DuveDec B10M

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  • Projekttyp: Reale Fahrzeug


    Projektname: DuveDec B10M


    Beteiligte Personen: Ich


    Fremdhilfe benötigt: Nein (doch nicht am dieses moment)


    Voraussichtliche Bauzeit: Nicht sicher, ich hoffe so schnell Wie möglich.


    Projektdetails: Die Bauarbeiten begannen im Jahr 2005


    Bilder/Videos:



    Blender Render:
    http://www.a-voorloop.nl/Uitwi…uvedec_Blender_buiten.jpg



    OMSI-screenshots:




    Anmerkung zu konstruktiver Kritik:


    Ich bin offen für jedwede Art von konstruktiver Kritik. Sie darf mich nicht angreifen und meine Arbeit nicht herabwürdigen.

    Bitte formuliere Deine Kritik an meiner Arbeit


    • Präzise und klar, also nicht vage oder emotional
    • Analytisch und rational, also sauber recherchiert und praktisch, nicht im Affekt
    • Lösungsorientiert, also ggf. unter Anbringung von Gegenvorschlägen, Konsequenzen und Implikationen

    Da ich mich/wir uns natürlich auch über Lob freue/n, hilft mir/uns ein ausgeglichenes Verhältnis zwischen Lob und Kritik, die konstruktive Kritik besser zu verarbeiten. :)

  • Semedah

    Approved the thread.
  • Wow that is very nice, but i have one question: are you gonna maken an articulated duvedec to? and are gonna release it because it is for me just memory´s to when i was young #connexxionforever

  • Let's first get this bus operational the way it should be (which is going to take a huge amount of work already), I have an articulated version of the model but it's far from convertable (I went to a bus event in 2017 to take detailed pictures from the articulated version from BRAM but didn't have enough time there).
    The dashboard in the current non-articulated model at this moment contains only one working button, so be patient.

    I have been learning Blender since the end of 2018 which makes converting the model, and getting it working in OMSI a whole lot easier, but there is a problem with the newest Blender versions (the ones starting from 2.8 where I basically learned to model with after having worked years with Anim8or) because they do not support .x conversion, and as a result need a downconvert back to 2.79b which causes objects to lose their origins (which is what OMSI uses to rotate around).

    Also, when it is finished, I will have to investigate how, but this is not going to be a free add-on, unfortunately, there has been hours of work put into modelling this, making textures and that kind of thing.