiper levers are now combined in one multifunctional lever on the left.
- Technical Specifications -
Length: 11.450 mm
Width: 2500 mm
Height: 4060 mm
Engine: MAN D2566UH, 150 kW at 2200 RPM
Gearbox: Voith D851.2
Maximum speed: 72 km/h
Empty weight: 10930 kg
Gross weight: 17.000 kg
Seats upper deck: 47
Seats lower deck: 32
Standing places: 10
[end]
[number] aktiviert die Zuweisung von Nummern
{colorscheme specific numbers path} Pfad zu den *.org-(Omsi-Registration)-Dateien, welche für die Vergabe von Nummern zuständig sind.
Aufbau einer Nummernliste: in der ersten Zeile kommt der Name des Anstrichs (wie er auch im CTC angegeben wird), dann beliebig viele zulässige Nummern.
Steht in der ersten Zeile nichts, dann handelt es sich um die "Hauptliste", welche für alle Anstriche gilt, für welche keine Nummern spezifiziert werden.
[registration_automatic] aktiviert die Zuweisung der Kennzeichen im automatischen Modus
{regPrefix} Präfix vor Nummer am Kennzeichen. Soll bspw. Nr 2000 das Kennzeichen "D-A 2000H" bekommen, ist der Präfix "D-A "
{regPostfix} Postfix hinter Nummer am Kennzeichen. Im obigen Beispiel "H".
[registration_list] öffnet die angegebene Datei, um die Kennzeichenzuweisung nach den Nummern vorzunehmen. Der Index läuft hierbei parallel zu jener *.org-Datei, welche die Hauptliste enthält.
{filename}
[registration_free] aktiviert die freie Kennzeichenzuweisung. Im AI-Modus wird ein Kennzeichen der Map-Registrations-Datei verwendet, der User kann es für sein Fahrzeug frei wählen.
[number]
Regs_D89.org
[registration_free]
[registration_automatic]
B-V
[kmcounter_init]
1989
60000
[sound]
sound\sound_D89.cfg
[sound_ai]
sound\sound_D88_AI.cfg
[model]
model\model_D89.cfg
[paths]
model\paths.cfg
[passengercabin]
model\passengercabin_D89.cfg
////////////////////////////////////////////////////////
Scripts
////////////////////////////////////////////////////////
[varnamelist]
22
script\AI_varlist.txt
script\Collision_varlist.txt
script\antrieb_varlist.txt
script\engine_varlist.txt
script\elec_varlist.txt
script\bremse_varlist.txt
script\auspuff_varlist.txt
script\lights_varlist.txt
script\door_varlist.txt
script\wiper_varlist.txt
script\cockpit_varlist.txt
script\klappern_varlist.txt
script\rollband_varlist.txt
script\heizung_varlist.txt
script\rain_varlist.txt
script\dirt_varlist.txt
script\IBIS_varlist.txt
script\Matrix_varlist.txt
script\wimpel_varlist.txt
script\visual_varlist.txt
script\cashdesk_varlist.txt
script\ticketprinter_varlist.txt
[stringvarnamelist]
4
script\IBIS_stringvarlist.txt
script\Matrix_stringvarlist.txt
script\ticketprinter_stringvarlist.txt
script\cockpit_stringvarlist.txt
[script]
23
script\man_sd85_main.osc
script\man_D86_main_AI.osc
script\collision.osc
script\cockpit.osc
script\antrieb.osc
script\engine.osc
script\elec.osc
script\bremse.osc
script\auspuff.osc
script\lights.osc
script\door.osc
script\wiper.osc
script\klappern.osc
script\forcefeedback.osc
script\rain.osc
script\dirt.osc
script\sound_volume.osc
script\heizung.osc
script\IBIS.osc
script\Matrix_D.osc
script\wimpel.osc
script\cashdesk.osc
script\ticketprinter.osc
[constfile]
18
script\AI_constfile.txt
script\collision_constfile.txt
script\antrieb_constfile_D88.txt
script\engine_constfile_D86.txt
script\elec_constfile.txt
script\bremse_constfile_D86.txt
script\lights_constfile.txt
script\door_constfile_D88.txt
script\auspuff_constfile.txt
script\cockpit_constfile_D87.txt
script\klappern_constfile.txt
script\rollband_constfile.txt
script\forcefeedback_constfile.txt
script\wiper_constfile.txt
script\dirt_constfile.txt
script\heizung_constfile.txt
script\IBIS_constfile.txt
script\matrix_constfile.txt
////////////////////////////////////////////////////////
Kameras *NEU01*
////////////////////////////////////////////////////////
Folgender Befehl fügt eine Kamera hinzu. Die Reihenfolge entscheidet darüber,
in welcher selbigen die Kameras später erscheinen. _fahrer heißt, dass es sich
um eine Fahrersicht handelt. Später wird dem _fahrgast hinzugefügt werden, welcher
erst durch einen grundsätzlichen Wechsel der Perspektive aktiviert wird und welcher
nicht die Ehre hat, auf einem Isri 200 zu sitzen...
