Type of project:
Bus
Name of project:
Mercedes-Benz O405 Camo U1001S / Camo Camus
Participating users:
-3d model and textures: Pedro Vendeira
-Scripts: M&R, Pedro Vendeira
-Sounds: Morphi / Pedro Vendeira
Special thanks to all my beta-testers for their awesome feedback, and to all the guys at Transportes de Portugal for massive ammounts of information, pictures and support.
Also a special thanks to filipe231291 for the bus description in the in-game bus selector.
Description:
After nearly two years in the making, I'm finally releasing it.
What started out as a quick project to learn how to import a bus into OMSI became a bit more than that after all this time.
It has everything you'd expect a bus to have, really. It has two variants, the older U1001S and the newer Camo Camus. They have various differences among them, most noticeably an interior re-design and the TECMIC trip computer, only available in the Camo Camus. The entire difference list is too big for me to write it here.
Important notes:
-You can't repaint the windows. I didn't even know that was possible when I started modelling the bus, and now, I just don't feel like remapping the windows to make them paintable.
-The bus doesn't get dirty. Another thing that, despite being somewhat easy to fix, I didn't bother to add.
-Apart from the two main U1001S and Camus versions, you'll get an additional STCP variant for both. They have small differences among them to make it easier to add repaints. If you're a repaint artist, do NOT add repaints to the STCP version.
Copywright:
You CAN reupload it to different sites, use parts of my work, claim it as your own, reupload it to different websites, etc... Even if I don't allow any of this, I'm sure some people would still do it anyway so...
Pictures:
http://i260.photobucket.com/al…3/Flagman_20/Camus_14.jpg
http://i260.photobucket.com/al…3/Flagman_20/Camus_15.jpg
http://i260.photobucket.com/al…3/Flagman_20/Camus_11.jpg
http://i260.photobucket.com/al…3/Flagman_20/Camus_12.jpg
http://i260.photobucket.com/al…3/Flagman_20/Camus_13.jpg
Download Link:
http://www68.zippyshare.com/v/81757502/file.html - Updated 1.1 standalone version
http://www.mediafire.com/downl…/Paintkit_MB_Camo_PSD.rar - Paintkit in .psd format (special thanks to Kamaz
http://www68.zippyshare.com/v/94540218/file.html - Update from version 1.0 to version 1.1. Check the changelog below:
CHANGELOG:
-Brand new engine sounds from Morphi
-Fixed the large dot-Matrix font, now it includes the letters M, N, X, E, A
-Fixed the small dot-Matrix font to include german "umlauts"
-License plates are now fully dynamic, they are no longer attached to the skin file.
-Fixed the matrix display, it should now work as a fully-adjusting matrix like it was intended. (Note that it still only uses one font size, and some destinations might not fit)
-Fixed the "enter" and "cancel" commands in the Tecmic, they were reversed.
-Remodelled the wheels. I was never too happy with the way the old ones looked, so I made some new ones with 3D-tire thread.
-The doors now work like O405N2 Fan suggested. They were already supposed to work like this in the old version, but I have no idea why they didn't.
-Added four skins to the Camus version - Römerberg, Freyfurt, ZDiTM (for Project Sczecin) and Wien repaints. (these are just the maps I use the most )
-Added a warning buzzer that sounds when the air pressure is too low (special thanks to Julian for the sound file ).
-Gear selector lights now work propperly - they only light up when a gear is selected.
-Gear selector light will flash if the warning buzzer is sounding
-Fixed the ticket bug. Unfortunatley, I had to freeze the lid that covered the tickets in the open position, since there appears to be a bug with the tickets themselves. You can literally click on them through other meshes (ie. when you clicked on the lid to open, OMSI detected that you were clicking the tickets, not the lid.) I have no way of fixing this other than moving the tickets (which I didn't want to do) or to freeze the lid in the open position.
-Fixed the mirrors
-Passengers now face the right way when exiting (most of the times, this bug still exists, it's just less frequent)
-Bus is now compatible with AI.
-Fixed various bugs in the exterior texture of some of the repaints
Fell free to add any bug reports to the topic, or post your oppinions and suggestions.
However, PLEASE try to post in English. I can't guarantee I'll translate every single german comment, and, even if I do, Google Translator has a habbit of making poor translations.