Warning - This tutorial is a WORK IN PROGRESS - parts will be missed out and parts will be added whilst I am creating this tutorial. I have school so will not be able to do it straight away!
Anyone who would like to translate this tutorial to other languages is more than welcome - Please send me a PM first though.
Update 17/5/12 - Part 2 now added
Hi all, my name is Joel. I have seen many requests on this OMSI forum for help on where to start in Blender. So, because I am cool like this (
The program:
So the program that we use to model for OMSI is called Blender. It is a "free open source 3D content creation suite".
You can download Blender from here - http://www.blender.org/download/get-blender/
Once on the page it is common sense. Download the Windows, Linux or Mac file and run. It will then install the program for the first time.
Some tips when using Blender:
1. Blender is currently at Beta - This means that the program is not fully released yet. You should always download the latest version and report bugs to the guys at Blender by doing this -
2. Modelling requires time, patience and to learn takes some time. I suggest whilst you are modelling, you listen to some music that you like. I normally listen to Kiss 100 but you can listen to anything you like - Here's the link http://kube.kissfmuk.com/?jumpto=kiss100
Hotkeys:
Hotkeys are one of the best things to learn when using Blender. They can save you lots of time. Here are some of the keys that I use and that you should learn.
"Parts" are what I will refer to. It simply means vertices, edges and faces.
G - Grab: Allows you to move "parts"
S - Size: Allows you to size "parts"
G + X or Y or Z - Grab on the X or Y or Z axis
S + X or Y or Z - Size on the X or Y or Z axis
Tab - Allows you to switch between object and edit mode
Z - Switch between Solid or Wireframe
Part 1: Lets build a house!
OK. We are now going to create a simple house that can be used as a building for OMSI. I will take you through every step with pictures and text so that it is easy for you to create a house.
Step 1: So, you first begin Blender with the opening screen. Click anywhere to make this go away. You are now presented with a box. This is what we will be using to make a house. First press Tab. Now press A to select everything. The box should turn orange. Now press S and type "2.5" on your keyboard, then press enter. This will scale the box 2.5 times bigger than what it is at the moment. If you have been following properly you should have this:
If you do then continue, if not go back and start again. People can make mistakes and trying again helps you learn from them
Lets continue. Go back to vertices mode (where the face button was) and the top four corners of the box should be selected. If not, hold shift and right click all four of them until a orange square appears. Now press Alt + M and a message will pop up with three options. Select the option saying "at centre". You should now have a roof like this:
This is a basic house that you have just made
Part 2: Adding a garage
So we got a house, but we need to put stuff in something - a garage! In part 2 I am going to teach you how to create a simple yet good looking garage. Lets begin :).
Step 1: First open up where we left off. Pick a side to place the garage - For this tutorial I am using the right side of the house (look at the pictures below if you don't know what side it is in Blender). Now we are going to create loop cuts. Loop cuts add a extra edge/line to a face to help you modify a already made object. To create a loop cut, simple press Control - R. Now you will get a purple line. Move the mouse so that the purple line is vertical (top to bottom), like this:
(If you are having issues getting it vertical, put you mouse at the top edge then try Control - R). Now left click and it will become orange, and you will notice you can can slide it. For this tutorial, type in the 0.5 then press enter. You should have made a new edge. We need to make another though, but horizontally, so do the same steps but horizontally (left to right) and type -0.40. You should now get this:
Step 2: See that A on the picture above? Select face mode, then click on the face. Now we should extrude (E key) by 3.1 - now press enter. You should have this:
Looks cool hey? But lets add a bit more detail. Press "view" then left (or Control - 3). You should now get a view of the back of the house (although the view is the left side
Step 3: Go into vertex mode (where the face mode is, but its the first option). See the line that links vertex C and A? We want to move that up so that it lines up with B. Select vertex A. Lets use a trick we used in the last tutorial - now shift - click on vertex B. Press Alt - M and merge at last. This will merge vertex A (the first we selected) with vertex B (the last). Now right click on vertex C. Press G to move it and X to move it in the X direction (vertical). Move it so that the line is straight. Like this:
Yay. You just made a garage :D. Congratulations and enjoy.
Next tutorial will be out soon. Joel