* x (lateral)
* y (longitudinal)
* z (vertikal)
* dist, d.h. wie weit befindet sich das Auge vor dem Halsgelenk
hier ist die Distanz variabel und normalerweise einige Dekameter positiv, sodass
der Mittelpunkt (durch x,y,z) in Form des Busses sichtbar und zentriert ist.
Beim Fahrer sollte der Wert ein wenig negativ sein, da sich der Kopf nicht ums Auge sondern
um eine Punkt, ca. 6cm dahinter dreht
* sichtwinkel: Bildausschnitt in Grad, für Fahrer normalerweise 52°, normal ist jedoch 45°.
* Normale Sichtausrichtung in Querrichtung in °
* Normale Sichtausrichtung in vertikale Richtung in °
0: Blick nach ganz links
[add_camera_driver]
-0.9
4.7
1.94
-0.06
48
-120
-5
1: Blick nach schräg links
[add_camera_driver]
-0.72
4.37
1.94
-0.06
48
-60
-5
2: Blick in den linken Spiegel
[add_camera_driver]
-0.72
4.37
1.94
-0.06
48
-20
-5
3: Blick nach vorne (std)
[add_camera_driver]
-0.72
4.37
1.94
-0.06
50
0
-10
2.13
4: Blick in den rechten Spiegel
[add_camera_driver]
-0.72
4.37
1.94
-0.06
48
33
0
5: Blick zur Tür
[add_camera_driver]
-0.72
4.5
1.94
-0.06
55
85
-10
5: Blick nach ganz rechts
[add_camera_driver]
-0.72
4.55
1.94
-0.06
55
115
-10
6: Panel-Zoom
[add_camera_driver]
-0.72
5.2
2.25
-0.06
50
5
-70
7: Fahrplan-Sicht
[add_camera_driver]
-0.72
4.5
2.13
-0.06
30
17
10
[view_schedule]
8: Fahrscheinverkauf-Sicht
[add_camera_driver]
-0.72
4.5
1.89
-0.06
44
60
-35
[view_ticketselling]
################
Passagiersichten
################
0: Hinten mittig sitzend
[add_camera_pax]
0.0
-5.3
2.3
-0.06
45
0
0
1: Stehplatz an der Hintertür
[add_camera_pax]
-0.3
-0.5
2.2
-0.06
45
90
0
2: vorne auf dem "Beifahrersitz"
[add_camera_pax]
0.8
3.6
2.1
-0.06
45
-20
0
3: Oberdeck vorne rechts
[add_camera_pax]
0.8
4.4
3.7
-0.06
45
0
0
4: Oberdeck hinten Mitte
[add_camera_pax]
0.0
-5.3
3.8
-0.06
45
0
0
Folgender Befehl setzt die Standardfahrerkamera:
[set_camera_std]
3
Folgender Befehl setzt den Zentrierpunkt der Außenkamera:
[set_camera_outside_center]
0
0
1.2
////////////////////////////////////////////////////////
Reflexionskameras *NEU01*
////////////////////////////////////////////////////////
In dieser Sektion werden die Reflexionkameras gesetzt. Ist dieses Fahrzeug das eigene, wird aus einer jeden Kamera Perspektive
die Szene gerendert und dann entsprechend aufsteigend in die Texturen mit den Namen "reflexion0.bmp", "reflexion1.bmp" usw. gespeichert,
von wo aus dann auf die Textur zwecks eigentlichen Rendervorgang zurückgegriffen werden kann.
[add_camera_reflexion]
-1.342
5.345
1.718
0
52
169
0
0.15
[add_camera_reflexion]
1.32
5.78
2.202
0
52
201
-5
[add_camera_reflexion]
0.043
5.278
2.225
0
52
195
-13
////////////////////////////////////////////////////////
ticket block attach points
////////////////////////////////////////////////////////
Please mind: Nr.0 = ticket type 0, Nr.1 = ticket type 1 and so on.
ticket type 0:
[new_attachment]
attach_rot_y
16
attach_trans
-0.165
4.943
1.40
ticket type 1:
[new_attachment]
attach_rot_y
16
attach_trans
-0.165
4.943
1.40
ticket type 2:
[new_attachment]
attach_rot_y
16
attach_trans
-0.165
4.943
1.40
ticket type 3:
[new_attachment]
attach_rot_y
16
attach_trans
-0.165
4.943
1.40
ticket type 4:
[new_attachment]
attach_rot_y
16
attach_trans
-0.165
4.943
1.40
////////////////////////////////////////////////////////
Physikalische und geometrische Grunddaten
////////////////////////////////////////////////////////
Masse in t:
[mass]
10.93
Trägheitsmomente um x, y und z-Achse, also Quer-, Längs- und Hochachse um den Schwerpunkt in dieser Reihenfolge in t*m^2:
500
200
500
[momentofintertia]
300
80
300
Boundingbox des Busses *NEU01*
[boundingbox]
2.5
11.37
3.76
0
-0.05
2.28
Höhe d. Schwerpunktes überm Boden:
[schwerpunkt]
1.2
Rollwiderstand (konstant, wird demnächst eventuell geändert) als Kraft in N
[rollwiderstand]
1000
Längskoordinate des Drehpunktes, wenn der Bus eine Kurve beschreibt:
[rot_pnt_long]
-2.700
Kehrwert des minimalen Lenkradiuses: (Berechenbar über die Formel: inv_turnradius = tan(alpha)/s,
wobei alpha der maximale Winkel bspw. der Vorderachse und s deren Abstand zum Drehpunkt in Längsrichtung ist:
[inv_min_turnradius]
0.13
[ai_deltaheight]
-0.10
Folgende Sektion erzeugt nacheinander die Busachsen mit ihren Parametern. ACHTUNG: bei einem Fahrzeug mit
unterschiedlich großen Rädern sollte zunächst die angetriebene Achse eingegeben werden, da die zuerst ein-
gegebene Achse den Antriebsraddurchmesser vorgibt, d.h. das Getriebeübersetzungsverhältnis zur Ge-
schwindigkeit ist in Bezug auf die 0. Achse gemessen.
Vorderachse:
[newachse]
Koordinate:
achse_long
3.100
Breite der Auflagefläche beider Reifen, also ungefähr die Busbreite
achse_maxwidth
2.4
achse_minwidth
1.76
Raddurchmesser der Räder dieser Achse
achse_raddurchmesser
0.940
Federkonstante der Federung PRO SEITE in kN/m
achse_feder
240
Höchstbelastung in kN
achse_maxforce
90
Dämpferkonstante in kNs/m
achse_daempfer
20
Ist diese Achse angetrieben?
achse_antrieb
0
Hinterachse:
[newachse]
achse_long
-2.700
achse_maxwidth
2.4
achse_minwidth
1.2
achse_raddurchmesser
0.94
achse_feder
280
achse_maxforce
116
achse_daempfer
20
achse_antrieb
1
As the title mentions. Not sure if anyone here got the following splines as when I open then in OMSI Editor, they shows me this
Thanks
Yep I already solve this right after I did a google search. Thanks btw
Which can only be fixed by the tutorial below?
spline only attatches and cant be placed seperately
Edit: I am not sure if this consider spline with zero length?
Oh my god I did not backup my this New berlin spandau which I've edited.
I also dont recall setting any splines length to zero apart from changing the spline type (from white to grey).
Is there any way to fix this?
As the title stated above, this problem occured in New Berlin Spandau Map (around the Spandau Freudstr area) & worst still, the sounds always cuts off when this happen. Anyone know how to solve this?
I have a feeling it is due to the splines that I have changed around Line 54. Do you think that is the cause of it?
Hey I like this bus is overrall damn nice but there some parts which I hope there is a mod of it somehow:
1. you have to make your own rego (anyone know how to removed that)
Lastly I try to download the BVG repaint on the link you have put on your post & I received this error: "Kod CAPTCHA jest niepoprawny."
Hey does anyone here know how to get rid of the stickers on the doors &
hopper windows when I make a repaint of the 0405N? I only can removed it on the
default repaint but not the other repaints like BVG. I heard is something to do with the scripts?
Hey nice bus there. I somehow have a problem though, when I tried to play this bus on New Berlin Spandau Map as a new bus, I received this error, according to some people, it is due to the high texture of the bus? Anyways here the error I received, I also tried to put as an a.i bus & it makes it worst (like the whole map & vehicles becomes white)
Ok then thanks.
One last thing, how to make the passengers only enter the Entrance Doors instead of the 2nd exit door. Cheers
Hey nice Ikarus there but i have a problem.
I can start up the last 2 Ikarus buses engine:
4_Ikarus 260 Manual
5_Ikarus 260.32
Anyone know how to start it?